Hunter

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Hunter
Hunter.gif
Job Base: Archer
Clase: 2-1
Ciudad: Hugel
Cantidad Skills: 18
Skill Points: 49
Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +2 +4 +10 +4


Información

Los Hunter son hábiles en el combate indirecto. Su mayor ASPD con arcos los hace superiores a los Archer en combate a distancia. También pueden colocar minas y trampas en el suelo para obstaculizar o atrapar a los mounstros. Estas trampas causarán varios efectos de estado (8211.png Sandman inflige el estado Sleep, por ejemplo) o causarán daño elemental (es decir, 122.png Blast Mine, 8210.png Land Mine) a un objetivo.

Además, tienen un compañero poderoso, el 127.png Falconry Mastery. Los halcones son muy efectivos para infligir daño constante, ya que su daño ignora DEF. Los halcones dan a los Hunter la capacidad de infligir daño a varios monstruos a la vez, reuniendo a los enemigos y empleando al halcón con la habilidad 129.png Blitz Beat. Sin embargo, si 129.png Blitz Beat no se lanza manualmente, el daño de 129.png Blitz Beat infligido a cada objetivo se divide por el número de objetivos que golpea en esa instancia, por lo que 129.png Blitz Beat un método ineficaz de mobbing. Los halcones también tienen la capacidad de revelar enemigos ocultos y destruir trampas enemigas.


Guía para cambio de clase

JQ ico.png Resumen de la Quest
Requisitos
Base Level: No
Job Level: 40
Clase: Archer
Item(s) (Usados): Varios
Recompensas
Quest Recompensa(s): Cambiar a Hunter


1. Ve a Hunter Guild en Hugel y habla con Hunter Guildsman (Sherin) adentro (hu_in01 386 373).

Ubicación de la Guild de Hunter
Hunter JC HunterGuildEntrance.png




2. La primera prueba es una evaluación de la personalidad. Las siguientes son las respuestas a la prueba:

  1. Wander around alone and search for a place.
  2. Walk with a friend
  3. Hunt at a nearby field.
  4. Go back to town.
  5. Would it be possible to get a Heal, please?
  6. Open a chatroom and wait.
  7. Tell the person about a good place to hunt.
  8. Guide them to their destination.
  9. Watch, then attack when asked for help.
  10. Try to find the owner.


Hunter JC HunterApplication.png




3. Habla con el Guild Receptionist (Demon Hunter) (in_hunter 58 99), a la izquierda, quien te dice que la segunda prueba consiste en recolectar objetos para hacer flechas. Reúnelos y luego vuelva a hablar con él.

Hunter JC Hugel NPC DemonHunter.png

Demon Hunter solicitará uno de los siguientes set de objetos, elegidos al azar:

Set 1 Set 2 Set 3 Set 4 Set 5 Set 6 Set 7
5 Claw of Desert Wolf 5 Trunk 3 White Herb 9 Worm Peeling 9 Shell 9 Yellow Herb 3 Dokebi Horn 3 Piece of Egg Shell 10 Fluff 3 Venom Canine 5 Red Herb 3 Animal Skin 3 Bill of Birds 5 Skel-bone 3 Green Herb 3 Tooth of Bat Tooth of Bat 1 Sticky Mucus 1 Bear's Footskin 2 Porcupine Quill 1 Yoyo Tail 1 Acorn




4. Habla con Hunter Guildsman (Sherin) de nuevo, quien te indica que te encuentres con otro miembro del gremio en Payon para realizar la prueba final.

Consejo: Trae suficientes elementos curativos para recuperar todo tu HP al menos una vez para la prueba final.


Hunter JC HunterApplication.png




5. Demon Hunter te dirá que vayas a Archer Village o al Payon Palace. Consulte 5a o 5b para conocer las ubicaciones.



Opción A. Ve al Gremio de Archer en el Archer Village situado al noreste de ( pay_arche 141 161). Ingrese a la primera habitación a su derecha, luego hable con el Hunter (Hunter Guildmaster) y pida tomar la prueba final.

Ubicación del Hunter Guildmaster en Archer Village

Archer JC PayonArcherGuild.png

Hunter JC HunterGuildMaster ArcherVillage.png




Opción B. Ve a Payon ( payon 187 233) y luego ingresa a la primera habitación a la derecha.

Ubicación del Hunter Guildmaster en Payon

Hunter JC HunterGuildMaster PayonEntrance.png

Hunter JC HunterGuildMaster PayonNPC.png




6. El Hunter (Hunter Guildmaster) te dará 200 Silver Arrows y te llevará a una sala de espera. Camine hacia adelante y el examinador le explicará la prueba.

El área de prueba es un laberinto poblado con Poring, Zombie, Archer Skeleton y Mummie, y salpicados de charcos de agua. Debe completar tres objetivos en orden y dentro de los 3 minutos para aprobar la prueba:

  1. Mata a 4 de los monstruos etiquetados como Job Change Monster.
  2. Abrir la salida activando un switch.
  3. Salir del laberinto.

Todos los monstruos morirán una vez que se haya matado el número requerido de monstruos objetivo.

Los seis monstruos objetivo se componen de:

  • 1 Poring, ubicado en el norte.
  • 3 Zombies, cada uno ubicado en el este, oeste y centro respectivamente.
  • 1 Archer Skeleton, ubicado en el este.
  • 1 Mummie, ubicada en el suroeste.

El switch está ubicado en el centro del laberinto y se puede activar haciendo clic en él. La salida se encuentra en el norte.

Tips: puede activar el switch a distancia; no es necesario pararse a su lado. No pasará la prueba si ocurre algo de lo siguiente:

  • Mata a cualquier monstruo que no esté etiquetado como Job Change Monster.
  • Caminas en cualquiera de los charcos de agua.
  • No logra completar los objetivos dentro del tiempo asignado.
  • Mueres.

Cuando esté listo para comenzar la prueba, ingrese a la sala de chat de la recepcionista y espere hasta que lo lleven al área de prueba.



7. Se le otorga 1 Necklace of Wisdom como prueba de haber pasado la prueba final.



8. Regresa al Gremio de Hunter. Dale 1 Necklace of Wisdom a Hunter Guildsman (Sherin) y ella te convertirá en Hunter.

Hunter JC HunterApplication.png


Tip: Antes de abandonar el área, sal del Hunter Guild y mata suficientes monstruos para aprender 127.png Falconry Mastery, luego regresa al Hunter Guild y alquila un halcón al Falcon Breeder en el ala derecha del edificio. Tenga en cuenta que cuesta 2500 zeny alquilar un Halcón y no hay NPC de tienda en el Gremio de Hunters. Así que trae dinero de antemano.

Habilidades

Skills

Skill Type Properties Description
8209.png Skid Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Range: 3
  • Consumes : 1 Trap
Set a trap on the ground that slides the target in the specified direction when stepped on.


  • The trap will dismantle itself after a duration.


  • [Lv 1] : 6 cells of knock back, 300 seconds duration
  • [Lv 2] : 7 cells of knock back, 240 seconds duration
  • [Lv 3] : 8 cells of knock back, 180 seconds duration
  • [Lv 4] : 9 cells of knock back, 120 seconds duration
  • [Lv 5] : 10 cells of knock back, 60 seconds duration
8210.png Land Mine Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes : 1 Trap
  • Cast can not be interrupted
Set a trap on the ground that explodes when stepped on.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : 50% ATK, 65 seconds duration
  • [Lv 2] : 75% ATK, 50 seconds duration
  • [Lv 3] : 100% ATK, 35 seconds duration
  • [Lv 4] : 125% ATK, 20 seconds duration
  • [Lv 5] : 150% ATK, 5 seconds duration
126.png Beast Bane Passive
  • Max Level: 10
Increase your damage against Brute and Insect race monsters


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
499.png Beast Strafing Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 12
  • Cast Delay: 0.1s
  • Range: 9
  • Required weapon type:
    • Bow
  • Required ammo type: Arrows
  • Required ammo amount: 1
Use your strength to shoot a powerful arrow after using 46.png Double Strafe.


  • This skill only works on Brute or Insect race monsters.


Damage is based on this formula;
Damage (ATK) = [50 + STR × 8]%

117.png Ankle Snare Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes 1: Trap
Set a trap on the ground that immobilizes anyone that steps in a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.
  • The targets AGI will reduce the time they are immobilized.


  • [Lv 1] : 4 seconds immobilize, Duration 250 seconds.
  • [Lv 2] : 8 seconds immobilize, Duration 200 seconds.
  • [Lv 3] : 12 seconds immobilize, Duration 150 seconds.
  • [Lv 4] : 16 seconds immobilize, Duration 100 seconds.
  • [Lv 5] : 20 seconds immobilize, Duration 50 seconds.


Immobilize duration is based on this formula;
Effect Duration = [Base_Effect_Duration - Target_AGI ÷ 10]s

120.png Flasher Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes: 2 Trap
Set a trap on the ground that blinds anyone that steps in a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : 50% Chance to Blind targets, Duration 150 seconds.
  • [Lv 2] : 60% Chance to Blind targets, Duration 120 seconds.
  • [Lv 3] : 70% Chance to Blind targets, Duration 90 seconds.
  • [Lv 4] : 80% Chance to Blind targets, Duration 60 seconds.
  • [Lv 5] : 90% Chance to Blind targets, Duration 30 seconds.
124.png Remove Trap Support
  • Max Level: 1
  • Target: Trap
  • SP Cost: 5
  • Range: 2
Removes a trap from the ground. You will receive the trap item back.
127.png Falconry Mastery Passive
  • Max Level: 1
Allows you to rent a Falcon from the Falcon Master in Hunter Guild in Hugel. This is needed for Falcon related skills.
118.png Shockwave Trap Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 45
  • Range: 3
  • Consumes: 2 Trap
Set a trap on the ground that drains the SP from anyone that steps in a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : Drains 20% of Max SP, Duration 200 seconds.
  • [Lv 2] : Drains 35% of Max SP, Duration 160 seconds.
  • [Lv 3] : Drains 50% of Max SP, Duration 120 seconds.
  • [Lv 4] : Drains 65% of Max SP, Duration 80 seconds.
  • [Lv 5] : Drains 80% of Max SP, Duration 40 seconds.
8211.png Sandman Support
  • Max Level: 5
  • Target: Ground
  • SP Cost: 12
  • Range: 3
  • Consumes: 1 Trap
Set a trap on the ground that puts anyone that steps in a 3x3 area of the trap to sleep.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : 50% Chance to apply Sleep status, Duration 150 seconds.
  • [Lv 2] : 60% Chance to apply Sleep status, Duration 120 seconds.
  • [Lv 3] : 70% Chance to apply Sleep status, Duration 90 seconds.
  • [Lv 4] : 80% Chance to apply Sleep status, Duration 60 seconds.
  • [Lv 5] : 90% Chance to apply Sleep status, Duration 30 seconds.
121.png Freezing Trap Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Range: 3
  • Consumes: 2 Trap
Set a trap on the ground that freezes anyone that steps in a 3x3 area of the trap. It will also deal Water property physical damage to all enemies in the area.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : 50% Chance to apply Frozen status, 3 seconds Frozen Duration, Duration 150 seconds.
  • [Lv 2] : 60% Chance to apply Frozen status, 6 seconds Frozen Duration, Duration 120 seconds.
  • [Lv 3] : 70% Chance to apply Frozen status, 9 seconds Frozen Duration, Duration 90 seconds.
  • [Lv 4] : 80% Chance to apply Frozen status, 12 seconds Frozen Duration, Duration 60 seconds.
  • [Lv 5] : 90% Chance to apply Frozen status, 15 seconds Frozen Duration, Duration 30 seconds.


Damage is based on this formula;
Damage = (25+25*SkillLV)% of your normal ATK

129.png Blitz Beat Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 7 + (3 x Skill Level)
  • Cast Time: 1.5s
  • Cast Delay: 1.0s
  • Range: 5
  • Requires falcon companion
Use your Falcon to attack a target and a any enemies in the area of 3x3 cells around it.


While doing normal attacks there is a chance that your Falcon will attack the target on it's own. This chance is increased depending on the casters LUK.


  • Every 3 LUK increases the Falcon auto attack chance by 1%.
  • The damage of Falcon is increased by the casters AGI and DEX.


  • [Lv 1] : Attacks 1 times.
  • [Lv 2] : Attacks 2 times.
  • [Lv 3] : Attacks 3 times.
  • [Lv 4] : Attacks 4 times.
  • [Lv 5] : Attacks 5 times.
130.png Detect Support
  • Max Level: 4
  • Target: Ground
  • SP Cost: 8
  • Range: 1 + (2 x Skill Level)
  • Requires falcon companion
Send your Falcon to a location and detect any traps or hidden enemies nearby.


  • [Lv 1] : 3 cells away.
  • [Lv 2] : 5 cells away.
  • [Lv 3] : 7 cells away.
  • [Lv 4] : 9 cells away.
131.png Spring Trap Support
  • Max Level: 5
  • Target: Trap
  • SP Cost: 10
  • Range: 3 + (Skill Level)
  • Requires falcon companion
Send your Falcon to a trap and set it off immediately.


  • [Lv 1] : 4 cells away.
  • [Lv 2] : 5 cells away.
  • [Lv 3] : 6 cells away.
  • [Lv 4] : 7 cells away.
  • [Lv 5] : 8 cells away.
122.png Blast Mine Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes: 1 Trap
  • Cast can not be interrupted
Set a trap on the ground that explodes after a set time, dealing damage to anyone within a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.
  • This damage is naturally Wind property. (Unknown if you can use an Endow to change the damage property)


  • [Lv 1] : Duration 25 seconds.
  • [Lv 2] : Duration 20 seconds.
  • [Lv 3] : Duration 15 seconds.
  • [Lv 4] : Duration 10 seconds.
  • [Lv 5] : Duration 5 seconds.


Damage is based on this formula;
Damage = [(50+DEX/2)*(1+INT/100)*SkillLV]

125.png Talkie Box Support
  • Max Level: 1
  • Target: Ground
  • SP Cost: 1
  • Range: 3
  • Consumes: 1 Trap
Set a trap on the ground that displays a set message above any target that steps on it.


  • The trap will dismantle itself after a set duration.


  • [Lv 1] : Duration 600 seconds.
{128.png Steel Crow Passive
  • Max Level: 10
Increases your Falcon's damage.


  • [Lv 1] : +6 ATK.
  • [Lv 2] : +12 ATK.
  • [Lv 3] : +18 ATK.
  • [Lv 4] : +24 ATK.
  • [Lv 5] : +30 ATK.
  • [Lv 6] : +36 ATK.
  • [Lv 7] : +42 ATK.
  • [Lv 8] : +48 ATK.
  • [Lv 9] : +54 ATK.
  • [Lv10] : +60 ATK.
123.png Claymore Trap Damage
  • Max Level: 5
  • Target: Ground
  • SP Cost: 15
  • Variable Cast Time: 0.5s
  • Fixed Cast Time: 0.3s
  • Cast Delay: 1.0s
  • Range: 3
  • Consumes: 2 Trap
  • Cast can not be interrupted
Set a trap on the ground that explodes when stepped on, dealing damage to anyone within a 3x3 area of the trap.


  • The trap will dismantle itself after a set duration.
  • This damage is naturally Fire property. (Unknown if you can use an Endow to change the damage property)


  • [Lv 1] : Duration 20 seconds.
  • [Lv 2] : Duration 40 seconds.
  • [Lv 3] : Duration 60 seconds.
  • [Lv 4] : Duration 80 seconds.
  • [Lv 5] : Duration 100 seconds.


Damage is based on this formula;
Damage = [(75+DEX/2)*(1+INT/100)*SkillLV]

1009.png Phantasmic Arrow Damage
  • Platinum Skill
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 50
  • Range: 9
  • Required weapon type:
    • Bow
Shoot an imaginary arrow at a target dealing 150% ATK.

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 5 10 11 44
AGI 12 19 20 31 39 47
VIT 17 22
INT 2 34 41 46
DEX 1 4 8 14 21 27 33 38 43 49
LUK 7 15 29 42