Template: Mage Skills

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Skill Type Properties Description
10.png Sight Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
Reveals all hidden enemies in a 7x7 area around the caster for 10 seconds.
11.png Napalm Beat Damage
  • Max Level: 10
  • Target: Enemy
  • Cast Time: 1.0s
  • Cast Delay:
    • (Lv 1~3) : 1.0s
    • (Lv 4~5) : 0.9s
    • (Lv 6~7) : 0.8s
    • (Lv 8) : 0.7s
    • (Lv 9) : 0.6s
    • (Lv 10) : 0.5s
  • Range: 9
Deal Ghost property magic damage to a target and all other enemies in a 3x3 area around them.


  • [Lv 1] : 80% MATK.
  • [Lv 2] : 90% MATK.
  • [Lv 3] : 100% MATK.
  • [Lv 4] : 110% MATK.
  • [Lv 5] : 120% MATK.
  • [Lv 6] : 130% MATK.
  • [Lv 7] : 140% MATK.
  • [Lv 8] : 150% MATK.
  • [Lv 9] : 160% MATK.
  • [Lv10] : 170% MATK.
14.png Cold Bolt Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 12 ~ 30
  • Cast Time: 0.7s ~ 7.0s
  • Cast Delay: 1.0s ~ 2.8s
  • Range: 9
Strike a single target with bolts of ice from the sky.


  • [Lv 1] : 100% MATK, 1 Bolt.
  • [Lv 2] : 100% MATK, 2 Bolts.
  • [Lv 3] : 100% MATK, 3 Bolts.
  • [Lv 4] : 100% MATK, 4 Bolts.
  • [Lv 5] : 100% MATK, 5 Bolts.
  • [Lv 6] : 100% MATK, 6 Bolts.
  • [Lv 7] : 100% MATK, 7 Bolts.
  • [Lv 8] : 100% MATK, 8 Bolts.
  • [Lv 9] : 100% MATK, 9 Bolts.
  • [Lv10] : 100% MATK, 10 Bolts.
16.png Stone Curse Support
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 26 - (Skill Level)
  • Cast Time: 1.0s
  • Range: 2
  • Consumes: 1 Red Gemstone
Attempt to apply the Stone Curse status affect to a target at chance.

Successfully Stone Curse'd targets will be unable to attack or cast skills for a few seconds, then become immobile and into Earth 1 element.

Re-casting this skill on a Stone Cursed target will remove the status from them.


  • When skill level is 6 or higher, it only consumes the Red Gemstone on successful casts.


  • [Lv 1] : 24% Chance.
  • [Lv 2] : 28% Chance.
  • [Lv 3] : 32% Chance.
  • [Lv 4] : 36% Chance.
  • [Lv 5] : 40% Chance.
  • [Lv 6] : 44% Chance.
  • [Lv 7] : 48% Chance.
  • [Lv 8] : 52% Chance.
  • [Lv 9] : 56% Chance.
  • [Lv10] : 60% Chance.
19.png Fire Bolt Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 10 + (2 x Skill Level)
  • Cast Time: 0.7s ~ 7.0s
  • Cast Delay: 1.0s ~ 2.8s
  • Range: 9
Strike a single target with bolts of fire from the sky.


  • [Lv 1] : 100% MATK, 1 Bolt.
  • [Lv 2] : 100% MATK, 2 Bolts.
  • [Lv 3] : 100% MATK, 3 Bolts.
  • [Lv 4] : 100% MATK, 4 Bolts.
  • [Lv 5] : 100% MATK, 5 Bolts.
  • [Lv 6] : 100% MATK, 6 Bolts.
  • [Lv 7] : 100% MATK, 7 Bolts.
  • [Lv 8] : 100% MATK, 8 Bolts.
  • [Lv 9] : 100% MATK, 9 Bolts.
  • [Lv10] : 100% MATK, 10 Bolts.
20.png Lightning Bolt Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 12 ~ 30
  • Cast Time: 0.7s ~ 7.0s
  • Cast Delay: 1.0s ~ 2.8s
  • Range: 9
Strike a single target with bolts of lightning from the sky.


  • [Lv 1] : 100% MATK, 1 Bolt.
  • [Lv 2] : 100% MATK, 2 Bolts.
  • [Lv 3] : 100% MATK, 3 Bolts.
  • [Lv 4] : 100% MATK, 4 Bolts.
  • [Lv 5] : 100% MATK, 5 Bolts.
  • [Lv 6] : 100% MATK, 6 Bolts.
  • [Lv 7] : 100% MATK, 7 Bolts.
  • [Lv 8] : 100% MATK, 8 Bolts.
  • [Lv 9] : 100% MATK, 9 Bolts.
  • [Lv10] : 100% MATK, 10 Bolts.
9.png Increase SP Recovery Passive
  • Max Level: 10
Naturally restore SP every 10 seconds. Also increase the amount of SP healed from consumables.


  • [Lv 1] : Restore (3 SP + 0.2%) Max SP every 10 seconds, Receive 2% more SP from consumables.
  • [Lv 2] : Restore (6 SP + 0.4%) Max SP every 10 seconds, Receive 4% more SP from consumables.
  • [Lv 3] : Restore (9 SP + 0.6%) Max SP every 10 seconds, Receive 6% more SP from consumables.
  • [Lv 4] : Restore (12 SP + 0.8%) Max SP every 10 seconds, Receive 8% more SP from consumables.
  • [Lv 5] : Restore (15 SP + 1.0%) Max SP every 10 seconds, Receive 10% more SP from consumables.
  • [Lv 6] : Restore (18 SP + 1.2%) Max SP every 10 seconds, Receive 12% more SP from consumables.
  • [Lv 7] : Restore (21 SP + 1.4%) Max SP every 10 seconds, Receive 14% more SP from consumables.
  • [Lv 8] : Restore (24 SP + 1.6%) Max SP every 10 seconds, Receive 16% more SP from consumables.
  • [Lv 9] : Restore (27 SP + 1.8%) Max SP every 10 seconds, Receive 18% more SP from consumables.
  • [Lv10] : Restore (30 SP + 2.0%) Max SP every 10 seconds, Receive 20% more SP from consumables.
13.png Soul Strike Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 16 + (2 x Skill Level)
  • Cast Time: 0.5s
  • Cast Delay: 1.2s ~ 1.8s
  • Range: 9
Inflict multiple hits of Ghost property magic damage to a single target.


  • [Lv 1] : 100% MATK, 1 Hit, +5% MATK against Undead enemies.
  • [Lv 2] : 100% MATK, 1 Hit, +10% MATK against Undead enemies.
  • [Lv 3] : 100% MATK, 2 Hit, +15% MATK against Undead enemies.
  • [Lv 4] : 100% MATK, 2 Hit, +20% MATK against Undead enemies.
  • [Lv 5] : 100% MATK, 3 Hit, +25% MATK against Undead enemies.
  • [Lv 6] : 100% MATK, 3 Hit, +30% MATK against Undead enemies.
  • [Lv 7] : 100% MATK, 4 Hit, +35% MATK against Undead enemies.
  • [Lv 8] : 100% MATK, 4 Hit, +40% MATK against Undead enemies.
  • [Lv 9] : 100% MATK, 5 Hit, +45% MATK against Undead enemies.
  • [Lv10] : 100% MATK, 5 Hit, +50% MATK against Undead enemies.
15.png Frost Diver Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 26 - (Skill Level)
  • Cast Time: 0.8s
  • Cast Delay: 1.5s
  • Range: 9
Inflict Water property magic damage to a single target with a chance to leave them frozen.


  • Frozen enemies are immobile, unable to cast skills and turn to Water 1 element.


  • [Lv 1] : 110% MATK, 38% Chance to apply Frozen status to target.
  • [Lv 2] : 120% MATK, 41% Chance to apply Frozen status to target.
  • [Lv 3] : 130% MATK, 44% Chance to apply Frozen status to target.
  • [Lv 4] : 140% MATK, 47% Chance to apply Frozen status to target.
  • [Lv 5] : 150% MATK, 50% Chance to apply Frozen status to target.
  • [Lv 6] : 160% MATK, 53% Chance to apply Frozen status to target.
  • [Lv 7] : 170% MATK, 56% Chance to apply Frozen status to target.
  • [Lv 8] : 180% MATK, 59% Chance to apply Frozen status to target.
  • [Lv 9] : 190% MATK, 62% Chance to apply Frozen status to target.
  • [Lv10] : 200% MATK, 65% Chance to apply Frozen status to target.
17.png Fire Ball Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 25
  • Cast Time: 1.5s ~ 1.0s
  • Cast Delay: 1.5s ~ 1.0s
  • Range: 9
Launch a Fire Ball at an enemy, dealing Fire property magic damage to the target, and a lesser amount of Fire property magic damage to all enemies within a 5x5 area around them.


  • [Lv 1] : 80% MATK (Target)
  • [Lv 2] : 90% MATK (Target)
  • [Lv 3] : 100% MATK (Target)
  • [Lv 4] : 110% MATK (Target)
  • [Lv 5] : 120% MATK (Target)
  • [Lv 6] : 130% MATK (Target)
  • [Lv 7] : 140% MATK (Target)
  • [Lv 8] : 150% MATK (Target)
  • [Lv 9] : 160% MATK (Target)
  • [Lv10] : 170% MATK (Target)
21.png Thunderstorm Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 24 + (5 x Skill Level)
  • Cast Time: 1.0s ~ 10.0s
  • Cast Delay: 2.0s
  • Range: 9
Call forth a storm of lightning on a 5x5 targeted location, all enemies inside will be hit by Wind property magic damage multiple times.


  • [Lv 1] : 100% MATK, 1 Hit.
  • [Lv 2] : 100% MATK, 2 Hits.
  • [Lv 3] : 100% MATK, 3 Hits.
  • [Lv 4] : 100% MATK, 4 Hits.
  • [Lv 5] : 100% MATK, 5 Hits.
  • [Lv 6] : 100% MATK, 6 Hits.
  • [Lv 7] : 100% MATK, 7 Hits.
  • [Lv 8] : 100% MATK, 8 Hits.
  • [Lv 9] : 100% MATK, 9 Hits.
  • [Lv10] : 100% MATK, 10 Hits.
12.png Safety Wall Support
  • Max Level: 10
  • Target: Ground
  • SP Cost:
    • (Lv 1~3) : 30
    • (Lv 3~6) : 35
  • Cast Time: 4.0s ~ 1.0s
  • Consumes: 1 Blue Gemstone
Create a barrier on the ground that blocks all melee physical attacks.

The barrier will break after so many hits or if it recieves a hit the exceed its durability.


  • Can not be cast next to 25.png Pneuma.


  • [Lv 1] : 300 Base durability, Blocks 2 hits, Duration 5 seconds.
  • [Lv 2] : 600 Base durability, Blocks 3 hits, Duration 10 seconds.
  • [Lv 3] : 900 Base durability, Blocks 4 hits, Duration 15 seconds.
  • [Lv 4] : 1200 Base durability, Blocks 5 hits, Duration 20 seconds.
  • [Lv 5] : 1500 Base durability, Blocks 6 hits, Duration 25 seconds.
  • [Lv 6] : 1800 Base durability, Blocks 7 hits, Duration 30 seconds.
  • [Lv 7] : 2100 Base durability, Blocks 8 hits, Duration 35 seconds.
  • [Lv 8] : 2400 Base durability, Blocks 9 hits, Duration 40 seconds.
  • [Lv 9] : 2700 Base durability, Blocks 10 hits, Duration 45 seconds.
  • [Lv10] : 3000 Base durability, Blocks 11 hits, Duration 50 seconds.


Durability is based on the following formula;
Durability (HP) = Base_Durability + 7000 × (1 + 0.1 × Job_Level ÷ 50) + 65 × INT + Max_SP

18.png Fire Wall Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 40
  • Cast Time: 2.00s ~ 0.65s
  • Range: 9
Create a 1x3 wall of fire on the ground that deals Fire property magic damage to all enemies that walk into it.

Enemies damaged by the Fire Wall will be knocked back 2 cells.

After a cell in the wall deals damage a certain number of time, it will disappear.


  • Undead race and Boss monsters take all hits at once and are not affected by the knock back of this skill.
  • A maximum of 3 fire walls can be created at a time.


  • [Lv 1] : 50% MATK, Deal damage 5 times, Duration 5 seconds.
  • [Lv 2] : 50% MATK, Deal damage 6 times, Duration 6 seconds.
  • [Lv 3] : 50% MATK, Deal damage 7 times, Duration 7 seconds.
  • [Lv 4] : 50% MATK, Deal damage 8 times, Duration 8 seconds.
  • [Lv 5] : 50% MATK, Deal damage 9 times, Duration 9 seconds.
  • [Lv 6] : 50% MATK, Deal damage 10 times, Duration 10 seconds.
  • [Lv 7] : 50% MATK, Deal damage 11 times, Duration 11 seconds.
  • [Lv 8] : 50% MATK, Deal damage 12 times, Duration 12 seconds.
  • [Lv 9] : 50% MATK, Deal damage 13 times, Duration 13 seconds.
  • [Lv10] : 50% MATK, Deal damage 14 times, Duration 14 seconds.
157.png Energy Coat Support
  • Platinum Skill
  • Max Level: 1
  • Target: Self
  • SP Cost: 30
  • Cast Time: 5.0s
Use your SP as a shield to reduce damage from all incoming sources.

The closer your SP is to maximum, the higher the damage reduction, but more SP will be consumed every hit as well.


  • [Remaining SP 81~100%]: -30% Damage taken, 3% SP Consumed every time you take damage.
  • [Remaining SP 61~ 80%]: -24% Damage taken, 2.5% SP Consumed every time you take damage.
  • [Remaining SP 41~ 60%]: -18% Damage taken, 2% SP Consumed every time you take damage.
  • [Remaining SP 21~ 40%]: -12% Damage taken, 1.5% SP Consumed every time you take damage.
  • [Remaining SP 1 ~ 20%]: -6% Damage taken, 1% SP Consumed every time you take damage.