Lord Knight

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Revision as of 03:05, 24 September 2022 by KaiyouRO (talk | contribs) (Created page with "{{Infobox Job |jobType=Transcendent |jobBase=Knight |changesAt= |skills=32 |skillPoints=69 |questSkills= |str=15 |agi=8 |vit=8 |int=2 |dex=9 |luk=3}} == Resumen == <div style="text-align:justify;">Los Lord Knights son las variantes Trascendentes de Knights. Las habilidades del Lord Knight son un buen equilibrio entre ataque y defensa. El Lord Knight es ahora un maestro de las armas con una afinidad especial por las espadas y lanzas de dos manos. Además, tiene una...")
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Lord Knight
Lord Knight.gif
Job Base: Knight
Clase: Transcendent
Ciudad:
Cantidad Skills: 32
Skill Points: 69
Quest Skills:
Job Bonuses
STR AGI VIT INT DEX LUK
+15 +8 +8 +2 +9 +3



Resumen

Los Lord Knights son las variantes Trascendentes de Knights. Las habilidades del Lord Knight son un buen equilibrio entre ataque y defensa. El Lord Knight es ahora un maestro de las armas con una afinidad especial por las espadas y lanzas de dos manos. Además, tiene una fuerza de ataque formidable y puede aplastar la defensa de un oponente con facilidad. También, obtienen capacidades ofensivas enormemente mejoradas y algunas capacidades defensivas. Conservan fácilmente su estado como la clase con el Modificador de HP más alto y el distribuidor de daño físico AoE más fuerte.

Los Lord Knights obtienen las habilidades más nuevas de las Clases Trascendentes: dos habilidades que mejoran su producción de daño y tres habilidades que infligen daño y varios efectos de estado. Si esto no es suficiente, también obtienen (además del + 25% HP) una habilidad que les da una habilidad de tanque a la par que la de Crusaders en forma de Parry. Su habilidad Berserk desata un daño masivo mientras están en un estado de Frenzy. Varias habilidades defensivas complementan la maestría de combate del Lord Knight.

Guía para cambio de clase

Para transformarte en un Lord Knight, primero debes encontrar el libro llamado 'the Book of Ymir' en 'Sage Castle', Juno. El libro te llevará directo al Valhalla donde deberás hablar con el npc que tiene la clase de Lord Knight. Primero debes alcanzar al menos el nivel 40 de Job Level de la primera clase renacida, aunque alcanzar el nivel 50 de job es altamente recomendado, debido a que nunca podrás recuperar los skill points luego que cambies de job.
Trans classchange 1.png Trans classchange 2.png
1. 'Sage Castle' se encuentra en ( yuno 88 320). 2. 'Book of Ymir' se encuentra cerca del npc llamado 'Metheus Sylphe' ( yuno_in02 88 164).
Trans classchange 3.png Trans classchange 4.png
3. 'Book of Ymir' ( yuno_in02 94 206) te llevará al Valhalla. 4. Luego busca y habla con el NPC Lord Knight.

Habilidades

Skills

Ver Knight Skills para las habilidades de la segunda clase.

Skill Type Properties Description
355.png Aura Blade Status Increase
  • Max Level: 5
  • Target: Self
  • SP Cost: 10 + (8 × Skill Level)
  • Required weapon type:
    • Any except unarmed
Enchant your currently equipped weapon with an aura that will inflict additional damage that ignores accuracy check and the enemies Defense.
  • [Lv 1] : 20 Bonus Damage, Duration 40 seconds.
  • [Lv 2] : 40 Bonus Damage, Duration 60 seconds.
  • [Lv 3] : 60 Bonus Damage, Duration 80 seconds.
  • [Lv 4] : 80 Bonus Damage, Duration 100 seconds.
  • [Lv 5] : 100 Bonus Damage, Duration 120 seconds.
356.png Parrying Protective
  • Max Level: 10
  • Target: Self
  • SP Cost: 50
  • Required weapon type:
    • Two-handed Sword
Block damage from melee physical attacks with your Two-Handed Sword.
  • When you successfully block an attack, you will not be able to attack for a short time
  • [Lv 1] : 23% Chance to block, Duration 15 seconds.
  • [Lv 2] : 26% Chance to block, Duration 20 seconds.
  • [Lv 3] : 29% Chance to block, Duration 25 seconds.
  • [Lv 4] : 32% Chance to block, Duration 30 seconds.
  • [Lv 5] : 35% Chance to block, Duration 35 seconds.
  • [Lv 6] : 38% Chance to block, Duration 40 seconds.
  • [Lv 7] : 41% Chance to block, Duration 45 seconds.
  • [Lv 8] : 44% Chance to block, Duration 50 seconds.
  • [Lv 9] : 47% Chance to block, Duration 55 seconds.
  • [Lv10] : 50% Chance to block, Duration 60 seconds.
357.png Concentration Status Increase
  • Max Level: 5
  • Target: Self
  • SP Cost: 10 + (4 × Skill Level)
Increase your Hit, and ATK, while reducing your DEF for a short time.


  • Also gain level 1 8.png Endure effects for 60 seconds. (This does not overwrite your normal 8.png Endure skill).
  • The Endure granted with this skill will last 1 minute regardless of skill level.
  • [Lv 1] : -5% DEF, +10 Hit, +5% ATK, Duration 25 seconds.
  • [Lv 2] : -10% DEF, +20 Hit, +10% ATK, Duration 30 seconds.
  • [Lv 3] : -15% DEF, +30 Hit, +15% ATK, Duration 35 seconds.
  • [Lv 4] : -20% DEF, +40 Hit, +20% ATK, Duration 40 seconds.
  • [Lv 5] : -25% DEF, +50 Hit, +25% ATK, Duration 45 seconds.
358.png Tension Relax Recovery
  • Max Level: 1
  • Target: Self
  • SP Cost: 15
Triple your natural HP regeneration while sitting.


  • If you are overweight, you will have regular HP regeneration speed instead.
  • The effect will be cancelled if you stand up, change gear, use an item, or receive damage.
359.png Berserk Status Increase
  • Max Level: 1
  • Target: Self
  • SP Cost: 200
  • Job Level Required: 50
Use the power of rage to increase your Max HP, Movement Speed and Attack Power. However, there are various side effects as well. Berserk lasts for 5 minutes (600 seconds).


For the 5 minute duration or while HP is greater than 100, gain the following effects:

  • Triple your HP and restore it to full on cast.
  • Set SP to 0 on cast.
  • Disables item use.
  • Disables chatting.
  • Cannot change equipment.
  • Cannot cast skills (Except Auto Casts).
  • Cannot be healed by most sources, including Leech gears.
  • Prevents natural HP/SP regeneration.
  • Lose 5% of Max HP every 10 seconds.
  • Flee -50%.
  • Reduce DEF/MDEF to 0.
  • +200% ATK for physical attacks.
  • +25% Movement Speed (same as Increase AGI).
  • ASPD +30%.
  • Do not flinch when taking damage.
397.png Spiral Pierce Ranged Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 15 + (3 x Skill Level)
  • Cast Time:
    • (Lv 1~4) : 0.3 + (0.20 × Skill Level)
    • (Lv5) : 1.0s
  • Cast Delay: 1.2 + (0.2 x Skill Level)
  • Range: 5
  • Required weapon types:
    • One-handed Sword
    • Two-handed Sword
    • One-handed Spear
    • Two-handed Spear
  • Cast can not be interrupted
Strike an enemy with spiraling strikes that immobilize it for a second.


  • Half of your weapon weight is added to Equipment ATK in the damage formula.
  • Mastery ATK does not affect this skill.
  • Damage is increased based on your Base Level.


The size modifier for this skill is not dependent on your weapon type, but instead the own skills formula;

  • Small - 125%
  • Medium - 100%
  • Large - 75%


  • [Lv 1] : 150% ATK.
  • [Lv 2] : 200% ATK.
  • [Lv 3] : 250% ATK.
  • [Lv 4] : 300% ATK.
  • [Lv 5] : 350% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

398.png Head Crush Melee Physical Attack
  • Max Level: 5
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 23
  • Cast Delay: 0.5s
  • Range: 4
Brutally strike an enemy with a 50% the chance of causing the Bleeding status, which will make the target continuously receive extra damage for up to 120 seconds.


  • Demon race and Undead element enemies cannot be afflicted with Bleeding.


  • [Lv 1] : 140% ATK.
  • [Lv 2] : 180% ATK.
  • [Lv 3] : 220% ATK.
  • [Lv 4] : 260% ATK.
  • [Lv 5] : 300% ATK.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

399.png Joint Beat Melee Physical Attack
  • Max Level: 10
  • Property: Based on Weapon
  • Target: Enemy
  • SP Cost: 10 + 2 × Ceiling(Skill Level / 2)
  • Cast Delay:
    • (Lv 1~5) : 0.8s
    • (Lv 6~10) : 1.0s
  • Range: 4
  • Required weapon type:
    • One-handed Spear
    • Two-handed Spear
Strike an enemies vital points to cause various abnormal statuses at random, that last for 30 seconds.


  • The targets STR reduces the chance to be inflicted.
  • Every break effect can stack with each other.
  • Movement speed reductions do not stack with other sources.


The possible status effects are;

  • Ankle Break: Slows movement speed by 50%.
  • Wrist Break: Apply a -25 skill ASPD modifier and decrease ASPD by 25%.
  • Knee Break: Apply a -10 skill ASPD modifier, decrease ASPD by 10%, slows movement speed by 30%.
  • Shoulder Break: Decrease soft DEF by 50%.
  • Waist Break: Decrease base attack by 25%, soft DEF by 25%.
  • Neck Break: Afflict Bleeding status, change damage from Joint Beat to 20% ~ 200%


  • [Lv 1] : 60% ATK, 10% Chance to apply status effect.
  • [Lv 2] : 70% ATK, 15% Chance to apply status effect.
  • [Lv 3] : 80% ATK, 20% Chance to apply status effect.
  • [Lv 4] : 90% ATK, 25% Chance to apply status effect.
  • [Lv 5] : 100% ATK, 30% Chance to apply status effect.
  • [Lv 6] : 110% ATK, 35% Chance to apply status effect.
  • [Lv 7] : 120% ATK, 40% Chance to apply status effect.
  • [Lv 8] : 130% ATK, 45% Chance to apply status effect.
  • [Lv 9] : 140% ATK, 50% Chance to apply status effect.
  • [Lv10] : 150% ATK, 55% Chance to apply status effect.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%


Job Bonus

Los niveles en los que un Lord Knight recibe bonificación.

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
STR 1 6 7 8 19 25 33 41 46 47 52 56 57 64 70
AGI 2 10 14 17 37 53 61 65              
VIT 5 12 22 29 40 43 58 68              
INT 13 67                          
DEX 4 11 16 28 31 36 44 49 62            
LUK 3 27 38