Gunslinger

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Gunslinger
Gunslinger.gif
Job Base: Novice
Clase: Extended
Ciudad: Einbroch
Cantidad Skills: 22
Skill Points: 69
Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +1 +1 +2 +9 +7


Resumen

Los Gunslinger son guerreros llamativos y confiados que dependen de una amplia gama de armas y habilidades poderosas para causar el mayor daño posible a sus enemigos en un corto período de tiempo. Los Gunslinger siempre buscan una oportunidad para mostrar su talento.

Aburridos solo de practicar tiro en el smog de la ciudad de Einbroch, los Gunslinger han decidido lanzarse a la aventura, como muchos del Reino Rune-Midgarts, para vivir una vida de emoción y fama.

A diferencia de las clases tradicionales, los Gunslingers no tienen una segunda clase a la que cambiar, sino que se les permiten 70 niveles de Job. Esto puede permitir una variedad de conjuntos de habilidades muy únicos (híbridos y especializados) en el árbol de habilidades.

Guía para cambio de clase

Información

Skills

Skill Tipo Propiedades Descripción
500.png Coin Flip Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 2
  • Zeny Cost: 1
Consume 1 zeny to flip a coin. If the coin lands heads, the caster will gain 1 coin, if the coin lands tails, the caster will lose 1 coin.


  • You can have a maximum of 10 coins at a time.
  • The skill level affects the chance of flipping a heads.
509.png Single Action Passive
  • Max Level: 10
Allows you to attack faster and more accurately.


  • [Lv 1] : +2 Hit, +1% ASPD.
  • [Lv 2] : +4 Hit, +1% ASPD.
  • [Lv 3] : +6 Hit, +2% ASPD.
  • [Lv 4] : +8 Hit, +2% ASPD.
  • [Lv 5] : +10 Hit, +3% ASPD.
  • [Lv 6] : +12 Hit, +3% ASPD.
  • [Lv 7] : +14 Hit, +4% ASPD.
  • [Lv 8] : +16 Hit, +4% ASPD.
  • [Lv 9] : +18 Hit, +5% ASPD.
  • [Lv10] : +20 Hit, +5% ASPD.
510.png Snake Eyes Passive
  • Max Level: 10
Increase attack range and accuracy with Pistol class weapons.


  • [Lv 1] : +1 Hit, +1 Range.
  • [Lv 2] : +2 Hit, +2 Range.
  • [Lv 3] : +3 Hit, +3 Range.
  • [Lv 4] : +4 Hit, +4 Range.
  • [Lv 5] : +5 Hit, +5 Range.
  • [Lv 6] : +6 Hit, +6 Range.
  • [Lv 7] : +7 Hit, +7 Range.
  • [Lv 8] : +8 Hit, +8 Range.
  • [Lv 9] : +9 Hit, +9 Range.
  • [Lv10] : +10 Hit, +10 Range.
501.png Fling Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Sphere/Coin Cost: 1 ~ 5
  • Range: 9
Fling coins at an enemy to reduce the targets DEF.


  • Fling can consume up to 5 coins per cast, each coin reducing the targets DEF more.
  • The casters Job Level also affects the DEF reduction.
502.png Triple Action Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 20
  • Sphere/Coin Cost: 1
  • Cast Delay: 1.0s
  • Range: 9
  • Required ammo amount: 1
Spend 1 coin to attack an enemy 3 times in quick succession.
503.png Bull's Eye Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 30
  • Sphere/Coin Cost: 1
  • Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Range: 9
  • Required ammo amount: 1
  • Cast can not be interrupted
Spend 1 coin to inflict 500% ATK to a Demihuman or Brute race target.

This skill has a 0.1% chance to apply Coma status to the target, this effect is not applied to Boss monsters.

504.png Madness Canceller Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 30
  • Sphere/Coin Cost: 1
  • Cast Time: 3.0s
  • Cast Delay: 4.0s
  • Cast can not be interrupted
Spend 1 coin to immobilize yourself but also grant yourself +100 ATK and +20% ASPD.

Duration 15 seconds.


505.png Adjustment Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 15
  • Sphere/Coin Cost: 2
  • Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cast can not be interrupted
Spend 2 coins to activate Adjustment status.

Duration 20 seconds.


While under Adjustment status the caster will get;

  • +30 Flee.
  • -20% Damage taken from Ranged Attacks.
  • -30 Hit.


506.png Increasing Accuracy Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 30
  • Sphere/Coin Cost: 4
  • Cast Delay: 1.0s
Spend 4 coins to gain +20 Hit, +4 DEX, and +4 AGI, for 60 seconds.
507.png Magical Bullet Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 7
  • Sphere/Coin Cost: 1
  • Cast Delay: 0.5s
Skill type is Offensive that does a single attack. Deals Ghost property damage relative to the caster's ATK and MATK.
508.png Cracker Support
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Sphere/Coin Cost: 1
  • Cast Delay: 1.0s
  • Range: 9
  • Required ammo amount: 1
Spend 1 coin to attempt to stun a target. The closer you are to the target the higher the chance to apply the Stun status.
511.png Chain Action Passive
  • Max Level: 10
Enables a chance to deal additional attacks while using Pistol class weapons.


  • [Lv 1] : 5% Chance for double attack.
  • [Lv 2] : 10% Chance for double attack.
  • [Lv 3] : 15% Chance for double attack.
  • [Lv 4] : 20% Chance for double attack.
  • [Lv 5] : 25% Chance for double attack.
  • [Lv 6] : 30% Chance for double attack.
  • [Lv 7] : 35% Chance for double attack.
  • [Lv 8] : 40% Chance for double attack.
  • [Lv 9] : 45% Chance for double attack.
  • [Lv10] : 50% Chance for double attack.
512.png Tracking Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 15:20:25:30:35:40:45:50:55:60
  • Cast Time: 1.2s:1.4s:1.6s:1.8s:2.0s: 2.2s:2.4s:2.6s:2.8s:3.0s
  • Cast Delay: 1.5s
  • Range: 9
  • Required weapon type(s): Revolver:Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
Carefully aim at a target to deal devastating damage.


  • [Lv 1] : 300% ATK
  • [Lv 2] : 400% ATK
  • [Lv 3] : 500% ATK
  • [Lv 4] : 600% ATK
  • [Lv 5] : 700% ATK
  • [Lv 6] : 800% ATK
  • [Lv 7] : 900% ATK
  • [Lv 8] : 1000% ATK
  • [Lv 9] : 1100% ATK
  • [Lv10] : 1200% ATK
518.png Dust Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 3:6:9:12:15:18:21:24:27:30
  • Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Range: 2
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 1
Fire a close range shot that will knock back that target 5 cells.


  • [Lv 1] : 150% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 250% ATK.
  • [Lv 4] : 300% ATK.
  • [Lv 5] : 350% ATK.
  • [Lv 6] : 400% ATK.
  • [Lv 7] : 450% ATK.
  • [Lv 8] : 500% ATK.
  • [Lv 9] : 550% ATK.
  • [Lv10] : 600% ATK.
520.png Spread Attack Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 13:16:19:22:25:28:31:34:37:40
  • Cast Delay: 1.0s
  • Range: 9
  • Required weapon type(s): Shotgun:Grenade Launcher
  • Required ammo type: Bullets:Grenades
  • Required ammo amount: 5
Use 5 bullets to deal a large area of effect attack.


  • [Lv 1] : 100% ATK, 3x3 Area of effect.
  • [Lv 2] : 120% ATK, 3x3 Area of effect.
  • [Lv 3] : 140% ATK, 3x3 Area of effect.
  • [Lv 4] : 160% ATK, 5x5 Area of effect.
  • [Lv 5] : 180% ATK, 5x5 Area of effect.
  • [Lv 6] : 200% ATK, 5x5 Area of effect.
  • [Lv 7] : 220% ATK, 7x7 Area of effect.
  • [Lv 8] : 240% ATK, 7x7 Area of effect.
  • [Lv 9] : 260% ATK, 7x7 Area of effect.
  • [Lv10] : 280% ATK, 9x9 Area of effect.
513.png Disarm Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 15:20:25:30:35
  • Cast Time: 1.6s
  • Cast Delay: 1.0s
  • Range: 7
  • Required weapon types: Revolver:Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Shoot an enemies hand to make them unable to attack.

When used on monsters this will reduce their ATK by 25%.


  • This skill has no effect on Boss monsters.


  • [Lv 1] : 3% Chance of effect.
  • [Lv 2] : 6% Chance of effect.
  • [Lv 3] : 9% Chance of effect.
  • [Lv 4] : 12% Chance of effect.
  • [Lv 5] : 15% Chance of effect.
514.png Piercing Shot Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 11:12:13:14:15
  • Cast Time: 1.5s
  • Cast Delay: 0.5s
  • Range: 9
  • Required weapon type(s): Revolver:Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Inflict DEF piercing damage that has a chance to cause the Bleeding status.

This skill does additional damage with Rifle class weapons.


  • [Lv 1] : 120% ATK, 180% ATK with Rifle, 3% Chance to cause Bleeding status.
  • [Lv 2] : 140% ATK, 210% ATK with Rifle, 6% Chance to cause Bleeding status.
  • [Lv 3] : 160% ATK, 240% ATK with Rifle, 9% Chance to cause Bleeding status.
  • [Lv 4] : 180% ATK, 270% ATK with Rifle, 12% Chance to cause Bleeding status.
  • [Lv 5] : 200% ATK, 300% ATK with Rifle, 15% Chance to cause Bleeding status.
515.png Rapid Shower Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 22:24:26:28:30:32:34:36:38:40
  • Cast Delay: 1.5s
  • Range: 9
  • Required weapon type: Revolver
  • Required ammo type: Bullets
  • Required ammo amount: 1
Perform a rapid fire attack against a single enemy.


  • [Lv 1] : 550% ATK.
  • [Lv 2] : 600% ATK.
  • [Lv 3] : 650% ATK.
  • [Lv 4] : 700% ATK.
  • [Lv 5] : 750% ATK.
  • [Lv 6] : 800% ATK.
  • [Lv 7] : 850% ATK.
  • [Lv 8] : 900% ATK.
  • [Lv 9] : 950% ATK.
  • [Lv10] : 1000% ATK.
519.png Full Buster Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 20:25:30:35:40:45:50:55:60:65
  • Cast Time: 0.8s
  • Cast Delay: 1.2s:1.4s:1.6s:1.8s:2.0s: 2.2s:2.4s:2.6s:2.8s:3.0s
  • Range: 9
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 2
Inflict massive damage by firing multiple bullets at once.

Has a small chance to cause the Blind status to the caster.


  • [Lv 1] : 400% ATK, Consumes 2 bullets, 2% Chance to cause Blind status.
  • [Lv 2] : 500% ATK, Consumes 2 bullets, 4% Chance to cause Blind status.
  • [Lv 3] : 600% ATK, Consumes 4 bullets, 6% Chance to cause Blind status.
  • [Lv 4] : 700% ATK, Consumes 4 bullets, 8% Chance to cause Blind status.
  • [Lv 5] : 800% ATK, Consumes 6 bullets, 10% Chance to cause Blind status.
  • [Lv 6] : 900% ATK, Consumes 6 bullets, 12% Chance to cause Blind status.
  • [Lv 7] : 1000% ATK, Consumes 8 bullets, 14% Chance to cause Blind status.
  • [Lv 8] : 1100% ATK, Consumes 8 bullets, 16% Chance to cause Blind status.
  • [Lv 9] : 1200% ATK, Consumes 10 bullets, 18% Chance to cause Blind status.
  • [Lv10] : 1300% ATK, Consumes 10 bullets, 20% Chance to cause Blind status.
521.png Ground Drift Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 3:6:9:12:15:18:21:24:27:30
  • Cast Time: 2.0s
  • Range: 9
  • Required weapon type(s): Grenade Launcher
  • Required ammo type: Grenades
  • Required ammo amount: 1
  • Cast can not be interrupted
Plant a bullet into the ground that will explode when an enemy steps on it.


  • [Lv 1] : +50 ATK, Duration 3 seconds.
  • [Lv 2] : +100 ATK, Duration 6 seconds.
  • [Lv 3] : +150 ATK, Duration 9 seconds.
  • [Lv 4] : +200 ATK, Duration 12 seconds.
  • [Lv 5] : +250 ATK, Duration 15 seconds.
  • [Lv 6] : +300 ATK, Duration 18 seconds.
  • [Lv 7] : +350 ATK, Duration 21 seconds.
  • [Lv 8] : +400 ATK, Duration 24 seconds.
  • [Lv 9] : +450 ATK, Duration 27 seconds.
  • [Lv10] : +500 ATK, Duration 30 seconds.
516.png Desperado Damage
  • Max Level: 10
  • Target: Self
  • SP Cost: 32:34:36:38:40:42:44:46:48:50
  • Cast Delay: 1.0s
  • Walk Delay: 1.0s
  • Required weapon type(s): Revolver
  • Required ammo type: Bullets
  • Required ammo amount: 10
Fire haphazardly in a 7x7 area of effect, dealing up to 10 strikes to enemies nearby.


  • [Lv 1] : 100% ATK.
  • [Lv 2] : 150% ATK.
  • [Lv 3] : 200% ATK.
  • [Lv 4] : 250% ATK.
  • [Lv 5] : 300% ATK.
  • [Lv 6] : 350% ATK.
  • [Lv 7] : 400% ATK.
  • [Lv 8] : 450% ATK.
  • [Lv 9] : 500% ATK.
  • [Lv10] : 550% ATK.
517.png Gatling Fever Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 30:32:34:36:38:40:42:44:46:48
  • Cast Time: 0.8s
  • Cast Delay: 1.0s
  • Required weapon type: Gatling Gun
  • Cast can not be interrupted
Temporarily increase your ASPD and damage at the cost of reducing Flee and movement speed.


  • You can cancel this status by using the skill again.


  • [Lv 1] : +30 ATK, +2% ASPD, -5% Flee, Duration 30 seconds.
  • [Lv 2] : +40 ATK, +4% ASPD, -10% Flee, Duration 45 seconds.
  • [Lv 3] : +50 ATK, +6% ASPD, -15% Flee, Duration 60 seconds.
  • [Lv 4] : +60 ATK, +8% ASPD, -20% Flee, Duration 75 seconds.
  • [Lv 5] : +70 ATK, +10% ASPD, -25% Flee, Duration 90 seconds.
  • [Lv 6] : +80 ATK, +12% ASPD, -30% Flee, Duration 105 seconds.
  • [Lv 7] : +90 ATK, +14% ASPD, -35% Flee, Duration 120 seconds.
  • [Lv 8] : +100 ATK, +16% ASPD, -40% Flee, Duration 135 seconds.
  • [Lv 9] : +110 ATK, +18% ASPD, -45% Flee, Duration 150 seconds.
  • [Lv10] : +120 ATK, +20% ASPD, -50% Flee, Duration 165 seconds.