Template: Navi: Difference between revisions

From KaiyouRO
Jump to: navigation, search
No edit summary
No edit summary
 
Line 1: Line 1:
<includeonly><span class="naviText" data-map="{{{map}}}" data-x="{{{x|}}}" data-y="{{{y|}}}">{{{text|({{{map}}}{{#if:{{{x|{{{y|}}} }}}|&nbsp;{{{x|?}}},&nbsp;{{{y|?}}} }})}}}</span><span class="naviCopied">Copied!</span></includeonly><noinclude>
<includeonly>(<span>{{{1}}}</span> <span>{{{2}}}</span> <span>{{{3}}}</span>)</includeonly><noinclude>__NOTOC__
NaviLink is used to automatically copy the navi command with the map name and its coordinates when the text is clicked.
== Description ==
The purpose of this template is to turn a set of coordinates into a copyable link for use with the in-game syntax. This link can be pasted on dialog box to activate Navigation.


== Syntax ==
<copylink> some text </copylink>


<code><nowiki>{{NaviLink|map=|x=|y=|text=}}</nowiki></code>


; Parameters
==Usage==
; map : The name of the map, it's the name that is involved in parenthesis.
<pre>{{Navi|MapName|X|Y}}</pre>
; x : The '''X''' coordinate, it's the first coordinate you get when using <code>/where</code>.
* '''MapName''' is the map to be used.
; y : The '''Y''' coordinate, it's the second coordinate you get when using <code>/where</code>.
* '''X''' is the X coordinate.
; text : Optional. Text to show instead of the default text <code>(<map> <x>,<y>)</code>.
* '''Y''' is the Y coordinate.


To get the name of the map and the coordinates you can use <code>/where</code> inside a map.


== Example ==
=== Example ===
Let's use an example of Abyss Lake, typing <code>/where</code> there we get:
{|class=wikitable
 
! Code Used
[[File:Where-example.png]]
|-
 
|<code><nowiki>Visit the prontera npc {{navi|prontera|120|212}} and select the first dialogue option.</nowiki></code>
The name of the map is '''abyss_01''', the X coordinate is '''261''' and the Y coordinate is '''272'''.
|-
 
! Result
With all the data in our hands, using <code><nowiki>{{NaviLink|map=abyss_01|x=261|y=272}}</nowiki></code> will result into: {{NaviLink|map=abyss_01|x=261|y=272}}.
|-
 
| Visit the prontera npc {{navi|prontera|120|212}} and select the first dialogue option.
You can also use the template without an X, Y. <code><nowiki>{{NaviLink|map=abyss_01}}</nowiki></code> will look like this: {{NaviLink|map=abyss_01}}.
|}
 
[[Category:Templates]]</noinclude>
Alternatively, using <code><nowiki>{{NaviLink|map=abyss_01|x=261|y=272|text=somewhere in Abyss Lake 1F}}</nowiki></code> will result into: {{NaviLink|map=abyss_01|x=261|y=272|text=somewhere in Abyss Lake 1F}}.
 
Clicking the text will copy the navi command into the clipboard, which can then be pasted using <code>CTRL+V</code> in game.
</noinclude>

Latest revision as of 15:37, 16 October 2022

Description

The purpose of this template is to turn a set of coordinates into a copyable link for use with the in-game syntax. This link can be pasted on dialog box to activate Navigation.

some text


Usage

{{Navi|MapName|X|Y}}
  • MapName is the map to be used.
  • X is the X coordinate.
  • Y is the Y coordinate.


Example

Code Used
Visit the prontera npc {{navi|prontera|120|212}} and select the first dialogue option.
Result
Visit the prontera npc (prontera 120 212) and select the first dialogue option.