Taekwon: Difference between revisions

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(Created page with "{{Infobox Job |jobBase=Novice |jobType=Extended |changesAt=Payon |skills=17 |skillPoints=88 |questSkills=0 |str=6 |agi=6 |vit=0 |int=0 |dex=6 |luk=0}} == Resumen == <div style="text-align:justify;"> Los TaeKwon son practicantes del arte del TaeKwon-Do. Renuncian al uso de armas y en cambio se especializan en una variedad de patadas. == Guía para cambio de clase == == Información == === Skills === {| class="wikitable" style="width: 98%;" ! style="text-align: center;...")
 
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|changesAt=Payon
|changesAt=Payon
|skills=17
|skills=17
|skillPoints=88
|skillPoints=49
|questSkills=0
|questSkills=0
|str=6
|str=6
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== Resumen ==
== Resumen ==
<div style="text-align:justify;"> Los TaeKwon son practicantes del arte del TaeKwon-Do. Renuncian al uso de armas y en cambio se especializan en una variedad de patadas.
<div style="text-align:justify;"> Los TaeKwon son practicantes del arte del TaeKwon-Do. Renuncian al uso de armas y en cambio se especializan en una variedad de patadas. Su equipo se limita a equipos que son utilizables en todos los jobs excepto en los [[Novice]]. Sin embargo, hay algunas excepciones a esta regla (es decir, pueden equipar Manteaus y Boots).
 
 
Taekwon, [[Star Gladiator]]s y [[Soul Linker]]s comparten un ángel de nivel único que proporciona las siguientes bonificaciones cuando se alcanza un nuevo nivel base:
*{{Skill Info|class=Acolyte|id=34|skill=Blessing}} Nivel 10 (10 minutos)
*{{Skill Info|class=Acolyte|id=29|skill=Increase Agility}} Nivel 10 (10 minutos)
 
 


== Guía para cambio de clase ==
== Guía para cambio de clase ==
{{Quest Info
| levelreq = No
| joblevelreq = 10
| classreq = Novice
| partyreq =
| itemreq = No
| nitemreq =
| zenyreq =
| questsreq =
| tipo = Clase
| questscoreq =
| baseexpreward =
| jobexpreward =
| itemreward =
| qreward = Cambiar a [[Taekwon]]
| window = yes
}}
'''1'''. Viaja a Payon y habla con el NPC llamado Phoenix en (158,140). Te pedirá que subas 1 nivel base.
[[Image:Taekwon_JC_Phoenix.png|center]]
----
'''2'''. Regresa cuando hayas subido de nivel y te convertirá en Taekwon luego de responder algunas preguntas:
*I face it head on.
*Accept differences and learn from them.
*Yes.
----


*Nota: si tu nivel base es 20 o superior, no se te pedirá que subas otro nivel.


== Información ==
== Información ==
Line 27: Line 65:
! style="text-align: center; font-weight: bold; width: 45%;" | Descripción
! style="text-align: center; font-weight: bold; width: 45%;" | Descripción
|-
|-
| style="text-align: left;" id="411"| {{Skill Info|class=Tae Kwon|id=411|skill=Sprint}}
| style="text-align: left;" id="411"| {{Skill Info|class=Taekwon|id=411|skill=Sprint}}
| style="text-align: center;" | Support
| style="text-align: center;" | Support
| style="text-align: left;" |
| style="text-align: left;" |
Line 54: Line 92:
* '''[Lv10]''' : +100 ATK when unarmed.
* '''[Lv10]''' : +100 ATK when unarmed.
|-
|-
| style="text-align: left;" id="413"| {{Skill Info|class=Tae Kwon|id=413|skill=Tornado Kick}}
| style="text-align: left;" id="413"| {{Skill Info|class=Taekwon|id=413|skill=Tornado Kick}}
| style="text-align: center;" | Damage
| style="text-align: center;" | Damage
| style="text-align: left;" |
| style="text-align: left;" |
Line 60: Line 98:
* '''Target''': Self
* '''Target''': Self
* '''SP Cost''': 14:12:10:8:6:4:2
* '''SP Cost''': 14:12:10:8:6:4:2
|Can only be used when {{Skill Info|class=Tae Kwon|id=412|skill=Tornado Stance}} triggers. Strike all enemies in a 5x5 around you for physical damage.
|Can only be used when {{Skill Info|class=Taekwon|id=412|skill=Tornado Stance}} triggers. Strike all enemies in a 5x5 around you for physical damage.




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<span style="color:red">Soul Linker classes cannot use this skill.</span>
<span style="color:red">Soul Linker classes cannot use this skill.</span>
|-
|-
| style="text-align: left;" id="415"| {{Skill Info|class=Tae Kwon|id=415|skill=Heel Drop}}
| style="text-align: left;" id="415"| {{Skill Info|class=Taekwon|id=415|skill=Heel Drop}}
| style="text-align: center;" | Damage
| style="text-align: center;" | Damage
| style="text-align: left;" |
| style="text-align: left;" |
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* '''Target''': Self
* '''Target''': Self
* '''SP Cost''': 14:12:10:8:6:4:2
* '''SP Cost''': 14:12:10:8:6:4:2
|Can only be used when {{Skill Info|class=Tae Kwon|id=414|skill=Heel Drop Stance}} triggers. Strike the currently targeted enemy for  physical damage and inflict Stun on them for 3 seconds.
|Can only be used when {{Skill Info|class=Taekwon|id=414|skill=Heel Drop Stance}} triggers. Strike the currently targeted enemy for  physical damage and inflict Stun on them for 3 seconds.




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<span style="color:red">Soul Linker classes cannot use this skill.</span>
<span style="color:red">Soul Linker classes cannot use this skill.</span>
|-
|-
| style="text-align: left;" id="417"| {{Skill Info|class=Tae Kwon|id=417|skill=Roundhouse Kick}}
| style="text-align: left;" id="417"| {{Skill Info|class=Taekwon|id=417|skill=Roundhouse Kick}}
| style="text-align: center;" | Damage
| style="text-align: center;" | Damage
| style="text-align: left;" |
| style="text-align: left;" |
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* '''Target''': Self
* '''Target''': Self
* '''SP Cost''': 14:12:10:8:6:4:2
* '''SP Cost''': 14:12:10:8:6:4:2
|Can only be used when {{Skill Info|class=Tae Kwon|id=416|skill=Roundhouse Stance}} triggers. Strike the currently targeted enemy for physical damage. In addition, knock back and stun all enemies within a 3x3 area of the kicked enemy.
|Can only be used when {{Skill Info|class=Taekwon|id=416|skill=Roundhouse Stance}} triggers. Strike the currently targeted enemy for physical damage. In addition, knock back and stun all enemies within a 3x3 area of the kicked enemy.




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<span style="color:red">Soul Linker classes cannot use this skill.</span>
<span style="color:red">Soul Linker classes cannot use this skill.</span>
|-
|-
| style="text-align: left;" id="419"| {{Skill Info|class=Tae Kwon|id=419|skill=Counter Kick}}
| style="text-align: left;" id="419"| {{Skill Info|class=Taekwon|id=419|skill=Counter Kick}}
| style="text-align: center;" | Damage
| style="text-align: center;" | Damage
| style="text-align: left;" |
| style="text-align: left;" |
Line 120: Line 158:
* '''Target''': Self
* '''Target''': Self
* '''SP Cost''': 14 ~ 2
* '''SP Cost''': 14 ~ 2
|Can only be used when {{Skill Info|class=Tae Kwon|id=418|skill=Counter Kick Stance}} triggers. Strike the currently targeted enemy for ATK physical damage at a 100% Hit rate.
|Can only be used when {{Skill Info|class=Taekwon|id=418|skill=Counter Kick Stance}} triggers. Strike the currently targeted enemy for ATK physical damage at a 100% Hit rate.




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<span style="color:red">Soul Linker classes cannot use this skill.</span>
<span style="color:red">Soul Linker classes cannot use this skill.</span>
|-
|-
| style="text-align: left;" id="421"| {{Skill Info|class=Tae Kwon|id=421|skill=Flying Kick}}
| style="text-align: left;" id="421"| {{Skill Info|class=Taekwon|id=421|skill=Flying Kick}}
| style="text-align: center;" | Support
| style="text-align: center;" | Support
| style="text-align: left;" |
| style="text-align: left;" |
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<span style="color:red">Soul Linker classes cannot use this skill.</span>
<span style="color:red">Soul Linker classes cannot use this skill.</span>
|-
|-
| style="text-align: left;" id="412"| {{Skill Info|class=Tae Kwon|id=412|skill=Tornado Stance}}
| style="text-align: left;" id="412"| {{Skill Info|class=Taekwon|id=412|skill=Tornado Stance}}
| style="text-align: center;" | Support / Toggle
| style="text-align: center;" | Support / Toggle
| style="text-align: left;" |
| style="text-align: left;" |
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* '''Target''': Self
* '''Target''': Self
* '''SP Cost''': 1
* '''SP Cost''': 1
|When active, every normal attack has a 15% chance to trigger Tornado Stance, which allows you to use {{Skill Info|class=Tae Kwon|id=413|skill=Tornado Kick}}.
|When active, every normal attack has a 15% chance to trigger Tornado Stance, which allows you to use {{Skill Info|class=Taekwon|id=413|skill=Tornado Kick}}.




<span style="color:red">Soul Linker classes cannot use this skill.</span>
<span style="color:red">Soul Linker classes cannot use this skill.</span>
|-
|-
| style="text-align: left;" id="414"| {{Skill Info|class=Tae Kwon|id=414|skill=Heel Drop Stance}}
| style="text-align: left;" id="414"| {{Skill Info|class=Taekwon|id=414|skill=Heel Drop Stance}}
| style="text-align: center;" | Support / Toggle
| style="text-align: center;" | Support / Toggle
| style="text-align: left;" |
| style="text-align: left;" |
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* '''Target''': Self
* '''Target''': Self
* '''SP Cost''': 1
* '''SP Cost''': 1
|When active, every normal attack has a 15% chance to trigger Heel Drop Stance, which allows you to use {{Skill Info|class=Tae Kwon|id=415|skill=Heel Drop}} Kick.
|When active, every normal attack has a 15% chance to trigger Heel Drop Stance, which allows you to use {{Skill Info|class=Taekwon|id=415|skill=Heel Drop}} Kick.




<span style="color:red">Soul Linker classes cannot use this skill.</span>
<span style="color:red">Soul Linker classes cannot use this skill.</span>
|-
|-
| style="text-align: left;" id="416"| {{Skill Info|class=Tae Kwon|id=416|skill=Roundhouse Stance}}
| style="text-align: left;" id="416"| {{Skill Info|class=Taekwon|id=416|skill=Roundhouse Stance}}
| style="text-align: center;" | Support / Toggle
| style="text-align: center;" | Support / Toggle
| style="text-align: left;" |
| style="text-align: left;" |
Line 188: Line 226:
* '''Target''': Self
* '''Target''': Self
* '''SP Cost''': 1
* '''SP Cost''': 1
|When active, every normal attack has a 15% chance to trigger Roundhouse Stance, which allows you to use {{Skill Info|class=Tae Kwon|id=417|skill=Roundhouse Kick}}.
|When active, every normal attack has a 15% chance to trigger Roundhouse Stance, which allows you to use {{Skill Info|class=Taekwon|id=417|skill=Roundhouse Kick}}.




<span style="color:red">Soul Linker classes cannot use this skill.</span>
<span style="color:red">Soul Linker classes cannot use this skill.</span>
|-
|-
| style="text-align: left;" id="418"| {{Skill Info|class=Tae Kwon|id=418|skill=Counter Kick Stance}}
| style="text-align: left;" id="418"| {{Skill Info|class=Taekwon|id=418|skill=Counter Kick Stance}}
| style="text-align: center;" | Support / Toggle
| style="text-align: center;" | Support / Toggle
| style="text-align: left;" |
| style="text-align: left;" |
Line 199: Line 237:
* '''Target''': Self
* '''Target''': Self
* '''SP Cost''': 1
* '''SP Cost''': 1
|When active, every normal attack has a 20% chance to trigger Counter Kick Stance, which allows you to use {{Skill Info|class=Tae Kwon|id=419|skill=Counter Kick}}.
|When active, every normal attack has a 20% chance to trigger Counter Kick Stance, which allows you to use {{Skill Info|class=Taekwon|id=419|skill=Counter Kick}}.




<span style="color:red">Soul Linker classes cannot use this skill.</span>
<span style="color:red">Soul Linker classes cannot use this skill.</span>
|-
|-
| style="text-align: left;" id="420"| {{Skill Info|class=Tae Kwon|id=420|skill=Tumbling}}
| style="text-align: left;" id="420"| {{Skill Info|class=Taekwon|id=420|skill=Tumbling}}
| style="text-align: center;" | Support / Toggle
| style="text-align: center;" | Support / Toggle
| style="text-align: left;" |
| style="text-align: left;" |
Line 214: Line 252:
If you are under Spurt status, Tumbling can avoid damage from melee attacks as well.
If you are under Spurt status, Tumbling can avoid damage from melee attacks as well.
|-
|-
| style="text-align: left;" id="422"| {{Skill Info|class=Tae Kwon|id=422|skill=Peaceful Break}}
| style="text-align: left;" id="422"| {{Skill Info|class=Taekwon|id=422|skill=Peaceful Break}}
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: left;" |
| style="text-align: left;" |
Line 236: Line 274:
* '''[Lv10]''' : +300 HP recovery.
* '''[Lv10]''' : +300 HP recovery.
|- id="TK_SPTIME"
|- id="TK_SPTIME"
| style="text-align: left;" id="423"| {{Skill Info|class=Tae Kwon|id=423|skill=Happy Break}}
| style="text-align: left;" id="423"| {{Skill Info|class=Taekwon|id=423|skill=Happy Break}}
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: left;" |
| style="text-align: left;" |
Line 260: Line 298:
* '''[Lv10]''' : +30 SP recovery, 1% Chance to destroy the scroll.
* '''[Lv10]''' : +30 SP recovery, 1% Chance to destroy the scroll.
|-
|-
| style="text-align: left;" id="424"| {{Skill Info|class=Tae Kwon|id=424|skill=Kihop}}
| style="text-align: left;" id="424"| {{Skill Info|class=Taekwon|id=424|skill=Kihop}}
| style="text-align: center;" | Passive
| style="text-align: center;" | Passive
| style="text-align: left;" |
| style="text-align: left;" |
Line 273: Line 311:
* '''[Lv 5]''' : +10% ATK per party member.
* '''[Lv 5]''' : +10% ATK per party member.
|-
|-
| style="text-align: left;" id="426"| {{Skill Info|class=Tae Kwon|id=426|skill=High Jump}}
| style="text-align: left;" id="426"| {{Skill Info|class=Taekwon|id=426|skill=High Jump}}
| style="text-align: center;" | Support
| style="text-align: center;" | Support
| style="text-align: left;" |
| style="text-align: left;" |
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* '''[Lv 5]''' : Jump 10 cells away.
* '''[Lv 5]''' : Jump 10 cells away.
|-
|-
| style="text-align: left;" id="425"| {{Skill Info|class=Tae Kwon|id=425|skill=Warm Wind}}
| style="text-align: left;" id="425"| {{Skill Info|class=Taekwon|id=425|skill=Warm Wind}}
| style="text-align: center;" | Support
| style="text-align: center;" | Support
| style="text-align: left;" |
| style="text-align: left;" |
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* '''[Lv 7]''' : Endow with Holy property, 50 SP.
* '''[Lv 7]''' : Endow with Holy property, 50 SP.
|-
|-
| style="text-align: left;" id="493"| {{Skill Info|class=Tae Kwon|id=493|skill=Taekwon Mission}}
| style="text-align: left;" id="493"| {{Skill Info|class=Taekwon|id=493|skill=Taekwon Mission}}
| style="text-align: center;" | Support
| style="text-align: center;" | Support
| style="text-align: left;" |
| style="text-align: left;" |
Line 332: Line 370:




The top 10 Taekwons ranked are able to combo their {{Skill Info|class=Tae Kwon|id=413|skill=Tornado Kick}}, {{Skill Info|class=Tae Kwon|id=415|skill=Heel Drop}}, {{Skill Info|class=Tae Kwon|id=417|skill=Roundhouse Kick}} and {{Skill Info|class=Tae Kwon|id=419|skill=Counter Kick}}  skills together endlessly.  
The top 10 Taekwons ranked are able to combo their {{Skill Info|class=Taekwon|id=413|skill=Tornado Kick}}, {{Skill Info|class=Taekwon|id=415|skill=Heel Drop}}, {{Skill Info|class=Taekwon|id=417|skill=Roundhouse Kick}} and {{Skill Info|class=Taekwon|id=419|skill=Counter Kick}}  skills together endlessly.  


Upon reaching Lv90, a top 10 ranked Taekwon will have their MaxHP and MaxSP tripled, and all Taekwon skills are unlocked.
Upon reaching Lv90, a top 10 ranked Taekwon will have their MaxHP and MaxSP tripled, and all Taekwon skills are unlocked.

Latest revision as of 17:23, 24 September 2023

Taekwon
Taekwon.gif
Job Base: Novice
Clase: Extended
Ciudad: Payon
Cantidad Skills: 17
Skill Points: 49
Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 +0 +0 +6 +0


Resumen

Los TaeKwon son practicantes del arte del TaeKwon-Do. Renuncian al uso de armas y en cambio se especializan en una variedad de patadas. Su equipo se limita a equipos que son utilizables en todos los jobs excepto en los Novice. Sin embargo, hay algunas excepciones a esta regla (es decir, pueden equipar Manteaus y Boots).


Taekwon, Star Gladiators y Soul Linkers comparten un ángel de nivel único que proporciona las siguientes bonificaciones cuando se alcanza un nuevo nivel base:


Guía para cambio de clase

JQ ico.png Resumen de la Quest
Requisitos
Base Level: No
Job Level: 10
Clase: Novice
Item(s) (Usados): No
Recompensas
Quest Recompensa(s): Cambiar a Taekwon

1. Viaja a Payon y habla con el NPC llamado Phoenix en (158,140). Te pedirá que subas 1 nivel base.

Taekwon JC Phoenix.png

2. Regresa cuando hayas subido de nivel y te convertirá en Taekwon luego de responder algunas preguntas:

  • I face it head on.
  • Accept differences and learn from them.
  • Yes.

  • Nota: si tu nivel base es 20 o superior, no se te pedirá que subas otro nivel.

Información

Skills

Skill Tipo Propiedades Descripción
411.png Sprint Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 100 ~ 10
  • Cast Time: 6.0s ~ 0.0s
  • Cast Delay: 0.3s
  • Requires being able to move
Run in a straight line at incredible speed. Using this skill again will cause you to stop.

If the skill level is 7 or higher and you have no weapon equipped, if you stop the run before hitting an object, gain Spurt status for 150 seconds which grants STR +10.

Passively increases your ATK when you have no weapon equipped.


  • [Lv 1] : +10 ATK when unarmed.
  • [Lv 2] : +20 ATK when unarmed.
  • [Lv 3] : +30 ATK when unarmed.
  • [Lv 4] : +40 ATK when unarmed.
  • [Lv 5] : +50 ATK when unarmed.
  • [Lv 6] : +60 ATK when unarmed.
  • [Lv 7] : +70 ATK when unarmed.
  • [Lv 8] : +80 ATK when unarmed.
  • [Lv 9] : +90 ATK when unarmed.
  • [Lv10] : +100 ATK when unarmed.
413.png Tornado Kick Damage
  • Max Level: 7
  • Target: Self
  • SP Cost: 14:12:10:8:6:4:2
Can only be used when 412.png Tornado Stance triggers. Strike all enemies in a 5x5 around you for physical damage.


  • [Lv 1] : 180% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 240% ATK.
  • [Lv 5] : 260% ATK.
  • [Lv 6] : 280% ATK.
  • [Lv 7] : 300% ATK.


Soul Linker classes cannot use this skill.

415.png Heel Drop Damage
  • Max Level: 7
  • Target: Self
  • SP Cost: 14:12:10:8:6:4:2
Can only be used when 414.png Heel Drop Stance triggers. Strike the currently targeted enemy for physical damage and inflict Stun on them for 3 seconds.


  • [Lv 1] : 180% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 240% ATK.
  • [Lv 5] : 260% ATK.
  • [Lv 6] : 280% ATK.
  • [Lv 7] : 300% ATK.


Soul Linker classes cannot use this skill.

417.png Roundhouse Kick Damage
  • Max Level: 7
  • Target: Self
  • SP Cost: 14:12:10:8:6:4:2
Can only be used when 416.png Roundhouse Stance triggers. Strike the currently targeted enemy for physical damage. In addition, knock back and stun all enemies within a 3x3 area of the kicked enemy.


  • [Lv 1] : 220% ATK.
  • [Lv 2] : 250% ATK.
  • [Lv 3] : 280% ATK.
  • [Lv 4] : 310% ATK.
  • [Lv 5] : 340% ATK.
  • [Lv 6] : 370% ATK.
  • [Lv 7] : 400% ATK.


Soul Linker classes cannot use this skill.

419.png Counter Kick Damage
  • Max Level: 7
  • Target: Self
  • SP Cost: 14 ~ 2
Can only be used when 418.png Counter Kick Stance triggers. Strike the currently targeted enemy for ATK physical damage at a 100% Hit rate.


  • [Lv 1] : 220% ATK.
  • [Lv 2] : 250% ATK.
  • [Lv 3] : 280% ATK.
  • [Lv 4] : 310% ATK.
  • [Lv 5] : 340% ATK.
  • [Lv 6] : 370% ATK.
  • [Lv 7] : 400% ATK.


Soul Linker classes cannot use this skill.

421.png Flying Kick Support
  • Max Level: 7
  • Target: Ally, Enemy
  • SP Cost: 70 ~ 10
  • Range: 9
Instantly close the gap between you and the target. If the target is an enemy, deal physical damage and remove any TaeKwon-related buffs on the target (Soul Links, any buffs from Soul Link granted skills, Berserk Potions, Ka- type skills), unless the target can not be dispelled.


  • If Tumbling is active, increase the damage based on the user's base level.
  • If Running is active, increase the damage based on the user's base level.
  • If both Running and Spurt statuses are active, Flying Kick deals enhanced damage.


  • [Lv 1] : 40% ATK.
  • [Lv 2] : 50% ATK.
  • [Lv 3] : 60% ATK.
  • [Lv 4] : 70% ATK.
  • [Lv 5] : 80% ATK.
  • [Lv 6] : 90% ATK.
  • [Lv 7] : 100% ATK.


Soul Linker classes cannot use this skill.

412.png Tornado Stance Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When active, every normal attack has a 15% chance to trigger Tornado Stance, which allows you to use 413.png Tornado Kick.


Soul Linker classes cannot use this skill.

414.png Heel Drop Stance Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When active, every normal attack has a 15% chance to trigger Heel Drop Stance, which allows you to use 415.png Heel Drop Kick.


Soul Linker classes cannot use this skill.

416.png Roundhouse Stance Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When active, every normal attack has a 15% chance to trigger Roundhouse Stance, which allows you to use 417.png Roundhouse Kick.


Soul Linker classes cannot use this skill.

418.png Counter Kick Stance Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When active, every normal attack has a 20% chance to trigger Counter Kick Stance, which allows you to use 419.png Counter Kick.


Soul Linker classes cannot use this skill.

420.png Tumbling Support / Toggle
  • Max Level: 1
  • Target: Self
  • SP Cost: 1
When you are attacked by ranged physical, magical or area attacks, avoid damage at a 20% chance.

If you are under Spurt status, Tumbling can avoid damage from melee attacks as well.

422.png Peaceful Break Passive
  • Max Level: 10
Increase HP recovery when seated next to another TaeKwon type class.


  • VIT will increase the recovery amount.
  • Using /doridori will further increase HP recovery by 30.


  • [Lv 1] : +30 HP recovery.
  • [Lv 2] : +60 HP recovery.
  • [Lv 3] : +90 HP recovery.
  • [Lv 4] : +120 HP recovery.
  • [Lv 5] : +150 HP recovery.
  • [Lv 6] : +180 HP recovery.
  • [Lv 7] : +210 HP recovery.
  • [Lv 8] : +240 HP recovery.
  • [Lv 9] : +270 HP recovery.
  • [Lv10] : +300 HP recovery.
423.png Happy Break Passive
  • Max Level: 10
Increase SP recovery when seated next to another TaeKwon type class.


  • Max SP will affect the recovery amount.
  • Using /doridori will further increase SP recovery by 3 and trigger the Happy Break status for 30 minutes.
  • While under Happy Break, using an Earth Spike scroll consumes 10 SP and only has a low chance of destroying the scroll.


  • [Lv 1] : +3 SP recovery, 10% Chance to destroy the scroll.
  • [Lv 2] : +6 SP recovery, 9% Chance to destroy the scroll.
  • [Lv 3] : +9 SP recovery, 8% Chance to destroy the scroll.
  • [Lv 4] : +12 SP recovery, 7% Chance to destroy the scroll.
  • [Lv 5] : +15 SP recovery, 6% Chance to destroy the scroll.
  • [Lv 6] : +18 SP recovery, 5% Chance to destroy the scroll.
  • [Lv 7] : +21 SP recovery, 4% Chance to destroy the scroll.
  • [Lv 8] : +24 SP recovery, 3% Chance to destroy the scroll.
  • [Lv 9] : +27 SP recovery, 2% Chance to destroy the scroll.
  • [Lv10] : +30 SP recovery, 1% Chance to destroy the scroll.
424.png Kihop Passive
  • Max Level: 5
Increases your ATK% per party member in the map for normal attacks.


  • [Lv 1] : +2% ATK per party member.
  • [Lv 2] : +4% ATK per party member.
  • [Lv 3] : +6% ATK per party member.
  • [Lv 4] : +8% ATK per party member.
  • [Lv 5] : +10% ATK per party member.
426.png High Jump Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 50
  • Var. Cast Time: 2.5s ~ 0.5s
  • Fixed Cast Time: 2.5s ~ 0.5s
  • Cast cannot be interrupted
Leap over all obstacles and move to an empty cell far away.


  • This skill does not work in any map where Teleport and Fly Wings are disabled, except for WoE1 castles and PVP rooms.
  • If a character knows High Jump, the casting time of Emergency Call is doubled.


  • [Lv 1] : Jump 2 cells away.
  • [Lv 2] : Jump 4 cells away.
  • [Lv 3] : Jump 6 cells away.
  • [Lv 4] : Jump 8 cells away.
  • [Lv 5] : Jump 10 cells away.
425.png Warm Wind Support
  • Max Level: 7
  • Target: Self
Endow yourself with an elemental property chosen by skill level.

Duration 300 seconds.


  • Unlike other endow sources, the entirety of your ATK is endowed, status ATK included.
  • This skill will also endow the Es- skills of the Soul Linker skill tree.


  • [Lv 1] : Endow with Earth property, 20 SP.
  • [Lv 2] : Endow with Wind property, 20 SP.
  • [Lv 3] : Endow with Water property, 20 SP.
  • [Lv 4] : Endow with Fire property, 20 SP.
  • [Lv 5] : Endow with Ghost property, 50 SP.
  • [Lv 6] : Endow with Dark property, 50 SP.
  • [Lv 7] : Endow with Holy property, 50 SP.
493.png Taekwon Mission Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Cast Time: 1.0s
  • Cast cannot be interrupted
This skill cannot be used after changing classes.

Displays the current target monster for the Taekwon Mission, or starts a new target.

Defeating 100 of the target monster rewards 1 Taekwon Mission point.


The top 10 Taekwons ranked are able to combo their 413.png Tornado Kick, 415.png Heel Drop, 417.png Roundhouse Kick and 419.png Counter Kick skills together endlessly.

Upon reaching Lv90, a top 10 ranked Taekwon will have their MaxHP and MaxSP tripled, and all Taekwon skills are unlocked.


  • If the current mission is at 0% completion, casting this skill again may change the target at a very low chance.
  • The target monster will never be a miniboss or MvP.
  • You can type /Taekwon to find the rankings, rankings will decay slightly after every month.

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6
STR 1 2 3 4 5 6
AGI 20 21 22 23 24 25
VIT            
INT            
DEX 10 11 12 13 14 15
LUK