Gunslinger: Difference between revisions

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* '''Target''': Enemy
* '''Target''': Enemy
* '''SP Cost''': 15:20:25:30:35:40:45:50:55:60
* '''SP Cost''': 15:20:25:30:35:40:45:50:55:60
* '''Cast Time''': 1.2s:1.4s:1.6s:1.8s:2.0s:2.2s:2.4s:2.6s:2.8s:3.0s
* '''Cast Time''': 1.2s:1.4s:1.6s:1.8s:2.0s: 2.2s:2.4s:2.6s:2.8s:3.0s
* '''Cast Delay''': 1.5s
* '''Cast Delay''': 1.5s
* '''Range''': 9
* '''Range''': 9
Line 354: Line 354:
* '''SP Cost''': 20:25:30:35:40:45:50:55:60:65
* '''SP Cost''': 20:25:30:35:40:45:50:55:60:65
* '''Cast Time''': 0.8s
* '''Cast Time''': 0.8s
* '''Cast Delay''': 1.2s:1.4s:1.6s:1.8s:2.0s:2.2s:2.4s:2.6s:2.8s:3.0s
* '''Cast Delay''': 1.2s:1.4s:1.6s:1.8s:2.0s: 2.2s:2.4s:2.6s:2.8s:3.0s
* '''Range''': 9
* '''Range''': 9
* Required weapon type(s): Shotgun
* Required weapon type(s): Shotgun

Revision as of 16:32, 24 September 2023

Resumen


Guía para cambio de clase

Información

Skills

Skill Tipo Propiedades Descripción
500.png Coin Flip Support
  • Max Level: 5
  • Target: Self
  • SP Cost: 2
  • Zeny Cost: 1
Consume 1 zeny to flip a coin. If the coin lands heads, the caster will gain 1 coin, if the coin lands tails, the caster will lose 1 coin.


  • You can have a maximum of 10 coins at a time.
  • The skill level affects the chance of flipping a heads.
509.png Single Action Passive
  • Max Level: 10
Allows you to attack faster and more accurately.


  • [Lv 1] : +2 Hit, +1% ASPD.
  • [Lv 2] : +4 Hit, +1% ASPD.
  • [Lv 3] : +6 Hit, +2% ASPD.
  • [Lv 4] : +8 Hit, +2% ASPD.
  • [Lv 5] : +10 Hit, +3% ASPD.
  • [Lv 6] : +12 Hit, +3% ASPD.
  • [Lv 7] : +14 Hit, +4% ASPD.
  • [Lv 8] : +16 Hit, +4% ASPD.
  • [Lv 9] : +18 Hit, +5% ASPD.
  • [Lv10] : +20 Hit, +5% ASPD.
510.png Snake Eyes Passive
  • Max Level: 10
Increase attack range and accuracy with Pistol class weapons.


  • [Lv 1] : +1 Hit, +1 Range.
  • [Lv 2] : +2 Hit, +2 Range.
  • [Lv 3] : +3 Hit, +3 Range.
  • [Lv 4] : +4 Hit, +4 Range.
  • [Lv 5] : +5 Hit, +5 Range.
  • [Lv 6] : +6 Hit, +6 Range.
  • [Lv 7] : +7 Hit, +7 Range.
  • [Lv 8] : +8 Hit, +8 Range.
  • [Lv 9] : +9 Hit, +9 Range.
  • [Lv10] : +10 Hit, +10 Range.
501.png Fling Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Sphere/Coin Cost: 1 ~ 5
  • Range: 9
Fling coins at an enemy to reduce the targets DEF.


  • Fling can consume up to 5 coins per cast, each coin reducing the targets DEF more.
  • The casters Job Level also affects the DEF reduction.
502.png Triple Action Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 20
  • Sphere/Coin Cost: 1
  • Cast Delay: 1.0s
  • Range: 9
  • Required ammo amount: 1
Spend 1 coin to attack an enemy 3 times in quick succession.
503.png Bull's Eye Damage
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 30
  • Sphere/Coin Cost: 1
  • Cast Time: 0.5s
  • Cast Delay: 1.0s
  • Range: 9
  • Required ammo amount: 1
  • Cast can not be interrupted
Spend 1 coin to inflict 500% ATK to a Demihuman or Brute race target.

This skill has a 0.1% chance to apply Coma status to the target, this effect is not applied to Boss monsters.

504.png Madness Canceller Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 30
  • Sphere/Coin Cost: 1
  • Cast Time: 3.0s
  • Cast Delay: 4.0s
  • Cast can not be interrupted
Spend 1 coin to immobilize yourself but also grant yourself +100 ATK and +20% ASPD.

Duration 15 seconds.


505.png Adjustment Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 15
  • Sphere/Coin Cost: 2
  • Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cast can not be interrupted
Spend 2 coins to activate Adjustment status.

Duration 20 seconds.


While under Adjustment status the caster will get;

  • +30 Flee.
  • -20% Damage taken from Ranged Attacks.
  • -30 Hit.


506.png Increasing Accuracy Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 30
  • Sphere/Coin Cost: 4
  • Cast Delay: 1.0s
Spend 4 coins to gain +20 Hit, +4 DEX, and +4 AGI, for 60 seconds.
507.png Magical Bullet Support
  • Max Level: 1
  • Target: Self
  • SP Cost: 7
  • Sphere/Coin Cost: 1
  • Cast Delay: 0.5s
Skill type is Offensive that does a single attack. Deals Ghost property damage relative to the caster's ATK and MATK.
508.png Cracker Support
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 10
  • Sphere/Coin Cost: 1
  • Cast Delay: 1.0s
  • Range: 9
  • Required ammo amount: 1
Spend 1 coin to attempt to stun a target. The closer you are to the target the higher the chance to apply the Stun status.
511.png Chain Action Passive
  • Max Level: 10
Enables a chance to deal additional attacks while using Pistol class weapons.


  • [Lv 1] : 5% Chance for double attack.
  • [Lv 2] : 10% Chance for double attack.
  • [Lv 3] : 15% Chance for double attack.
  • [Lv 4] : 20% Chance for double attack.
  • [Lv 5] : 25% Chance for double attack.
  • [Lv 6] : 30% Chance for double attack.
  • [Lv 7] : 35% Chance for double attack.
  • [Lv 8] : 40% Chance for double attack.
  • [Lv 9] : 45% Chance for double attack.
  • [Lv10] : 50% Chance for double attack.
512.png Tracking Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 15:20:25:30:35:40:45:50:55:60
  • Cast Time: 1.2s:1.4s:1.6s:1.8s:2.0s: 2.2s:2.4s:2.6s:2.8s:3.0s
  • Cast Delay: 1.5s
  • Range: 9
  • Required weapon type(s): Revolver:Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
Carefully aim at a target to deal devastating damage.


  • [Lv 1] : 300% ATK
  • [Lv 2] : 400% ATK
  • [Lv 3] : 500% ATK
  • [Lv 4] : 600% ATK
  • [Lv 5] : 700% ATK
  • [Lv 6] : 800% ATK
  • [Lv 7] : 900% ATK
  • [Lv 8] : 1000% ATK
  • [Lv 9] : 1100% ATK
  • [Lv10] : 1200% ATK
518.png Dust Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 3:6:9:12:15:18:21:24:27:30
  • Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Range: 2
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 1
Fire a close range shot that will knock back that target 5 cells.


  • [Lv 1] : 150% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 250% ATK.
  • [Lv 4] : 300% ATK.
  • [Lv 5] : 350% ATK.
  • [Lv 6] : 400% ATK.
  • [Lv 7] : 450% ATK.
  • [Lv 8] : 500% ATK.
  • [Lv 9] : 550% ATK.
  • [Lv10] : 600% ATK.
520.png Spread Attack Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 13:16:19:22:25:28:31:34:37:40
  • Cast Delay: 1.0s
  • Range: 9
  • Required weapon type(s): Shotgun:Grenade Launcher
  • Required ammo type: Bullets:Grenades
  • Required ammo amount: 5
Use 5 bullets to deal a large area of effect attack.


  • [Lv 1] : 100% ATK, 3x3 Area of effect.
  • [Lv 2] : 120% ATK, 3x3 Area of effect.
  • [Lv 3] : 140% ATK, 3x3 Area of effect.
  • [Lv 4] : 160% ATK, 5x5 Area of effect.
  • [Lv 5] : 180% ATK, 5x5 Area of effect.
  • [Lv 6] : 200% ATK, 5x5 Area of effect.
  • [Lv 7] : 220% ATK, 7x7 Area of effect.
  • [Lv 8] : 240% ATK, 7x7 Area of effect.
  • [Lv 9] : 260% ATK, 7x7 Area of effect.
  • [Lv10] : 280% ATK, 9x9 Area of effect.
513.png Disarm Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 15:20:25:30:35
  • Cast Time: 1.6s
  • Cast Delay: 1.0s
  • Range: 7
  • Required weapon types: Revolver:Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Shoot an enemies hand to make them unable to attack.

When used on monsters this will reduce their ATK by 25%.


  • This skill has no effect on Boss monsters.


  • [Lv 1] : 3% Chance of effect.
  • [Lv 2] : 6% Chance of effect.
  • [Lv 3] : 9% Chance of effect.
  • [Lv 4] : 12% Chance of effect.
  • [Lv 5] : 15% Chance of effect.
514.png Piercing Shot Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 11:12:13:14:15
  • Cast Time: 1.5s
  • Cast Delay: 0.5s
  • Range: 9
  • Required weapon type(s): Revolver:Rifle
  • Required ammo type: Bullets
  • Required ammo amount: 1
  • Cast can not be interrupted
Inflict DEF piercing damage that has a chance to cause the Bleeding status.

This skill does additional damage with Rifle class weapons.


  • [Lv 1] : 120% ATK, 180% ATK with Rifle, 3% Chance to cause Bleeding status.
  • [Lv 2] : 140% ATK, 210% ATK with Rifle, 6% Chance to cause Bleeding status.
  • [Lv 3] : 160% ATK, 240% ATK with Rifle, 9% Chance to cause Bleeding status.
  • [Lv 4] : 180% ATK, 270% ATK with Rifle, 12% Chance to cause Bleeding status.
  • [Lv 5] : 200% ATK, 300% ATK with Rifle, 15% Chance to cause Bleeding status.
515.png Rapid Shower Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 22:24:26:28:30:32:34:36:38:40
  • Cast Delay: 1.5s
  • Range: 9
  • Required weapon type: Revolver
  • Required ammo type: Bullets
  • Required ammo amount: 1
Perform a rapid fire attack against a single enemy.


  • [Lv 1] : 550% ATK.
  • [Lv 2] : 600% ATK.
  • [Lv 3] : 650% ATK.
  • [Lv 4] : 700% ATK.
  • [Lv 5] : 750% ATK.
  • [Lv 6] : 800% ATK.
  • [Lv 7] : 850% ATK.
  • [Lv 8] : 900% ATK.
  • [Lv 9] : 950% ATK.
  • [Lv10] : 1000% ATK.
519.png Full Buster Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 20:25:30:35:40:45:50:55:60:65
  • Cast Time: 0.8s
  • Cast Delay: 1.2s:1.4s:1.6s:1.8s:2.0s: 2.2s:2.4s:2.6s:2.8s:3.0s
  • Range: 9
  • Required weapon type(s): Shotgun
  • Required ammo type: Bullets
  • Required ammo amount: 2
Inflict massive damage by firing multiple bullets at once.

Has a small chance to cause the Blind status to the caster.


  • [Lv 1] : 400% ATK, Consumes 2 bullets, 2% Chance to cause Blind status.
  • [Lv 2] : 500% ATK, Consumes 2 bullets, 4% Chance to cause Blind status.
  • [Lv 3] : 600% ATK, Consumes 4 bullets, 6% Chance to cause Blind status.
  • [Lv 4] : 700% ATK, Consumes 4 bullets, 8% Chance to cause Blind status.
  • [Lv 5] : 800% ATK, Consumes 6 bullets, 10% Chance to cause Blind status.
  • [Lv 6] : 900% ATK, Consumes 6 bullets, 12% Chance to cause Blind status.
  • [Lv 7] : 1000% ATK, Consumes 8 bullets, 14% Chance to cause Blind status.
  • [Lv 8] : 1100% ATK, Consumes 8 bullets, 16% Chance to cause Blind status.
  • [Lv 9] : 1200% ATK, Consumes 10 bullets, 18% Chance to cause Blind status.
  • [Lv10] : 1300% ATK, Consumes 10 bullets, 20% Chance to cause Blind status.
521.png Ground Drift Damage
  • Max Level: 10
  • Target: Ground
  • SP Cost: 3:6:9:12:15:18:21:24:27:30
  • Cast Time: 2.0s
  • Range: 9
  • Required weapon type(s): Grenade Launcher
  • Required ammo type: Grenades
  • Required ammo amount: 1
  • Cast can not be interrupted
Plant a bullet into the ground that will explode when an enemy steps on it.


  • [Lv 1] : +50 ATK, Duration 3 seconds.
  • [Lv 2] : +100 ATK, Duration 6 seconds.
  • [Lv 3] : +150 ATK, Duration 9 seconds.
  • [Lv 4] : +200 ATK, Duration 12 seconds.
  • [Lv 5] : +250 ATK, Duration 15 seconds.
  • [Lv 6] : +300 ATK, Duration 18 seconds.
  • [Lv 7] : +350 ATK, Duration 21 seconds.
  • [Lv 8] : +400 ATK, Duration 24 seconds.
  • [Lv 9] : +450 ATK, Duration 27 seconds.
  • [Lv10] : +500 ATK, Duration 30 seconds.
516.png Desperado Damage
  • Max Level: 10
  • Target: Self
  • SP Cost: 32:34:36:38:40:42:44:46:48:50
  • Cast Delay: 1.0s
  • Walk Delay: 1.0s
  • Required weapon type(s): Revolver
  • Required ammo type: Bullets
  • Required ammo amount: 10
Fire haphazardly in a 7x7 area of effect, dealing up to 10 strikes to enemies nearby.


  • [Lv 1] : 100% ATK.
  • [Lv 2] : 150% ATK.
  • [Lv 3] : 200% ATK.
  • [Lv 4] : 250% ATK.
  • [Lv 5] : 300% ATK.
  • [Lv 6] : 350% ATK.
  • [Lv 7] : 400% ATK.
  • [Lv 8] : 450% ATK.
  • [Lv 9] : 500% ATK.
  • [Lv10] : 550% ATK.
517.png Gatling Fever Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 30:32:34:36:38:40:42:44:46:48
  • Cast Time: 0.8s
  • Cast Delay: 1.0s
  • Required weapon type: Gatling Gun
  • Cast can not be interrupted
Temporarily increase your ASPD and damage at the cost of reducing Flee and movement speed.


  • You can cancel this status by using the skill again.


  • [Lv 1] : +30 ATK, +2% ASPD, -5% Flee, Duration 30 seconds.
  • [Lv 2] : +40 ATK, +4% ASPD, -10% Flee, Duration 45 seconds.
  • [Lv 3] : +50 ATK, +6% ASPD, -15% Flee, Duration 60 seconds.
  • [Lv 4] : +60 ATK, +8% ASPD, -20% Flee, Duration 75 seconds.
  • [Lv 5] : +70 ATK, +10% ASPD, -25% Flee, Duration 90 seconds.
  • [Lv 6] : +80 ATK, +12% ASPD, -30% Flee, Duration 105 seconds.
  • [Lv 7] : +90 ATK, +14% ASPD, -35% Flee, Duration 120 seconds.
  • [Lv 8] : +100 ATK, +16% ASPD, -40% Flee, Duration 135 seconds.
  • [Lv 9] : +110 ATK, +18% ASPD, -45% Flee, Duration 150 seconds.
  • [Lv10] : +120 ATK, +20% ASPD, -50% Flee, Duration 165 seconds.