Skill
|
Type
|
Properties
|
Description
|
Iron Hand
|
Passive
|
|
Increase Mastery ATK when wielding knuckles or no weapon.
- [Lv 1] : +3 ATK.
- [Lv 2] : +6 ATK.
- [Lv 3] : +9 ATK.
- [Lv 4] : +12 ATK.
- [Lv 5] : +15 ATK.
- [Lv 6] : +18 ATK.
- [Lv 7] : +21 ATK.
- [Lv 8] : +24 ATK.
- [Lv 9] : +27 ATK.
- [Lv10] : +30 ATK.
|
Call Spirits
|
Support
|
- Max Level: 5
- Target: Self
- SP Cost: 8
- Var. Cast Time: 0.5s
- Fixed Cast Time: 0.5s
- Cast can not be interrupted
|
Allows you to summon Spirit Spheres, each Sphere summoned gives +3 ATK.
- Spirit Spheres last for 10 minutes.
- Spirit Sphere are commonly used as requirements to cast other skills.
- [Lv 1] : 1 Spirit Sphere maximum.
- [Lv 2] : 2 Spirit Sphere maximum.
- [Lv 3] : 3 Spirit Sphere maximum.
- [Lv 4] : 4 Spirit Sphere maximum.
- [Lv 5] : 5 Spirit Sphere maximum.
|
Absorb Spirits
|
Support
|
- Max Level: 1
- Target: Ally
- SP Cost: 5
- Fixed Cast Time: 0.5s
- Range: 9
|
Absorb all the Spirit Spheres from a target, regaining 7 SP for each sphere absorbed.
- When used on a monsters, this instead has a 20% chance to regain
2 x Monster Level SP.
|
Dodge
|
Passive
|
|
Increases your ability to dodge attacks.
- [Lv 1] : +1 Flee.
- [Lv 2] : +3 Flee.
- [Lv 3] : +4 Flee.
- [Lv 4] : +6 Flee.
- [Lv 5] : +7 Flee.
- [Lv 6] : +9 Flee.
- [Lv 7] : +10 Flee.
- [Lv 8] : +12 Flee.
- [Lv 9] : +13 Flee.
- [Lv10] : +15 Flee.
|
Investigate
|
Damage
|
- Max Level: 5
- Target: Enemy
- SP Cost:
- (Lv 1) : 10
- (Lv 2) : 14
- (Lv 3) : 17
- (Lv 4) : 19
- (Lv 5) : 20
- Sphere Cost: 1
- Var. Cast Time: 0.5s
- Fixed Cast Time: 0.5s
- Cast Delay: 0.5s
- Range: 2
- Cast can not be interrupted
|
Deal damage to a single target with increasing damage depending on how high the targets DEF is.
- This skills damage is increased by 50% if the target is under the
Blade Stop status.
- [Lv 1] : 100% ATK.
- [Lv 2] : 200% ATK.
- [Lv 3] : 300% ATK.
- [Lv 4] : 400% ATK.
- [Lv 5] : 500% ATK.
|
Triple Attack
|
Passive
|
|
Enables a 30% chance to do a triple attack while auto attacking a target.
Triple attacks will do more damage than regular attacks.
- After a successful triple attack, there will be a 0.3 second window to start using combo skills.
- [Lv 1] : 120% ATK.
- [Lv 2] : 140% ATK.
- [Lv 3] : 160% ATK.
- [Lv 4] : 180% ATK.
- [Lv 5] : 200% ATK.
- [Lv 6] : 220% ATK.
- [Lv 7] : 240% ATK.
- [Lv 8] : 260% ATK.
- [Lv 9] : 280% ATK.
- [Lv10] : 300% ATK.
|
Finger Offensive
|
Damage
|
- Max Level: 5
- Target: Enemy
- SP Cost: 10
- Sphere Cost: 1
- Var. Cast Time: 0.5s
- Fixed Cast Time: 0.5s
- Cast Delay: 0.5s
- Walk Delay: 0.2 x (Skill Level - 1)
- Range: 9
- Cast can not be interrupted
|
Throw your current Spirit Spheres at a target, each dealing their own damage.
- This skills damage is increased by 50% if the target is under the
Blade Stop status.
- [Lv 1] : 800% ATK.
- [Lv 2] : 1000% ATK.
- [Lv 3] : 1200% ATK.
- [Lv 4] : 1400% ATK.
- [Lv 5] : 1600% ATK.
|
Blade Stop
|
Support
|
- Max Level: 5
- Target: Self
- SP Cost: 10
- Sphere Cost: 1
- Cast Delay: 0.5s
|
Allows you to "catch" and enemy during their attack animation. This will stop you and the target from doing anything for 10 seconds. If you or the target is killed in this time, the other will be freed.
Depending on the skill level used, it will enable another skill for you to use while in this status;
- This skill will only stop Boss monsters for 2 seconds.
|
Critical Explosion
|
Support
|
- Max Level: 5
- Target: Self
- SP Cost: 15
- Sphere Cost: 5
|
Consume 5 Spirit Spheres to activate the Fury status.
Fury status increases your Critical Rate and reduces you natural SP recovery.
- [Lv 1] : +10 Critical Rate, -50% SP Recovery, Duration 180 seconds.
- [Lv 2] : +12.5 Critical Rate, -50% SP Recovery, Duration 180 seconds.
- [Lv 3] : +15 Critical Rate, -50% SP Recovery, Duration 180 seconds.
- [Lv 4] : +17.5 Critical Rate, -50% SP Recovery, Duration 180 seconds.
- [Lv 5] : +20 Critical Rate, -50% SP Recovery, Duration 180 seconds.
|
Spirit Recovery
|
Passive
|
|
Increase your HP and SP recovery while sitting.
This restores HP/SP every 10 seconds, or every 20 seconds if your weight is above 70%.
- The HP/SP restored is in 2 parts, a flat bonus, and a percentage based bonus.
- [Lv 1] : (4 + 0.2%) HP Restored, (2 + 0.2%) SP Restored.
- [Lv 2] : (8 + 0.4%) HP Restored, (4 + 0.4%) SP Restored.
- [Lv 3] : (12 + 0.6%) HP Restored, (6 + 0.6%) SP Restored.
- [Lv 4] : (16 + 0.8%) HP Restored, (8 + 0.8%) SP Restored.
- [Lv 5] : (20 + 1.0%) HP Restored, (10 + 1.0%) SP Restored.
|
Asura Strike
|
Damage
|
- Max Level: 5
- Target: Enemy
- SP Cost: 1
- Sphere Cost: 5
- Var. Cast Time: 2.25 - (0.25 x Skill Level)
- Fixed Cast Time: 2.25 - (0.25 x Skill Level)
- Cast Delay: 3.5 - (0.5 x Skill Level)
- Range: 2
- Required status : Fury
|
Consumes all of your remaining SP and Spirit Spheres to strike a target with a DEF piercing attack.
After casting this skill, Fury status is removed and SP will not be naturally recovered for 10 seconds.
- This skills damage is forced to the neutral element.
There are four ways this skill can be used, in all of them Fury status is required:
- 5 Spirit Spheres: can be used in the same manner as single-target skills; by selecting Asura Strike through a hotkey and clicking on a target.
- 4 Spirit Spheres: can be used during the delay of Chain Combo. This will bypass the Cast Time.
- 4 Spirit Spheres: can be used on the target while it has been Rooted with Level 5 Stop Blade.
- 1 Spirit Sphere: can be used during the delay of Combo Finish. This will bypass the Cast Time.
Base Damage + Bonus Damage
{ATK × (8 + SP ÷ 10)} + {250 + (150 x Skill Level)}
|
Chain Combo
|
Damage
|
- Max Level: 5
- Target: Self
- SP Cost: 4 + (1 x Skill Level)
|
Hit the current target with 4 melee attacks the deal increased damage.
If you are equipped with a Knuckle weapon, you will hit the target for 6 melee attacks instead.
- [Lv 1] : 300% ATK.
- [Lv 2] : 350% ATK.
- [Lv 3] : 400% ATK.
- [Lv 4] : 450% ATK.
- [Lv 5] : 500% ATK.
|
Combo Finish
|
Damage
|
- Max Level: 5
- Target: Self
- SP Cost: 2 + (1 x Skill Level)
- Sphere Cost: 1
- Area of Effect:
|
Deal a combo strike to a target dealing a large amount of damage.
- [Lv 1] : 600% ATK.
- [Lv 2] : 750% ATK.
- [Lv 3] : 900% ATK.
- [Lv 4] : 1050% ATK.
- [Lv 5] : 1200% ATK.
|
Steel Body
|
Support
|
- Max Level: 5
- Target: Self
- SP Cost: 200
- Sphere Cost: 5
- Var. Cast Time: 2.5s
- Fixed Cast Time: 2.5s
- Cast can not be interrupted
|
Use the strength of your mind to reduce all incoming damage by 90%.
- You can not use skills while this skill is active. Your movement and ASPD will be reduced by 25% as well.
- DEF and MDEF will reduce damage after the 90% reduction is applied.
- Piercing effects are still reduced by the 90% reduction.
|
Body Relocation
|
Support
|
- Max Level: 1
- Target: Ground
- SP Cost: 14
- Sphere Cost: 1
- Range: 18
|
Instantly move up to 18 cells away.
- This skill costs 0 Spirit Spheres while in the Fury status.
- You can use this skill even if you are stuck in a trap or another movement disabling skill.
Asura Strike can not be cast for 2 seconds after casting this skill.
|
Ki Translation
|
Support
|
- Platinum Skill
- Max Level: 1
- Target: Ally
- SP Cost: 40
- Sphere Cost: 1
- Var. Cast Time: 1.0s
- Fixed Cast Time: 1.0s
- Cast Delay: 1.0s
- Range: 9
- Cast can not be interrupted
|
Transfer your current spirit spheres to a chosen party member.
|
Ki Explosion
|
Damage
|
- Platinum Skill
- Max Level: 1
- Target: Enemy
- SP Cost: 40
- HP Cost: 200
- Cast Delay: 2.0s
- Range: 1
- Area of Effect:
|
Strike a target with a focused attack for 800% ATK. There is a 70% chance to stun enemies within the targets area for 2 seconds.
All enemies within the area will be knocked back 5 cells, except for the target.
|