Monk
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Job Base: | Acolyte | ||||
Clase: | 2-2 | ||||
Ciudad: | St.Capitolina Abby | ||||
Cantidad Skills: | 15 | ||||
Skill Points: | 82 | ||||
Quest Skills: | 2 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+8 | +7 | +6 | +2 | +4 | +3 |
Resumen
Los Monks son una clase versátil que puede infligir daño de varias maneras únicas para ellos. Son más conocidos por la poderosa habilidad Asura Strike, que tiene usos en escenarios MVP, PVP y WoE. La mayoría de las configuraciones infligen daño y se enfocan en maximizar el daño a través de habilidades como
Finger Offensive y
Triple Attack.
Guía para el cambio de clase
Habilidades
Ver Acolyte Skills para las skills de primera clase.
Skill | Tipo | Propiedades | Descripción |
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Passive |
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Increase Mastery ATK when wielding knuckles or no weapon.
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Support |
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Allows you to summon Spirit Spheres, each Sphere summoned gives +3 ATK.
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Support |
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Absorb all the Spirit Spheres from a target, regaining 7 SP for each sphere absorbed.
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Passive |
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Increases your ability to dodge attacks.
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Damage |
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Deal damage to a single target with increasing damage depending on how high the targets DEF is.
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Passive |
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Attacks 3 times with increased damage. Higher skill level DECREASES chance of occurrence. This skill differs from the Thief's Double Attack in many key regards.
First of course the delay, as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Triple Attack (and Chain Combo) actually counts for damage as a single strike. This means that damage bonuses from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits. Therefore even with LV10 Triple Attack these "individual hits" will usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected. Also, a Thief does not say "Double Attack!!" to every extra hit, while the Monk does. The Silence status does not stop this skill from activating, and it can be used against the Emperium (though other combos cannot). The delay time is affected by ASPD of the user.
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Damage |
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Throw your current Spirit Spheres at a target, each dealing their own damage.
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Support |
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Allows you to "catch" and enemy during their attack animation. This will stop you and the target from doing anything for 10 seconds. If you or the target is killed in this time, the other will be freed.
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Support |
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Consume 5 Spirit Spheres to activate the Fury status.
Fury status increases your Critical Rate and suspend you natural SP recovery.
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Passive |
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Increase your HP and SP recovery while sitting.
This restores HP/SP every 10 seconds, or every 20 seconds if your weight is above 70%.
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Damage |
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Consumes all of your remaining SP and Spirit Spheres to strike a target with a DEF piercing attack.
After casting this skill, Fury status is removed and SP will not be naturally recovered for 10 seconds.
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Damage |
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Hit the current target with 4 melee attacks the deal increased damage.
If you are equipped with a Knuckle weapon, you will hit the target for 6 melee attacks instead.
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Damage |
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Deal a combo strike to a target dealing a large amount of damage.
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Support |
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Use the strength of your mind to reduce all incoming damage by 90%.
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Support |
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Instantly move up to 18 cells away.
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Support |
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Transfer your current spirit spheres to a chosen party member. |
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Damage |
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Strike a target with a focused attack for 300% ATK. There is a 70% chance to stun enemies within the targets area for 2 seconds.
All enemies within the area will be knocked back 5 cells, except for the target. |
Job Bonus
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
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STR | 1 | 2 | 12 | 13 | 26 | 27 | 49 | 50 |
AGI | 5 | 10 | 18 | 23 | 35 | 44 | ||
VIT | 7 | 20 | 25 | 33 | 41 | 46 | ||
INT | 16 | 38 | ||||||
DEX | 4 | 22 | 30 | 43 | ||||
LUK | 15 | 32 | 40 |