Acolyte

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Acolyte
Acolyte.gif
Job Base: Novice
Clase: First
Ciudad: Iglesia Prontera
Cantidad Skills: 14
Skill Points: 81
Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +2 +3 +3 +3 +4


Resumen

Viviendo una vida al servicio de la Iglesia, se dispone a unirse a los aventureros reclutados por el Rey Tristán III, con la esperanza de encontrar nuevos poderes dentro de sí mismo. Emprenden el viaje después de obtener el permiso de la cabeza de la Iglesia. Siguiendo las enseñanzas, no usa armas que puedan herir a otros. En cambio, son partidario de usar habilidades cuando en otros, aumentando sus poderes de lucha y también los cura.




Guía para cambio de clase

JQ ico.png Resumen de la Quest
Requisitos
Base Level: No
Job Level: 10
Clase: Novice
Recompensas
Quest Recompensa(s): Cambiar a Acolyte

1. Ve a la Iglesia de Prontera (234,314) en la esquina noreste.

Acolyte JC AcolyteEntrance.png

Ve a la habitación del lado derecho y habla con el Sacerdote. Te pedirá que te reúnas con uno de los siguientes NPC:

Acolyte JC AcolyteMareusis.png
  • Nota: Una vez que hables con el Sacerdote, guardaras la ubicación. Esto significa que si mueres o usas un Butterfly Wing, volverás al lugar del NPC en lugar de tu punto de guardado anterior.

2a. Madre Marthilda en Morroc: Estará en Sograt Desert 07. El NPC se encuentra en la esquina noroeste del mapa (41, 355).

Acolyte JC AcolyteMarthilda.png

2b. Padre Yosuke en East Geffen: Estará en Prontera Field 00. El NPC está ubicado en el centro del mapa (208,218).

Acolyte JC AcolyteYosuke.png

2c. Padre Rubalkabara en East Prontera: Estará en Prontera Field 03. El NPC está ubicado en el noreste del mapa (365,255).

Acolyte JC AcolyteRubalkabara.png

3. Regresa con el Sacerdote en la Iglesia para convertirte en un Acolyte.

Habilidades

Skills

Ver Priest Skills o Monk Skills para las skills de segunda clase.

Skill Type Properties Description
33.png Angelus Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 20 + (3 x Skill Level)
  • Cast Time: 0.5s
  • Cast Delay: 3.5s
Increases the DEF from VIT of all party members on screen by (5*SkillLV)%. Does not increase anything else that has to do with VIT at all.


  • [Lv 1] : 105% VIT DEF
  • [Lv 2] : 110% VIT DEF
  • [Lv 3] : 115% VIT DEF
  • [Lv 4] : 120% VIT DEF
  • [Lv 5] : 125% VIT DEF
  • [Lv 6] : 130% VIT DEF
  • [Lv 7] : 135% VIT DEF
  • [Lv 8] : 140% VIT DEF
  • [Lv 9] : 145% VIT DEF
  • [Lv10] : 150% VIT DEF
31.png Aqua Benedicta Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Cast Time: 1.0s
  • Cast Delay: 0.5s
  • Requires standing on a water cell
  • Consumes: 1 Empty Bottle
The caster must be standing on a walkable body of water (e.g. ponds, lake shore, beach, 286.png Deluge, 538.png Watery Evasion) to use this skill.


34.png Blessing Support
  • Max Level: 10
  • Target: Ally
  • SP Cost: 24 + (4 x Skill Level)
  • Range: 9
Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.

If used on Undead property or Demon family monsters, it halves their STR, DEX and INT, regardless of skill level. This "Bless Curse" or "Offensive Blessing" will lower the HIT and MATK of a monster, but has no effect on ATK. This effect does not work against Players or Boss monsters.


  • [Lv 1] : +1 STR, +1 DEX, +1 INT, Duration 60 seconds.
  • [Lv 2] : +2 STR, +2 DEX, +2 INT, Duration 80 seconds.
  • [Lv 3] : +3 STR, +3 DEX, +3 INT, Duration 100 seconds.
  • [Lv 4] : +4 STR, +4 DEX, +4 INT, Duration 120 seconds.
  • [Lv 5] : +5 STR, +5 DEX, +5 INT, Duration 140 seconds.
  • [Lv 6] : +6 STR, +6 DEX, +6 INT, Duration 160 seconds.
  • [Lv 7] : +7 STR, +7 DEX, +7 INT, Duration 180 seconds.
  • [Lv 8] : +8 STR, +8 DEX, +8 INT, Duration 200 seconds.
  • [Lv 9] : +9 STR, +9 DEX, +9 INT, Duration 220 seconds.
  • [Lv10] : +10 STR, +10 DEX, +10 INT, Duration 240 seconds.
35.png Cure Recovery
  • Max Level: 1
  • Target: Ally
  • SP Cost: 15
  • Cast Delay: 1.0s
  • Range: 9
Removes Silence, Blind, and Chaos from a target.
30.png Decrease Agility Support
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 13 + (2 x Skill Level)
  • Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Range: 9
Decreases AGI of target by 2+SkillLV and reduces movement speed by 25%. The skill can fail and success is indicated by the text "AGI down" on the target at the time of casting.

A successful cast will dispel 29.png Increase Agility, 111.png Adrenaline Rush, 60.png Two-Handed Quicken, 258.png Spear Quicken and 387.png Cart Boost. The effects of this skill combine with 92.png Quagmire in the form AGI/2-2+SkillLV. The formula for success is believed to be SuccessRate = 40 + 2*SkillLV + (BaseLV + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage. Duration is halved on players. Does not work against Boss monsters.


  • [Lv 1] : -3 AGI, Duration 20 seconds.
  • [Lv 2] : -4 AGI, Duration 25 seconds.
  • [Lv 3] : -5 AGI, Duration 30 seconds.
  • [Lv 4] : -6 AGI, Duration 35 seconds.
  • [Lv 5] : -7 AGI, Duration 40 seconds.
  • [Lv 6] : -8 AGI, Duration 45 seconds.
  • [Lv 7] : -9 AGI, Duration 50 seconds.
  • [Lv 8] : -10 AGI, Duration 55 seconds.
  • [Lv 9] : -11 AGI, Duration 60 seconds.
  • [Lv10] : -12 AGI, Duration 65 seconds.
23.png Demon Bane Passive
  • Max Level: 10
Increases physical attack against Demon and Undead race enemies.


  • [Lv 1] : +3 ATK.
  • [Lv 2] : +6 ATK.
  • [Lv 3] : +9 ATK.
  • [Lv 4] : +12 ATK.
  • [Lv 5] : +15 ATK.
  • [Lv 6] : +18 ATK.
  • [Lv 7] : +21 ATK.
  • [Lv 8] : +24 ATK.
  • [Lv 9] : +27 ATK.
  • [Lv10] : +30 ATK.
22.png Divine Protection Passive
  • Max Level: 10
Increase defense against Demon and Undead race enemies.


  • [Lv 1] : +3 DEF.
  • [Lv 2] : +6 DEF.
  • [Lv 3] : +9 DEF.
  • [Lv 4] : +12 DEF.
  • [Lv 5] : +15 DEF.
  • [Lv 6] : +18 DEF.
  • [Lv 7] : +21 DEF.
  • [Lv 8] : +24 DEF.
  • [Lv 9] : +27 DEF.
  • [Lv10] : +30 DEF.
28.png Heal Recovery
  • Max Level: 10
  • Target: Ally
  • SP Cost: 10 + (3 x Skill Level)
  • Cast Delay: 1.0s
  • Range: 9
Restores HP to a single target.
  • The amount of HP restored is based on the skill level, Base Level, INT, and MATK of the caster.
  • If cast on an undead player or monster this will instead deal Holy element magic damage to the target. (Can be cast on monsters if "/noshift" is activated).
156.png Holy Light Damage
  • Platinum Skill
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 15
  • Cast Time: 2.0s
  • Range: 9
Deal 125% MATK Holy element magic damage on a single target,


  • This skill removes 73.png Kyrie Eleison from the target.
  • Deals 500% MATK, and increase SP cost by 500% when under the effect of Soul Linker skill.
29.png Increase Agility Support
  • Max Level: 10
  • Target: Ally
  • SP Cost: 15 + (3 x Skill Level)
  • HP Cost: 15
  • Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Range: 9
Increases AGI of target by 2+SkillLV and increases movement speed by 25%. Casting is accompanied by the "AGI UP" message over the target. Dispels 30.png Decrease Agility when cast. Dispelled by 30.png Decrease Agility and 92.png Quagmire.

A monster or player in the area of effect of a 92.png Quagmire spell cannot receive the benefits of Increase Agility. This skill consumes some HP along with the SP cost.


  • [Lv 1] : +3 AGI, Duration 60 seconds.
  • [Lv 2] : +4 AGI, Duration 80 seconds.
  • [Lv 3] : +5 AGI, Duration 100 seconds.
  • [Lv 4] : +6 AGI, Duration 120 seconds.
  • [Lv 5] : +7 AGI, Duration 140 seconds.
  • [Lv 6] : +8 AGI, Duration 160 seconds.
  • [Lv 7] : +9 AGI, Duration 180 seconds.
  • [Lv 8] : +10 AGI, Duration 200 seconds.
  • [Lv 9] : +11 AGI, Duration 220 seconds.
  • [Lv10] : +12 AGI, Duration 240 seconds.
25.png Pneuma Support
  • Max Level: 1
  • Target: Ground
  • SP Cost: 10
  • Range: 9
Create a 3x3 area on the ground that temporarily nullifies ranged physical damage.


24.png Ruwach Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
Temporarily reveals hidden enemies within a 5x5 area centered on the caster.

Deals 100% MATK damage to hidden enemies revealed and cancels their hiding status.

32.png Signum Crusis Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 35
  • Cast Time: 0.5s
  • Cast Delay: 2.0s
Reduces the DEF (not VIT DEF) of Undead property and Demon family monsters on screen by (10+4*SkillLV)% (further modified by target- and caster base levels).

The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 23 + 4*SkillLV + BaseLV - TargetLV. The monsters affected are indicated by the sweat drop emotion (/swt). The effect of Signum Crucis stacks with the effects of 6.png Provoke.


  • [Lv 1] : -14% DEF
  • [Lv 2] : -18% DEF
  • [Lv 3] : -22% DEF
  • [Lv 4] : -26% DEF
  • [Lv 5] : -30% DEF
  • [Lv 6] : -34% DEF
  • [Lv 7] : -38% DEF
  • [Lv 8] : -42% DEF
  • [Lv 9] : -46% DEF
  • [Lv10] : -50% DEF
26.png Teleport Mobility
  • Max Level: 2
  • Target: Self
  • SP Cost:
    • (Lv 1) : 10
    • (Lv 2) : 9
Allows you to teleport randomly, or to your save point.


  • [Lv 1] Teleports the caster to a random location in the same map.
  • [Lv 2] Teleports the caster to their save point.
  • Can not be cast if the caster is standing on top of 288.png Land Protector.
27.png Warp Portal Mobility
  • Max Level: 4
  • Target: Ground
  • SP Cost: 38 - (3 x Skill Level)
  • Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Range: 9
  • Consumes: 1 Blue Gemstone
Create a portal on the ground that transports any player that steps into it to another map.


  • [Lv 1] Transports players to the caster's save point.
  • [Lv 2~4] Transports players to a specific Memo point.
  • You can use the /memo command to memorize a spot and add it to your Warp Portal destinations. Some maps and dungeons can not be added as Warp Portal destination.

Job Bonus

Stat\Job Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
STR
AGI +1
VIT +1
INT +1
DEX +1
LUK +1 +2
Stat\Job Level 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
STR +1 +1 +2 +3 +3
AGI +2 +2
VIT +2 +2 +3 +3
INT +2 +2 +3 +3
DEX +2 +2 +3 +3
LUK +3 +3 +4