Monk: Difference between revisions

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== Resumen ==
== Resumen ==
Los Monks son una clase versátil que puede infligir daño de varias maneras únicas para ellos. Son más conocidos por la poderosa habilidad {{Skill Info|class=Monk|id=271|skill=Asura Strike}}, que tiene usos en escenarios [[MVP]], [[PVP]] y [[WoE]]. La mayoría de las configuraciones infligen daño y se enfocan en maximizar el daño a través de habilidades como {{Skill Info|class=Monk|id=267|skill=Finger Offensive}} y {{Skill Info|class=Monk|id=263|skill=Triple Attack}}.
Los Monks son una clase versátil que puede infligir daño de varias maneras únicas para ellos. Son más conocidos por la poderosa habilidad {{Skill Info|class=Monk|id=271|skill=Asura Strike}}, que tiene usos en escenarios [[MVP]], [[PVP]] y [[WoE]]. La mayoría de las configuraciones infligen daño y se enfocan en maximizar el daño a través de habilidades como {{Skill Info|class=Monk|id=267|skill=Finger Offensive}} y {{Skill Info|class=Monk|id=263|skill=Triple Attack}}.


== Guía para el cambio de clase ==
== Guía para el cambio de clase ==

Revision as of 02:50, 10 October 2022

Monk
Monk.gif
Job Base: Acolyte
Clase: 2-2
Ciudad: St.Capitolina Abby
Cantidad Skills: 15
Skill Points: 82
Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3


Resumen

Los Monks son una clase versátil que puede infligir daño de varias maneras únicas para ellos. Son más conocidos por la poderosa habilidad 271.png Asura Strike, que tiene usos en escenarios MVP, PVP y WoE. La mayoría de las configuraciones infligen daño y se enfocan en maximizar el daño a través de habilidades como 267.png Finger Offensive y 263.png Triple Attack.






Guía para el cambio de clase

JQ ico.png Resumen de la Quest
Requisitos
Base Level: None
Job Level: 40
Clase: Acolyte
Item(s) (Usados): Varies (See Table)
Recompensas
Item(s): Waghnak [3] or Knuckle Duster [3]
Quest Recompensa(s): Jobchange to Monk

1. Visit the Monk Abbey (prt_monk), located one map East, one map North and two maps East of Prontera.

2. Talk to Guarding Monk (58,247) then to Sensei Moohae (245,104). If you meet the qualifications, he will give you the first test, item collecting.

3. Sensei Moohae will assign you one of the following quests:

Set Items
Set 1 5 Cyfar, 10 Yellow Herb, 10 White Herb
Set 2 5 Solid Shell, 20 Shell, 5 Zargon
Set 3 5 Porcupine Quill, 10 Bug Leg, 20 Cobweb
Set 4 5 Sticky Mucus, 10 Earthworm Peeling, 20 Green Herb
Set 5 10 Tooth of Bat, 5 Bear Footskin, 20 Poison Spore
Set 6 30 Stem, 5 Jellopy, 10 Worm Peelings
Set 7 20 Yoyo Tail, 5 Iron Ore, 3 Blue Herb

4. Once the items have been collected, return to Sensei Moohae. You will be directed to Elder Touha, located at (prt_monk 251, 255), in the top right area, for the memory test.

5. Elder Touha will have you remember one of the following:

  • And sheperds we shall be, for thee my lord for thee. Power path decended forth from the hand so our feet may swiftly carry out thy command and we shall flow a river forth thee and teeming with souls shall it ever be. In nomine Patris, et Filii et Spiritus Sancti.
  • I seek the path of enlightenment. We monks shall hold true to what we believe and will help protect others through the teachings we learn through our lives. In nomine Patris, et Filii et Spiritus Sancti.
  • I commit myself to veritas and aequitas. I will follow my path to enlightenment and purity. I will protect my brothers with life. Evil shall never be victorious while I breathe. In nomine Patris, et Filii et Spiritus Sancti.

She will read entire passage out before allowing you to recite it. There is no penalty for failing; you can simply retry the test. Once complete, you will be sent to Boohae, located at (prt_monk 57, 179), on the bottom left side of the map.

6. Boohae will give you the option of two tests: Marathon and Mushroom collecting (This test is recommended over the Marathon, because is less risky.). Later, the player may return to Boohae to change the test, if it is needed.

Monkmaze.jpg
Left: The Marathon track for step 7a including the holes. Right: The Maze for Step 8. Randomly picks 1 of the 3 mazes.

7a. If you choose "Marathon": Talk to the door keeper in front of the Abby at (prt_monk 192,170). After, enter the building and find Bashu. Tell him "Marathon". He will then send you to another area.

Run around this map without falling into the pits for many laps (about 10) to complete the Marathon test. The map is shaped like a ring, with occasional holes that players can fall into. This test is easier to complete by lowering the camera angle very low (Ctrl+Shift+mouse wheel up), allowing pits far ahead to be seen easily.

Note that disconnecting will send you back to your save point. After the test is completed with the needed amount of laps,you will automatically be sent out. It takes approximately 30 minutes with Increase Agility to complete.

Skip to Step 8.

7b. Talk to Bashu in the bottom left building. Building door is at (prt_monk 192, 170). Choose "Collect Mushrooms": you will be sent to another map where you must hunt two types of mushrooms (Gooey & Orange). The NPC does not tell the player that they have enough mushrooms until they have 30 of either type of mushroom. The mushrooms from the Thief test can also be used. While it is possible to have a prospective Thief gather the mushrooms, it should be easier to have an Acolyte with high agility and buffs to complete this test faster. It is best to do this bare-handed for maximum ASPD (since the damage is 1 even with a weapon). The NPC to exit is located at (prt_monk 224, 180)

8. Now locate Tomoon, also found indoors within the Abbey (prt_monk 192, 170) inside what appears to be a glowing cross. He sends you to an invisible maze. Be warned that during this test, monsters will spawn, such as Zombies and Mummies. They should not be much of a challenge, but keep in mind that you don't have much maneuvering area here.

It is possible to check if a certain cell is passable by pointing the cursor at it. Walkable cells will have the usual green walk marker; if there is none, then that cell is blocked. Generally, try sticking to a straight line from the door to the exit. If there is a choice of routes, take the one that goes closer to the center line. Patience is highly required. Disconnecting in this test will send a player back to their save point.

9. Once out of the maze, talk to Tomoon again and drink the Green Potion he hands over. Then return to Moohae who, after giving a lengthy speech, job changes you into a Monk. As a reward, he'll give you a Waghnak [3] or a Knuckle Duster [3] if your job level is 50.

Template:Navbox Monk

Habilidades

Ver Acolyte Skills para las skills de primera clase.

Skill Tipo Propiedades Descripción
259.png Iron Hand Passive
  • Max Level: 10
Increase Mastery ATK when wielding knuckles or no weapon.


  • [Lv 1] : +3 ATK.
  • [Lv 2] : +6 ATK.
  • [Lv 3] : +9 ATK.
  • [Lv 4] : +12 ATK.
  • [Lv 5] : +15 ATK.
  • [Lv 6] : +18 ATK.
  • [Lv 7] : +21 ATK.
  • [Lv 8] : +24 ATK.
  • [Lv 9] : +27 ATK.
  • [Lv10] : +30 ATK.
261.png Call Spirits Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 8
  • Var. Cast Time: 1.5s
  • Cast can not be interrupted
Allows you to summon Spirit Spheres, each Sphere summoned gives +3 ATK.


  • Spirit Spheres last for 10 minutes.
  • Spirit Sphere are commonly used as requirements to cast other skills.


  • [Lv 1] : 1 Spirit Sphere maximum.
  • [Lv 2] : 2 Spirit Sphere maximum.
  • [Lv 3] : 3 Spirit Sphere maximum.
  • [Lv 4] : 4 Spirit Sphere maximum.
  • [Lv 5] : 5 Spirit Sphere maximum.
262.png Absorb Spirits Support
  • Max Level: 1
  • Target: Ally
  • SP Cost: 5
  • Cast Time: 2.0s
  • Range: 9
Absorb all the Spirit Spheres from a target, regaining 7 SP for each sphere absorbed.


  • When used on a monsters, this instead has a 20% chance to regain 2 x Monster Level SP.
265.png Dodge Passive
  • Max Level: 10
Increases your ability to dodge attacks.


  • [Lv 1] : +1 Flee.
  • [Lv 2] : +3 Flee.
  • [Lv 3] : +4 Flee.
  • [Lv 4] : +6 Flee.
  • [Lv 5] : +7 Flee.
  • [Lv 6] : +9 Flee.
  • [Lv 7] : +10 Flee.
  • [Lv 8] : +12 Flee.
  • [Lv 9] : +13 Flee.
  • [Lv10] : +15 Flee.
266.png Investigate Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10
  • Sphere Cost: 1
  • Cast Time: 1.0s
  • Cast Delay: 0.5s
  • Range: 2
  • Cast can not be interrupted
Deal damage to a single target with increasing damage depending on how high the targets DEF is.


  • This skills damage is increased by 50% if the target is under the 269.png Blade Stop status.


  • [Lv 1] : 150% ATK, Uses 1 Sphere.
  • [Lv 2] : 175% ATK, Uses 2 Sphere.
  • [Lv 3] : 200% ATK, Uses 3 Sphere.
  • [Lv 4] : 225% ATK, Uses 4 Sphere.
  • [Lv 5] : 250% ATK, Uses 5 Sphere.
263.png Triple Attack Passive
  • Max Level: 10
Attacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards.

First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and Chain Combo) actually counts for damage as a single strike. This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits. Therefore even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected. Also, a Thief does not say "Double Attack!!" to every extra hit, while the Monk does. The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.


  • [Lv 1] : 120% ATK.
  • [Lv 2] : 140% ATK.
  • [Lv 3] : 160% ATK.
  • [Lv 4] : 180% ATK.
  • [Lv 5] : 200% ATK.
  • [Lv 6] : 220% ATK.
  • [Lv 7] : 240% ATK.
  • [Lv 8] : 260% ATK.
  • [Lv 9] : 280% ATK.
  • [Lv10] : 300% ATK.
267.png Finger Offensive Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 10
  • Sphere Cost: 1
  • Cast Time: 1.0s
  • Cast Delay: 0.5s
  • Range: 9
  • Cast can not be interrupted
Throw your current Spirit Spheres at a target, each dealing their own damage.


  • This skills damage is increased by 50% if the target is under the 269.png Blade Stop status.


  • [Lv 1] : 150% ATK, Uses 1 Sphere.
  • [Lv 2] : 175% ATK, Uses 2 Sphere.
  • [Lv 3] : 200% ATK, Uses 3 Sphere.
  • [Lv 4] : 225% ATK, Uses 4 Sphere.
  • [Lv 5] : 250% ATK, Uses 5 Sphere.
269.png Blade Stop Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 10
  • Sphere Cost: 1
  • Cast Delay: 0.5s
Allows you to "catch" and enemy during their attack animation. This will stop you and the target from doing anything for 10 seconds. If you or the target is killed in this time, the other will be freed.


Depending on the skill level used, it will enable another skill for you to use while in this status;

270.png Critical Explosion Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 15
  • Sphere Cost: 5
Consume 5 Spirit Spheres to activate the Fury status.

Fury status increases your Critical Rate and suspend you natural SP recovery.


  • [Lv 1] : +10 Critical Rate
  • [Lv 2] : +12.5 Critical Rate
  • [Lv 3] : +15 Critical Rate
  • [Lv 4] : +17.5 Critical Rate
  • [Lv 5] : +20 Critical Rate
260.png Spirit Recovery Passive
  • Max Level: 5
Increase your HP and SP recovery while sitting.

This restores HP/SP every 10 seconds, or every 20 seconds if your weight is above 70%.


  • The HP/SP restored is in 2 parts, a flat bonus, and a percentage based bonus.


  • [Lv 1] : (4 + 0.2%) HP Restored, (2 + 0.2%) SP Restored.
  • [Lv 2] : (8 + 0.4%) HP Restored, (4 + 0.4%) SP Restored.
  • [Lv 3] : (12 + 0.6%) HP Restored, (6 + 0.6%) SP Restored.
  • [Lv 4] : (16 + 0.8%) HP Restored, (8 + 0.8%) SP Restored.
  • [Lv 5] : (20 + 1.0%) HP Restored, (10 + 1.0%) SP Restored.
271.png Asura Strike Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 1
  • Sphere Cost: 5
  • Cast Time: 4.0 - 2.0
  • Cast Delay: 3.0 - 1.0
  • Range: 2
  • Required status : Fury
Consumes all of your remaining SP and Spirit Spheres to strike a target with a DEF piercing attack.

After casting this skill, Fury status is removed and SP will not be naturally recovered for 10 seconds.


  • This skills damage is forced to the neutral element.


There are four ways this skill can be used, in all of them Fury status is required:

  • 5 Spirit Spheres: can be used in the same manner as single-target skills; by selecting Asura Strike through a hotkey and clicking on a target.
  • 4 Spirit Spheres: can be used during the delay of Chain Combo. This will bypass the Cast Time.
  • 4 Spirit Spheres: can be used on the target while it has been Rooted with Level 5 Stop Blade.
  • 1 Spirit Sphere: can be used during the delay of Combo Finish. This will bypass the Cast Time.


Base Damage + Bonus Damage
{ATK × (8 + SP ÷ 10)} + {250 + (150 x Skill Level)}

272.png Chain Combo Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 10 + Skill Level
Hit the current target with 4 melee attacks the deal increased damage.

If you are equipped with a Knuckle weapon, you will hit the target for 6 melee attacks instead.



  • [Lv 1] : 200% ATK.
  • [Lv 2] : 250% ATK.
  • [Lv 3] : 300% ATK.
  • [Lv 4] : 350% ATK.
  • [Lv 5] : 400% ATK.
273.png Combo Finish Damage
  • Max Level: 5
  • Target: Self
  • SP Cost: 2 + (1 x Skill Level)
  • Sphere Cost: 1
  • Area of Effect:
    • (Lv 1~5) : 5x5
Deal a combo strike to a target dealing a large amount of damage.



  • [Lv 1] : 300% ATK.
  • [Lv 2] : 360% ATK.
  • [Lv 3] : 420% ATK.
  • [Lv 4] : 480% ATK.
  • [Lv 5] : 540% ATK.
268.png Steel Body Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 200
  • Sphere Cost: 5
  • Var. Cast Time: 2.5s
  • Fixed Cast Time: 2.5s
  • Cast can not be interrupted
Use the strength of your mind to reduce all incoming damage by 90%.


  • You can not use skills while this skill is active. Your movement and ASPD will be reduced by 25% as well.
  • DEF and MDEF will reduce damage after the 90% reduction is applied.
  • Piercing effects are still reduced by the 90% reduction.
264.png Body Relocation Support
  • Max Level: 1
  • Target: Ground
  • SP Cost: 14
  • Sphere Cost: 1
  • Range: 18
Instantly move up to 18 cells away.


  • This skill costs 0 Spirit Spheres while in the Fury status.
  • You can use this skill even if you are stuck in a trap or another movement disabling skill.
  • 271.png Asura Strike can not be cast for 2 seconds after casting this skill.
1015.png Ki Translation Support
  • Platinum Skill
  • Max Level: 1
  • Target: Ally
  • SP Cost: 40
  • Sphere Cost: 1
  • Cast Time: 2.0s
  • Cast Delay: 1.0s
  • Range: 9
  • Cast can not be interrupted
Transfer your current spirit spheres to a chosen party member.
1016.png Ki Explosion Damage
  • Platinum Skill
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 40
  • HP Cost: 200
  • Cast Delay: 2.0s
  • Range: 1
  • Area of Effect:
    • (Lv 1) : 3x3
Strike a target with a focused attack for 300% ATK. There is a 70% chance to stun enemies within the targets area for 2 seconds.

All enemies within the area will be knocked back 5 cells, except for the target.

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 1 2 12 13 26 27 49 50
AGI 5 10 18 23 35 44
VIT 7 20 25 33 41 46
INT 16 38
DEX 4 22 30 43
LUK 15 32 40