Taekwon: Difference between revisions
(Created page with "{{Infobox Job |jobBase=Novice |jobType=Extended |changesAt=Payon |skills=17 |skillPoints=88 |questSkills=0 |str=6 |agi=6 |vit=0 |int=0 |dex=6 |luk=0}} == Resumen == <div style="text-align:justify;"> Los TaeKwon son practicantes del arte del TaeKwon-Do. Renuncian al uso de armas y en cambio se especializan en una variedad de patadas. == Guía para cambio de clase == == Información == === Skills === {| class="wikitable" style="width: 98%;" ! style="text-align: center;...") |
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|changesAt=Payon | |changesAt=Payon | ||
|skills=17 | |skills=17 | ||
|skillPoints= | |skillPoints=49 | ||
|questSkills=0 | |questSkills=0 | ||
|str=6 | |str=6 | ||
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== Resumen == | == Resumen == | ||
<div style="text-align:justify;"> Los TaeKwon son practicantes del arte del TaeKwon-Do. Renuncian al uso de armas y en cambio se especializan en una variedad de patadas. | <div style="text-align:justify;"> Los TaeKwon son practicantes del arte del TaeKwon-Do. Renuncian al uso de armas y en cambio se especializan en una variedad de patadas. Su equipo se limita a equipos que son utilizables en todos los jobs excepto en los [[Novice]]. Sin embargo, hay algunas excepciones a esta regla (es decir, pueden equipar Manteaus y Boots). | ||
Taekwon, [[Star Gladiator]]s y [[Soul Linker]]s comparten un ángel de nivel único que proporciona las siguientes bonificaciones cuando se alcanza un nuevo nivel base: | |||
*{{Skill Info|class=Acolyte|id=34|skill=Blessing}} Nivel 10 (10 minutos) | |||
*{{Skill Info|class=Acolyte|id=29|skill=Increase Agility}} Nivel 10 (10 minutos) | |||
== Guía para cambio de clase == | == Guía para cambio de clase == | ||
{{Quest Info | |||
| levelreq = No | |||
| joblevelreq = 10 | |||
| classreq = Novice | |||
| partyreq = | |||
| itemreq = No | |||
| nitemreq = | |||
| zenyreq = | |||
| questsreq = | |||
| tipo = Clase | |||
| questscoreq = | |||
| baseexpreward = | |||
| jobexpreward = | |||
| itemreward = | |||
| qreward = Cambiar a [[Taekwon]] | |||
| window = yes | |||
}} | |||
'''1'''. Viaja a Payon y habla con el NPC llamado Phoenix en (158,140). Te pedirá que subas 1 nivel base. | |||
[[Image:Taekwon_JC_Phoenix.png|center]] | |||
---- | |||
'''2'''. Regresa cuando hayas subido de nivel y te convertirá en Taekwon luego de responder algunas preguntas: | |||
*I face it head on. | |||
*Accept differences and learn from them. | |||
*Yes. | |||
---- | |||
*Nota: si tu nivel base es 20 o superior, no se te pedirá que subas otro nivel. | |||
== Información == | == Información == | ||
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! style="text-align: center; font-weight: bold; width: 45%;" | Descripción | ! style="text-align: center; font-weight: bold; width: 45%;" | Descripción | ||
|- | |- | ||
| style="text-align: left;" id="411"| {{Skill Info|class= | | style="text-align: left;" id="411"| {{Skill Info|class=Taekwon|id=411|skill=Sprint}} | ||
| style="text-align: center;" | Support | | style="text-align: center;" | Support | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''[Lv10]''' : +100 ATK when unarmed. | * '''[Lv10]''' : +100 ATK when unarmed. | ||
|- | |- | ||
| style="text-align: left;" id="413"| {{Skill Info|class= | | style="text-align: left;" id="413"| {{Skill Info|class=Taekwon|id=413|skill=Tornado Kick}} | ||
| style="text-align: center;" | Damage | | style="text-align: center;" | Damage | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''Target''': Self | * '''Target''': Self | ||
* '''SP Cost''': 14:12:10:8:6:4:2 | * '''SP Cost''': 14:12:10:8:6:4:2 | ||
|Can only be used when {{Skill Info|class= | |Can only be used when {{Skill Info|class=Taekwon|id=412|skill=Tornado Stance}} triggers. Strike all enemies in a 5x5 around you for physical damage. | ||
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<span style="color:red">Soul Linker classes cannot use this skill.</span> | <span style="color:red">Soul Linker classes cannot use this skill.</span> | ||
|- | |- | ||
| style="text-align: left;" id="415"| {{Skill Info|class= | | style="text-align: left;" id="415"| {{Skill Info|class=Taekwon|id=415|skill=Heel Drop}} | ||
| style="text-align: center;" | Damage | | style="text-align: center;" | Damage | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''Target''': Self | * '''Target''': Self | ||
* '''SP Cost''': 14:12:10:8:6:4:2 | * '''SP Cost''': 14:12:10:8:6:4:2 | ||
|Can only be used when {{Skill Info|class= | |Can only be used when {{Skill Info|class=Taekwon|id=414|skill=Heel Drop Stance}} triggers. Strike the currently targeted enemy for physical damage and inflict Stun on them for 3 seconds. | ||
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<span style="color:red">Soul Linker classes cannot use this skill.</span> | <span style="color:red">Soul Linker classes cannot use this skill.</span> | ||
|- | |- | ||
| style="text-align: left;" id="417"| {{Skill Info|class= | | style="text-align: left;" id="417"| {{Skill Info|class=Taekwon|id=417|skill=Roundhouse Kick}} | ||
| style="text-align: center;" | Damage | | style="text-align: center;" | Damage | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''Target''': Self | * '''Target''': Self | ||
* '''SP Cost''': 14:12:10:8:6:4:2 | * '''SP Cost''': 14:12:10:8:6:4:2 | ||
|Can only be used when {{Skill Info|class= | |Can only be used when {{Skill Info|class=Taekwon|id=416|skill=Roundhouse Stance}} triggers. Strike the currently targeted enemy for physical damage. In addition, knock back and stun all enemies within a 3x3 area of the kicked enemy. | ||
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<span style="color:red">Soul Linker classes cannot use this skill.</span> | <span style="color:red">Soul Linker classes cannot use this skill.</span> | ||
|- | |- | ||
| style="text-align: left;" id="419"| {{Skill Info|class= | | style="text-align: left;" id="419"| {{Skill Info|class=Taekwon|id=419|skill=Counter Kick}} | ||
| style="text-align: center;" | Damage | | style="text-align: center;" | Damage | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''Target''': Self | * '''Target''': Self | ||
* '''SP Cost''': 14 ~ 2 | * '''SP Cost''': 14 ~ 2 | ||
|Can only be used when {{Skill Info|class= | |Can only be used when {{Skill Info|class=Taekwon|id=418|skill=Counter Kick Stance}} triggers. Strike the currently targeted enemy for ATK physical damage at a 100% Hit rate. | ||
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<span style="color:red">Soul Linker classes cannot use this skill.</span> | <span style="color:red">Soul Linker classes cannot use this skill.</span> | ||
|- | |- | ||
| style="text-align: left;" id="421"| {{Skill Info|class= | | style="text-align: left;" id="421"| {{Skill Info|class=Taekwon|id=421|skill=Flying Kick}} | ||
| style="text-align: center;" | Support | | style="text-align: center;" | Support | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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<span style="color:red">Soul Linker classes cannot use this skill.</span> | <span style="color:red">Soul Linker classes cannot use this skill.</span> | ||
|- | |- | ||
| style="text-align: left;" id="412"| {{Skill Info|class= | | style="text-align: left;" id="412"| {{Skill Info|class=Taekwon|id=412|skill=Tornado Stance}} | ||
| style="text-align: center;" | Support / Toggle | | style="text-align: center;" | Support / Toggle | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''Target''': Self | * '''Target''': Self | ||
* '''SP Cost''': 1 | * '''SP Cost''': 1 | ||
|When active, every normal attack has a 15% chance to trigger Tornado Stance, which allows you to use {{Skill Info|class= | |When active, every normal attack has a 15% chance to trigger Tornado Stance, which allows you to use {{Skill Info|class=Taekwon|id=413|skill=Tornado Kick}}. | ||
<span style="color:red">Soul Linker classes cannot use this skill.</span> | <span style="color:red">Soul Linker classes cannot use this skill.</span> | ||
|- | |- | ||
| style="text-align: left;" id="414"| {{Skill Info|class= | | style="text-align: left;" id="414"| {{Skill Info|class=Taekwon|id=414|skill=Heel Drop Stance}} | ||
| style="text-align: center;" | Support / Toggle | | style="text-align: center;" | Support / Toggle | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''Target''': Self | * '''Target''': Self | ||
* '''SP Cost''': 1 | * '''SP Cost''': 1 | ||
|When active, every normal attack has a 15% chance to trigger Heel Drop Stance, which allows you to use {{Skill Info|class= | |When active, every normal attack has a 15% chance to trigger Heel Drop Stance, which allows you to use {{Skill Info|class=Taekwon|id=415|skill=Heel Drop}} Kick. | ||
<span style="color:red">Soul Linker classes cannot use this skill.</span> | <span style="color:red">Soul Linker classes cannot use this skill.</span> | ||
|- | |- | ||
| style="text-align: left;" id="416"| {{Skill Info|class= | | style="text-align: left;" id="416"| {{Skill Info|class=Taekwon|id=416|skill=Roundhouse Stance}} | ||
| style="text-align: center;" | Support / Toggle | | style="text-align: center;" | Support / Toggle | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''Target''': Self | * '''Target''': Self | ||
* '''SP Cost''': 1 | * '''SP Cost''': 1 | ||
|When active, every normal attack has a 15% chance to trigger Roundhouse Stance, which allows you to use {{Skill Info|class= | |When active, every normal attack has a 15% chance to trigger Roundhouse Stance, which allows you to use {{Skill Info|class=Taekwon|id=417|skill=Roundhouse Kick}}. | ||
<span style="color:red">Soul Linker classes cannot use this skill.</span> | <span style="color:red">Soul Linker classes cannot use this skill.</span> | ||
|- | |- | ||
| style="text-align: left;" id="418"| {{Skill Info|class= | | style="text-align: left;" id="418"| {{Skill Info|class=Taekwon|id=418|skill=Counter Kick Stance}} | ||
| style="text-align: center;" | Support / Toggle | | style="text-align: center;" | Support / Toggle | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''Target''': Self | * '''Target''': Self | ||
* '''SP Cost''': 1 | * '''SP Cost''': 1 | ||
|When active, every normal attack has a 20% chance to trigger Counter Kick Stance, which allows you to use {{Skill Info|class= | |When active, every normal attack has a 20% chance to trigger Counter Kick Stance, which allows you to use {{Skill Info|class=Taekwon|id=419|skill=Counter Kick}}. | ||
<span style="color:red">Soul Linker classes cannot use this skill.</span> | <span style="color:red">Soul Linker classes cannot use this skill.</span> | ||
|- | |- | ||
| style="text-align: left;" id="420"| {{Skill Info|class= | | style="text-align: left;" id="420"| {{Skill Info|class=Taekwon|id=420|skill=Tumbling}} | ||
| style="text-align: center;" | Support / Toggle | | style="text-align: center;" | Support / Toggle | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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If you are under Spurt status, Tumbling can avoid damage from melee attacks as well. | If you are under Spurt status, Tumbling can avoid damage from melee attacks as well. | ||
|- | |- | ||
| style="text-align: left;" id="422"| {{Skill Info|class= | | style="text-align: left;" id="422"| {{Skill Info|class=Taekwon|id=422|skill=Peaceful Break}} | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''[Lv10]''' : +300 HP recovery. | * '''[Lv10]''' : +300 HP recovery. | ||
|- id="TK_SPTIME" | |- id="TK_SPTIME" | ||
| style="text-align: left;" id="423"| {{Skill Info|class= | | style="text-align: left;" id="423"| {{Skill Info|class=Taekwon|id=423|skill=Happy Break}} | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''[Lv10]''' : +30 SP recovery, 1% Chance to destroy the scroll. | * '''[Lv10]''' : +30 SP recovery, 1% Chance to destroy the scroll. | ||
|- | |- | ||
| style="text-align: left;" id="424"| {{Skill Info|class= | | style="text-align: left;" id="424"| {{Skill Info|class=Taekwon|id=424|skill=Kihop}} | ||
| style="text-align: center;" | Passive | | style="text-align: center;" | Passive | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''[Lv 5]''' : +10% ATK per party member. | * '''[Lv 5]''' : +10% ATK per party member. | ||
|- | |- | ||
| style="text-align: left;" id="426"| {{Skill Info|class= | | style="text-align: left;" id="426"| {{Skill Info|class=Taekwon|id=426|skill=High Jump}} | ||
| style="text-align: center;" | Support | | style="text-align: center;" | Support | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''[Lv 5]''' : Jump 10 cells away. | * '''[Lv 5]''' : Jump 10 cells away. | ||
|- | |- | ||
| style="text-align: left;" id="425"| {{Skill Info|class= | | style="text-align: left;" id="425"| {{Skill Info|class=Taekwon|id=425|skill=Warm Wind}} | ||
| style="text-align: center;" | Support | | style="text-align: center;" | Support | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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* '''[Lv 7]''' : Endow with Holy property, 50 SP. | * '''[Lv 7]''' : Endow with Holy property, 50 SP. | ||
|- | |- | ||
| style="text-align: left;" id="493"| {{Skill Info|class= | | style="text-align: left;" id="493"| {{Skill Info|class=Taekwon|id=493|skill=Taekwon Mission}} | ||
| style="text-align: center;" | Support | | style="text-align: center;" | Support | ||
| style="text-align: left;" | | | style="text-align: left;" | | ||
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The top 10 Taekwons ranked are able to combo their {{Skill Info|class= | The top 10 Taekwons ranked are able to combo their {{Skill Info|class=Taekwon|id=413|skill=Tornado Kick}}, {{Skill Info|class=Taekwon|id=415|skill=Heel Drop}}, {{Skill Info|class=Taekwon|id=417|skill=Roundhouse Kick}} and {{Skill Info|class=Taekwon|id=419|skill=Counter Kick}} skills together endlessly. | ||
Upon reaching Lv90, a top 10 ranked Taekwon will have their MaxHP and MaxSP tripled, and all Taekwon skills are unlocked. | Upon reaching Lv90, a top 10 ranked Taekwon will have their MaxHP and MaxSP tripled, and all Taekwon skills are unlocked. |
Latest revision as of 17:23, 24 September 2023
![]() | |||||
Job Base: | Novice | ||||
Clase: | Extended | ||||
Ciudad: | Payon | ||||
Cantidad Skills: | 17 | ||||
Skill Points: | 49 | ||||
Quest Skills: | 0 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+6 | +6 | +0 | +0 | +6 | +0 |
Resumen
Taekwon, Star Gladiators y Soul Linkers comparten un ángel de nivel único que proporciona las siguientes bonificaciones cuando se alcanza un nuevo nivel base:
Blessing Nivel 10 (10 minutos)
Increase Agility Nivel 10 (10 minutos)
Guía para cambio de clase
![]() | |
Requisitos | |
Base Level: | No |
Job Level: | 10 |
Clase: | Novice |
Item(s) (Usados): | No |
Recompensas | |
Quest Recompensa(s): | Cambiar a Taekwon |
1. Viaja a Payon y habla con el NPC llamado Phoenix en (158,140). Te pedirá que subas 1 nivel base.
2. Regresa cuando hayas subido de nivel y te convertirá en Taekwon luego de responder algunas preguntas:
- I face it head on.
- Accept differences and learn from them.
- Yes.
- Nota: si tu nivel base es 20 o superior, no se te pedirá que subas otro nivel.
Información
Skills
Skill | Tipo | Propiedades | Descripción |
---|---|---|---|
![]() |
Support |
|
Run in a straight line at incredible speed. Using this skill again will cause you to stop.
If the skill level is 7 or higher and you have no weapon equipped, if you stop the run before hitting an object, gain Spurt status for 150 seconds which grants STR +10. Passively increases your ATK when you have no weapon equipped.
|
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Damage |
|
Can only be used when ![]()
|
![]() |
Damage |
|
Can only be used when ![]()
|
![]() |
Damage |
|
Can only be used when ![]()
|
![]() |
Damage |
|
Can only be used when ![]()
|
![]() |
Support |
|
Instantly close the gap between you and the target. If the target is an enemy, deal physical damage and remove any TaeKwon-related buffs on the target (Soul Links, any buffs from Soul Link granted skills, Berserk Potions, Ka- type skills), unless the target can not be dispelled.
|
![]() |
Support / Toggle |
|
When active, every normal attack has a 15% chance to trigger Tornado Stance, which allows you to use ![]()
|
![]() |
Support / Toggle |
|
When active, every normal attack has a 15% chance to trigger Heel Drop Stance, which allows you to use ![]()
|
![]() |
Support / Toggle |
|
When active, every normal attack has a 15% chance to trigger Roundhouse Stance, which allows you to use ![]()
|
![]() |
Support / Toggle |
|
When active, every normal attack has a 20% chance to trigger Counter Kick Stance, which allows you to use ![]()
|
![]() |
Support / Toggle |
|
When you are attacked by ranged physical, magical or area attacks, avoid damage at a 20% chance.
If you are under Spurt status, Tumbling can avoid damage from melee attacks as well. |
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Passive |
|
Increase HP recovery when seated next to another TaeKwon type class.
|
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Passive |
|
Increase SP recovery when seated next to another TaeKwon type class.
|
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Passive |
|
Increases your ATK% per party member in the map for normal attacks.
|
![]() |
Support |
|
Leap over all obstacles and move to an empty cell far away.
|
![]() |
Support |
|
Endow yourself with an elemental property chosen by skill level.
Duration 300 seconds.
|
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Support |
|
This skill cannot be used after changing classes.
Displays the current target monster for the Taekwon Mission, or starts a new target. Defeating 100 of the target monster rewards 1 Taekwon Mission point.
Upon reaching Lv90, a top 10 ranked Taekwon will have their MaxHP and MaxSP tripled, and all Taekwon skills are unlocked.
|
Job Bonus
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 |
---|---|---|---|---|---|---|
STR | 1 | 2 | 3 | 4 | 5 | 6 |
AGI | 20 | 21 | 22 | 23 | 24 | 25 |
VIT | ||||||
INT | ||||||
DEX | 10 | 11 | 12 | 13 | 14 | 15 |
LUK |