Assassin

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Assassin
Assassin.gif
Job Base: Thief
Clase: 2-1
Ciudad: Sograt Desert 16
Cantidad Skills: 10
Skill Points: 85
Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +10 +2 +4 +8 +0


Resumen

Los Assassin (y su renacido Assassin Cross) son la única clase capaz de equipar un arma en cada mano y son usuarios exclusivos de las armas Katar. Los Assassin tienen una variedad de habilidades para infligir daño y envenenamiento, además, son la única clase que puede caminar un poco más rápido que cualquier otra en el juego, siempre y cuando tengan la habilidad adecuada (50.png Steal 49.png Improve Dodge). Los Assassin que empuñan Katar también reciben el doble de la cantidad normal de tasa de golpe crítico. Por lo tanto, cualquier cantidad de tasa crítica que tengan los Assassin, siempre se duplicará.

Guía para cambio de clase

JQ ico.png Resumen de la Quest
Requisitos
Base Level: No
Job Level: 40
Clase: Thief
Recompensas
Item(s): Daga -O- Katar
Quest Recompensa(s): Cambiar a Assassin







1. Viaje al gremio de asesinos, que se encuentra en (moc_fild16 205 296), dos mapas al sur y dos mapas al este de Morroc. La entrada al gremio se encuentra cerca del centro en la parte superior de la isla.

Assassin JC AssassinGuildEntrance.png

2. Habla con Guildsman (in_moc_16 19 33), que permite que los aspirantes a Assassin entren a otra habitación siempre que sean Thief con nivel de Job 40 o superior.

Assassin JC Guildsman.png

3. Camina cerca de Guildsman en (in_moc_16 25 90). Después de registrarte, te otorgará acceso a la siguiente sala.

Assassin JC GuildsmanWalk.png

4. Una vez dentro de la habitación, camina hacia adelante y se revelará un NPC oculto. Que te hará 10 preguntas sobre los conocimientos de Thief y Assassin, desde habilidades hasta cartas y equipamiento. Nueve de diez preguntas deben responderse correctamente para continuar.

  • Nota: Si su nivel de Job es 50, solo tiene que responder una serie de preguntas.

Set 1

  1. Choose the correct amount of the maximum dodge rate increase from the 'Increase Dodge' skill when at level 10. 30
  2. Choose a monster which detects hiding/cloaking Thieves and Assassins. Andre
  3. Choose a group of weapons that cannot be used by an Assassin at once. Katar + Maingauche
  4. Choose the town where Thieves can change their jobs. Morocc
  5. Choose a card that does not affect the AGI stat. Whisper Card
  6. Choose the correct specialty of the Assassin class. Cualquier respuesta es correcta
  7. Choose the maximum AGI bonus an Assassin can get at job level 50. 10
  8. Choose the item that an Assassin cannot equip. Helm
  9. Choose the job change item for Thief. Orange Gooey Mushroom o Orange Net Mushroom
  10. Choose a card that would typically benefit an Assassin the least. Elder Willow card

Set 2

  1. Choose the skill that is not required to learn Grimtooth. Level 2 Right hand Mastery
  2. What property does Enchant Poison possess? Poison
  3. How does Level 4 'Right hand Mastery' work? Recover 90% of damage decrement
  4. What is the item required for using Venom Dust? Red Gemstone
  5. Which skill can you learn when you reach Level 5 Enchant Poison? Venom Dust
  6. Among the following skills, which allows you to become invisible while moving? Cloaking
  7. From the following, choose the thing unrelated to using Venom Splasher. Red Gemstone
  8. Which monster is weak to a weapon with Vadon card (20% damage on Fire monster). Elder Willow
  9. How much SP does Double Attack use? It's a passive skill and doesn't use SP.
  10. What is the best elemental Main Gauche to use when hunting in Izlude dungeon? Wind Main Gauche

Set 3

  1. Which monster drops a slotted Katar? Desert Wolf
  2. Which monster a slotted Jur? Martin
  3. Which class is allowed to craft elemental weapons? Blacksmith
  4. Choose a weapon which is not Katar class. Gladius
  5. What property do Izlude dungeon monsters possess? Water
  6. Which monster cannot be a Cute Pet? Roda Frog
  7. Choose a monster that Fire property daggers work the best on. Hammer Goblin
  8. Choose the non-elemental Katar. Infiltrator
  9. Which is the uncommon monster? Ghostring
  10. Choose the monster that is not Undead. Spore

5. Después de la prueba, ingresa al pub para la próxima. Espera tu turno si alguien más ya está en el área de prueba. Al ingresar, serás enviado a una habitación llena de Poring, Drops, Lunatic y Poporing. Debes matar 6 monster con el nombre exacto dado por el locutor en tres minutos.

Assassin JC TestGuide.png

El nombre generalmente será "Job Change Test". Los monstruos objetivo también consisten siempre en 3 Poring, 1 Drops, 1 Lunatic y 1 Poporing. Matar monster que no sean los objetivos o caer en trampas da como resultado fallar y ser teletransportado de regreso al NPC de entrada. Matar a todos los monstruos objetivo matará automáticamente a todos los demás monster en la habitación y abrirá un portal para la próxima prueba.

6. En la siguiente prueba, debes correr hacia el otro lado de una habitación llena de Mummy e Hydra. No es necesario detenerse para atacar a los monster. Es muy recomendable llegar a los lados de la habitación e ir lo más rápido posible para evitar ser acosado. Esta parte de la prueba se puede hacer más fácil mediante un buen uso de 51.png Hiding, y es trivial si el jugador tiene una garment con la carta Frilldora.

Assassin JC Barcardi.png

Una vez que llegues al NPC al final de la habitación, todos los monstruos morirán y podrás pasar a la siguiente habitación. Morir da como resultado fallar la prueba y serás teletransportado a la entrada del gremio y deberás volver a tomar la prueba. Si mueres, no es necesario que uses elementos de curación, ya que el NPC de entrada te curará hasta recuperar la salud.

6. Luego serás enviado a una serie de habitaciones que se ven exactamente iguales. No hay significado para ellos más que caminar a través de los portales hasta llegar a una gran sala con paredes invisibles. Debes atravesar el laberinto invisible e ir al lado del GuildMaster en la esquina inferior izquierda de la habitación.

Assassin JC GuildMaster.png

Puede haber caminos bloqueados, pero eventualmente puedes llegar al NPC a través de prueba y error.

8. Habla con el NPC y él hablará y te hará algunas preguntas sobre el orgullo y el honor de ser un Assassin. Los Thief exitosos serán recompensados con una daga o un arma de clase Katar (dependiendo del nivel de trabajo) o un arma de elección (trabajo 50), así como un Necklace of Oblivion (Advertencia: no vendas este último elemento).

9. Serás enviado de vuelta a la entrada del Gremio de Assassin. Presenta el Necklace of Oblivion al PNJ de entrada para que lo transforme en un Assassin.

Recompensas Dependiendo del nivel de Job del personaje, se recompensará con una de las siguientes armas.

Job 40~49

Job 50

Habilidades

Skill

Ver Thief Skills para las skills de primera clase.

Skill Tipo Propiedades Descripción
132.png Right-hand Mastery Passive
  • Max Level: 5
Helps remove the damage reduction for dual wielding.


  • Right hand damage is reduced to 50% when dual wielding.


  • [Lv 1] : Deal 60% of your right hand damage.
  • [Lv 2] : Deal 70% of your right hand damage.
  • [Lv 3] : Deal 80% of your right hand damage.
  • [Lv 4] : Deal 90% of your right hand damage.
  • [Lv 5] : Deal 100% of your right hand damage.
133.png Left-hand Mastery Passive
  • Max Level: 5
Helps remove the damage reduction for dual wielding.


  • Left hand damage is reduced to 30% when dual wielding.


  • [Lv 1] : Deal 40% of your left hand damage.
  • [Lv 2] : Deal 50% of your left hand damage.
  • [Lv 3] : Deal 60% of your left hand damage.
  • [Lv 4] : Deal 70% of your left hand damage.
  • [Lv 5] : Deal 80% of your left hand damage.
134.png Katar Mastery Passive
  • Max Level: 10
Increase your damage with Katar class weapons.


  • [Lv 1] : +3 ATK
  • [Lv 2] : +6 ATK
  • [Lv 3] : +9 ATK
  • [Lv 4] : +12 ATK
  • [Lv 5] : +15 ATK
  • [Lv 6] : +18 ATK
  • [Lv 7] : +21 ATK
  • [Lv 8] : +24 ATK
  • [Lv 9] : +27 ATK
  • [Lv10] : +30 ATK
135.png Cloaking Support
  • Max Level: 10
  • Target: Self
  • SP Cost: 15
Turn yourself invisible with reduced movement speed, but near walls you have a boosted movement speed instead.


  • [Lv 1] : 0% Normal movement speed, 100% Movement speed near walls, consumes 2 SP every second.
  • [Lv 2] : 0% Normal movement speed, 103% Movement speed near walls, consumes 1 SP every second.
  • [Lv 3] : 79% Normal movement speed, 106% Movement speed near walls, consumes 1 SP every 2 seconds.
  • [Lv 4] : 82% Normal movement speed, 109% Movement speed near walls, consumes 1 SP every 3 seconds.
  • [Lv 5] : 85% Normal movement speed, 112% Movement speed near walls, consumes 1 SP every 4 seconds.
  • [Lv 6] : 88% Normal movement speed, 115% Movement speed near walls, consumes 1 SP every 5 seconds.
  • [Lv 7] : 91% Normal movement speed, 118% Movement speed near walls, consumes 1 SP every 6 seconds.
  • [Lv 8] : 94% Normal movement speed, 121% Movement speed near walls, consumes 1 SP every 7 seconds.
  • [Lv 9] : 97% Normal movement speed, 124% Movement speed near walls, consumes 1 SP every 8 seconds.
  • [Lv10] : 100% Normal movement speed, 125% Movement speed near walls, consumes 1 SP every 9 seconds.
138.png Enchant Poison Support
  • Max Level: 10
  • Target: Ally
  • SP Cost: 20
  • Range: 1
Enchants your weapon with the Poison property.
136.png Sonic Blow Damage
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 16:18:20:22:24:26:28:30:32:34
  • Cast Delay: 2s
  • Walk Delay: 2.0s
  • Range: 1
  • Required weapon type(s): Katar
A series of 8 fast hits for a total modified ATK of (400+40*SkillLV)% with a (10+2*SkillLV)% chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with Katars.


  • [Lv 1] : 440% ATK, 12% Chance to Stun.
  • [Lv 2] : 480% ATK, 14% Chance to Stun.
  • [Lv 3] : 520% ATK, 16% Chance to Stun.
  • [Lv 4] : 560% ATK, 18% Chance to Stun.
  • [Lv 5] : 600% ATK, 20% Chance to Stun.
  • [Lv 6] : 640% ATK, 22% Chance to Stun.
  • [Lv 7] : 680% ATK, 24% Chance to Stun.
  • [Lv 8] : 720% ATK, 26% Chance to Stun.
  • [Lv 9] : 760% ATK, 28% Chance to Stun.
  • [Lv10] : 800% ATK, 30% Chance to Stun.
139.png Poison React Damage
  • Max Level: 10
  • Target: Self
  • SP Cost: 25:30:35:40:45:50:55:60:45:45
Attempts to counter 1~6 attacks that damage you (using level 5 Envenom) OR 1 attack from a poison property monster (using boosted damage) while the skill is active. The success rate is 100% for Boosted Counter and 50% for Envenom Counter. Adding levels in this skill gives a damage increase on boosted counter of +(30*SkillLV)% and increase the number of Envenom Counters.


  • [Lv 1] : +30% bonus damage on boosted counter, 1 Counter attack limit, 20 Seconds duration.
  • [Lv 2] : +60% bonus damage on boosted counter, 1 Counter attack limit, 25 Seconds duration.
  • [Lv 3] : +90% bonus damage on boosted counter, 2 Counter attack limit, 30 Seconds duration.
  • [Lv 4] : +120% bonus damage on boosted counter, 2 Counter attack limit, 35 Seconds duration.
  • [Lv 5] : +150% bonus damage on boosted counter, 3 Counter attack limit, 40 Seconds duration.
  • [Lv 6] : +180% bonus damage on boosted counter, 3 Counter attack limit, 45 Seconds duration.
  • [Lv 7] : +210% bonus damage on boosted counter, 4 Counter attack limit, 50 Seconds duration.
  • [Lv 8] : +240% bonus damage on boosted counter, 4 Counter attack limit, 55 Seconds duration.
  • [Lv 9] : +270% bonus damage on boosted counter, 5 Counter attack limit, 60 Seconds duration.
  • [Lv10] : +300% bonus damage on boosted counter, 5 Counter attack limit, 60 Seconds duration.
140.png Venom Dust Support
  • Max Level: 10
  • Target: Ground
  • SP Cost: 20
  • Range: 2
  • Consumes 1 Red Gemstone
Contaminate an area with poison. Any enemy that walks through this area has the chance to be poisoned.


  • [Lv 1] : 5 Second Duration.
  • [Lv 2] : 10 Second Duration.
  • [Lv 3] : 15 Second Duration.
  • [Lv 4] : 20 Second Duration.
  • [Lv 5] : 25 Second Duration.
  • [Lv 6] : 30 Second Duration.
  • [Lv 7] : 35 Second Duration.
  • [Lv 8] : 40 Second Duration.
  • [Lv 9] : 45 Second Duration.
  • [Lv10] : 50 Second Duration.
137.png Grimtooth Damage
  • Max Level: 5
  • Target: Enemy
  • SP Cost: 3
  • Range: 3:4:5:6:7
  • Required weapon type: Katar
While under 51.png Hiding status, create jagged spikes from the ground to pierce nearby enemies. Damage is dealt in a 3x3 area of effect around the enemies hit.


  • This skill does not work with cloaking skills, you must be using specifically 51.png Hiding.


  • [Lv 1] : 120% ATK, 3 Cell range.
  • [Lv 2] : 140% ATK, 4 Cell range.
  • [Lv 3] : 160% ATK, 5 Cell range.
  • [Lv 4] : 180% ATK, 6 Cell range.
  • [Lv 5] : 200% ATK, 7 Cell range.
141.png Venom Splasher Support
  • Max Level: 10
  • Target: Enemy
  • SP Cost: 12:14:16:18:20:22:24:26:28:30
  • Cast Time: 1.0s
  • Cool Down: 7.5s + (0.5 x Skill Level)
  • Range: 1
  • Area of Effect:
    • Lv 1 ~ 10 : 5x5
This skill only works on targets with less then 1/3 or ~34% HP, when a target is hit with this skill, it will explode after a few seconds dealing damage to all nearby enemies.


  • This skill is forced to the Poison property.


  • [Lv 1] : 550% ATK
  • [Lv 2] : 600% ATK
  • [Lv 3] : 650% ATK
  • [Lv 4] : 700% ATK
  • [Lv 5] : 750% ATK
  • [Lv 6] : 800% ATK
  • [Lv 7] : 850% ATK
  • [Lv 8] : 900% ATK
  • [Lv 9] : 950% ATK
  • [Lv10] : 1000% ATK
1003.png Sonic Acceleration Passive
  • Platinum Skill
  • Max Level: 1

Increases the hit rate of 136.png Sonic Blow by 50, it also increases 136.png Sonic Blow damage by 10%.

1004.png Venom Knife Damage
  • Platinum Skill
  • Max Level: 1
  • Target: Enemy
  • SP Cost: 35
  • Range: 9
  • Required ammo type: Venom Knife

Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed.

  • This is considered a long ranged physical attack.
  • The damage is unaffected by percentage modifiers. (ATK%, Ranged Damage%, etc.)

Job Bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 11 25 27 32 45 48
AGI 1 2 3 15 16 17 18 19 20 21
VIT 6 8
INT 4 14 38 42
DEX 9 24 30 31 40 41 46 50
LUK