Swordman

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Swordman
Swordman.gif
Job Base: Novice
Clase: First
Ciudad: Izlude
Cantidad Skills: 10
Skill Points: 49
Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +4 +0 +3 +2


Información

¡Los Swordman son honestos y tan tercos como las fuertes olas del océano! Tienen fuertes ataques físicos, defensa y pueden ser útiles en muchas situaciones. Un Swordman puede convertirse en un líder testarudo para los demás. Los Swordman entrenan continuamente para ganar más habilidad y fuerza.

Después de leer el aviso oficial del Rey Tristan 3 sobre el reclutamiento de aventureros, los Swordman se unen con la esperanza de volverse cada vez más fuertes. Equipado con fuertes armaduras y armas, el valiente Swordman se une al mundo de la aventura.

Acerca de los Swordman en el juego: La clase Swordsman es importante para convertir en Crusader y Knight, clases que pueden ser útiles en todo: WOE, PvM, PvP.

Como Swordman, enfrentarás pequeños desafíos al comienzo del juego. Pero después de que elijas una build y obtengas algo de equipo, y conozcas los lugares donde farmear y subir de nivel, el juego será fácil para ti.

Guía para cambio de clase

JQ ico.png Resumen de la Quest
Requisitos
Base Level: No
Job Level: 10
Clase: Novice
Recompensas
Quest Recompensa(s): Cambiar a Swordman

1. En Izlude, entra en la Guild de Swordman en el oeste del pueblo. (izlude 52 137).

Ubicación de la Guild de Swordman
Swordman JC SwordmanGuildEntrance.png

2. Habla con el NPC Swordman en el centro de la pieza detrás del mostrador.

Swordman JC SwordsmanApplication.png



3.. Luego con el guardia de la habitación oeste. Este te enviará a una nueva mapa.

Swordman JC SwordsmanGuard.png



4. Habla con el Swordman detrás del mostrador para obtener más información de la quest.

Swordman JC Swordsman.png



5. Habla con el Test Hall Staff para empezar la misión.

Swordman JC TestHallStaff.png


Primer mapa: Es bastante simple, sólo deberás ir de un lugar a otro. Si mueres volverás al inicio de la misión.

Segundo mapa: Es mapa tiene dos puentes paralelos, toma tu tiempo y procura no caer. Te recomendamos no mantener presionado el botón del mouse para caminar por estos.

Tercer mapa: Parecido al primer mapa, Ten cuidado y tomate tu tiempo para acceder al nivel inferior. ~En el punto donde hay un espacio en el nivel superior, simplemente haga clic en el nivel inferior y saltará hacia abajo. Luego haz lo mismo para volver a levantarte.


6. Después de salir de estos mapas, habla con el Swordman en la sala principal para transformarte en Swordman.

Habilidades

Skills

Ver Knight Skills o Crusader Skills para las siguientes clases.

Skill Skill Form Properties Description
2.png Sword Mastery Passive
  • Max Level: 10
Increase damage inflicted with One-Handed Sword and Dagger weapons.


  • This skill adds Mastery ATK.


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
4.png Increase HP Recovery Passive
  • Max Level: 10
Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level.


  • [Lv 1] : Recover (5 HP +0.2%) Max HP, Receive 10% more healing from consumables.
  • [Lv 2] : Recover (10 HP +0.4%) Max HP, Receive 20% more healing from consumables.
  • [Lv 3] : Recover (15 HP +0.6%) Max HP, Receive 30% more healing from consumables.
  • [Lv 4] : Recover (20 HP +0.8%) Max HP, Receive 40% more healing from consumables.
  • [Lv 5] : Recover (25 HP +1.0%) Max HP, Receive 50% more healing from consumables.
  • [Lv 6] : Recover (30 HP +1.2%) Max HP, Receive 60% more healing from consumables.
  • [Lv 7] : Recover (35 HP +1.4%) Max HP, Receive 70% more healing from consumables.
  • [Lv 8] : Recover (40 HP +1.6%) Max HP, Receive 80% more healing from consumables.
  • [Lv 9] : Recover (45 HP +1.8%) Max HP, Receive 90% more healing from consumables.
  • [Lv10] : Recover (50 HP +2.0%) Max HP, Receive 100% more healing from consumables.
5.png Bash Melee Physical Attack
  • Max Level: 10
  • Target: Enemy
  • SP Cost:
    • (Lv 1~5) : 8
    • (Lv 6~10) : 15
  • Range: 1
  • Required weapon type:
    • Any except Bows
Hit an enemy with a crushing force. If the 145.png Fatal Blow skill is learned, Bash will have an added Stun effect at level 6 and higher.


  • This skill has increased Hit.


  • [Lv 1] : 130% ATK, +5% Hit.
  • [Lv 2] : 160% ATK, +10% Hit.
  • [Lv 3] : 190% ATK, +15% Hit.
  • [Lv 4] : 220% ATK, +20% Hit.
  • [Lv 5] : 250% ATK, +25% Hit.
  • [Lv 6] : 280% ATK, +30% Hit.
  • [Lv 7] : 310% ATK, +35% Hit.
  • [Lv 8] : 340% ATK, +40% Hit.
  • [Lv 9] : 370% ATK, +45% Hit.
  • [Lv10] : 400% ATK, +50% Hit.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

6.png Provoke Status Increase,
Status Decrease
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 3 + Skill Level
  • Range: 9
Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds.


  • The difference between the caster's base level and the target's base level will affect the chance of success.
  • Players will have their Soft DEF reduced opposed to Hard DEF.
  • This skill can interrupt a skill being cast.
  • This will remove the target's Frozen, Stone, Sleep or Play Dead status.
  • Does not work on Boss or Undead race enemies.


  • [Lv 1] : 53% Chance to apply effect, +5% Damage, -10% DEF.
  • [Lv 2] : 56% Chance to apply effect, +8% Damage, -15% DEF.
  • [Lv 3] : 59% Chance to apply effect, +11% Damage, -20% DEF.
  • [Lv 4] : 62% Chance to apply effect, +14% Damage, -25% DEF.
  • [Lv 5] : 65% Chance to apply effect, +17% Damage, -30% DEF.
  • [Lv 6] : 68% Chance to apply effect, +20% Damage, -35% DEF.
  • [Lv 7] : 71% Chance to apply effect, +23% Damage, -40% DEF.
  • [Lv 8] : 74% Chance to apply effect, +26% Damage, -45% DEF.
  • [Lv 9] : 77% Chance to apply effect, +29% Damage, -50% DEF.
  • [Lv10] : 80% Chance to apply effect, +32% Damage, -55% DEF.
3.png Two-Handed Sword Mastery Passive
  • Max Level: 10
Increase damage inflicted with Two-Handed Sword weapons.


  • This skill adds Mastery ATK.


  • [Lv 1] : +4 ATK.
  • [Lv 2] : +8 ATK.
  • [Lv 3] : +12 ATK.
  • [Lv 4] : +16 ATK.
  • [Lv 5] : +20 ATK.
  • [Lv 6] : +24 ATK.
  • [Lv 7] : +28 ATK.
  • [Lv 8] : +32 ATK.
  • [Lv 9] : +36 ATK.
  • [Lv10] : +40 ATK.
7.png Magnum Break Melee Physical Attack
  • Max Level: 10
  • Property: Fire
  • Target: Self
  • SP Cost: 30
  • Cast Delay: 2.0s
  • Area of Effect:
    • (Lv 1~4) : 5x5
    • (Lv 5~8) : 7x7
    • (Lv 9~10) : 9x9
Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells.


  • For 10 seconds after casting Magnum Break, your weapon will receive a 20% Fire property damage enhancement. (This effect gives you extra damage, and does not Endow your weapon to fire).
  • This skill has increased Hit rate.
  • If the targets hit are players outside the 3x3 area, they will take reduced damage from this skill.


  • [Lv 1] : Consumes 20 HP, +10% Hit, 120% ATK, Players outside the 3x3 area take 110% ATK instead.
  • [Lv 2] : Consumes 20 HP, +20% Hit, 140% ATK, Players outside the 3x3 area take 120% ATK instead.
  • [Lv 3] : Consumes 19 HP, +30% Hit, 160% ATK, Players outside the 3x3 area take 130% ATK instead.
  • [Lv 4] : Consumes 19 HP, +40% Hit, 180% ATK, Players outside the 3x3 area take 140% ATK instead.
  • [Lv 5] : Consumes 18 HP, +50% Hit, 200% ATK, Players outside the 3x3 area take 150% ATK instead.
  • [Lv 6] : Consumes 18 HP, +60% Hit, 220% ATK, Players outside the 3x3 area take 160% ATK instead.
  • [Lv 7] : Consumes 17 HP, +70% Hit, 240% ATK, Players outside the 3x3 area take 170% ATK instead.
  • [Lv 8] : Consumes 17 HP, +80% Hit, 260% ATK, Players outside the 3x3 area take 180% ATK instead.
  • [Lv 9] : Consumes 16 HP, +90% Hit, 280% ATK, Players outside the 3x3 area take 190% ATK instead.
  • [Lv10] : Consumes 16 HP, +100% Hit, 300% ATK, Players outside the 3x3 area take 200% ATK instead.


Damage is calculated using the following formula;
SkillFormula% = [{Base_ATK%}]%

8.png Endure Status Increase
  • Max Level: 10
  • Target: Self
  • SP Cost: 10
  • Cool Down: 10.0s
Remove your flinching animation, enabling you to attack and move while receiving damage.


  • This status is automatically cancelled after the duration or taking damage 7 times.
  • This skill has no effect in War of Emperium.


  • [Lv 1] : +1 MDEF, Duration 10 seconds.
  • [Lv 2] : +2 MDEF, Duration 13 seconds.
  • [Lv 3] : +3 MDEF, Duration 16 seconds.
  • [Lv 4] : +4 MDEF, Duration 19 seconds.
  • [Lv 5] : +5 MDEF, Duration 22 seconds.
  • [Lv 6] : +6 MDEF, Duration 25 seconds.
  • [Lv 7] : +7 MDEF, Duration 28 seconds.
  • [Lv 8] : +8 MDEF, Duration 31 seconds.
  • [Lv 9] : +9 MDEF, Duration 34 seconds.
  • [Lv10] : +10 MDEF, Duration 37 seconds.
144.png Moving HP Recovery Passive
  • Platinum Skill
Enable your natural HP recovery while moving.


  • Only 25% of the HP that is naturally recovered while standing is restored while moving.
  • The Increase HP Recovery skill does not affect Moving HP Recovery.
145.png Fatal Blow Passive
  • Platinum Skill
Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher.


  • The chance of inflicting Stun increases based on your Base Level and 5.png Bash skill level.


  • [Lv 1] : Bash level 6 = {1 x Base Level ÷ 10}%
  • [Lv 2] : Bash level 7 = {2 x Base Level ÷ 10}%
  • [Lv 3] : Bash level 8 = {3 x Base Level ÷ 10}%
  • [Lv 4] : Bash level 9 = {4 x Base Level ÷ 10}%
  • [Lv 5] : Bash level 10 = {5 x Base Level ÷ 10}%
146.png Auto Berserk Status Increase,
Toggle
  • Platinum Skill
  • Target: Self
Empowered by rage, you enter a condition that is equal to Level 10 6.png Provoke status when your HP is reduced to less than 25%.


  • This effect has no duration, but can be dispelled and will end automatically if HP goes above 25%.
  • This skill costs 0 SP, but cannot be toggled without at least 1 SP.