Skill
|
Type
|
Properties
|
Description
|
Fire Pillar
|
Damage
|
- Max Level: 10
- Target: Ground
- SP Cost: 75
- Cast Time: 3.0s - (0.3 x Skill Level)
- Cast Delay: 1.0s
- Range: 9
|
Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell.
This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time.
Requires a Blue Gemstone at level 6 to 10.
- [Lv 1] : 3 Hits, Duration 30 seconds.
- [Lv 2] : 4 Hits, Duration 30 seconds.
- [Lv 3] : 5 Hits, Duration 30 seconds.
- [Lv 4] : 6 Hits, Duration 30 seconds.
- [Lv 5] : 7 Hits, Duration 30 seconds.
- [Lv 6] : 8 Hits, Duration 30 seconds.
- [Lv 7] : 9 Hits, Duration 30 seconds.
- [Lv 8] : 10 Hits, Duration 30 seconds.
- [Lv 9] : 1 Hits, Duration 30 seconds.
- [Lv10] : 12 Hits, Duration 30 seconds.
|
Sightrasher
|
Damage
|
- Max Level: 10
- Target: Self
- SP Cost: 33 + (2 x Skill Level)
- Cast Time: 0.5s
- Cast Delay: 2.0s
- Required status:
Sight
|
Blast fire balls outward from you in all directions, reaching up to 7 cells away.
Enemies in range are knocked back 2 cells, and take Fire property magic damage.
- This skill requires you to be in
Sight status, and ends Sight status after using this skill.
- [Lv 1] : 120% MATK.
- [Lv 2] : 140% MATK.
- [Lv 3] : 160% MATK.
- [Lv 4] : 180% MATK.
- [Lv 5] : 200% MATK.
- [Lv 6] : 220% MATK.
- [Lv 7] : 240% MATK.
- [Lv 8] : 260% MATK.
- [Lv 9] : 280% MATK.
- [Lv10] : 300% MATK.
|
Jupitel Thunder
|
Damage
|
- Max Level: 10
- Target: Enemy
- SP Cost: 17 + (3 x Skill Level)
- Cast Time: 2.5s ~ 7.0s
- Range: 9
|
Release a ball of lightning at a single target dealing Wind property magic damage and knocking them back.
- [Lv 1] : 100% MATK, 3 Hits, 2 Cell knock back.
- [Lv 2] : 100% MATK, 4 Hits, 3 Cell knock back.
- [Lv 3] : 100% MATK, 5 Hits, 3 Cell knock back.
- [Lv 4] : 100% MATK, 6 Hits, 4 Cell knock back.
- [Lv 5] : 100% MATK, 7 Hits, 4 Cell knock back.
- [Lv 6] : 100% MATK, 8 Hits, 5 Cell knock back.
- [Lv 7] : 100% MATK, 9 Hits, 5 Cell knock back.
- [Lv 8] : 100% MATK, 10 Hits, 6 Cell knock back.
- [Lv 9] : 100% MATK, 11 Hits, 6 Cell knock back.
- [Lv10] : 100% MATK, 12 Hits, 7 Cell knock back.
|
Water Ball
|
Damage
|
- Max Level: 5
- Target: Enemy
- SP Cost:
- (Lv 1~2) : 15
- (Lv 3~4) : 20
- (Lv 5) : 25
- Cast Time: 15 - (0.5 x Skill Level)
- Cast Delay: 5s
- Range: 9
- Requires standing on a water cell
|
Draw water from the ground to summon a Water Ball to throw at a target, using an area around you to strike an enemy many times for Water property magic damage.
The target will be hit 1 time for every Water cell used around you.
- You can use a Sage's
Deluge or a Ninja's Watery Evasion for this attack, but the ground effect on each cell is removed for each strike of Water Ball.
- [Lv 1] : 130% MATK, Uses a 1x1 Area of water.
- [Lv 2] : 160% MATK, Uses a 3x3 Area of water.
- [Lv 3] : 190% MATK, Uses a 3x3 Area of water.
- [Lv 4] : 220% MATK, Uses a 5x5 Area of water.
- [Lv 5] : 250% MATK, Uses a 5x5 Area of water.
|
Ice Wall
|
Support
|
- Max Level: 10
- Target: Ground
- SP Cost: 20
- Range: 9
|
Create a wall of ice (1x5 area, centered on the targeted cell) which prevents anyone from walking through the area.
- Ice Walls have 400 ~ 2200 HP, 0 DEF, 0 MDEF, and their HP decreases by 50 every second.
- Ice Walls can be attacked by yourself, allies and enemies.
- [Lv 1] : 400 HP.
- [Lv 2] : 600 HP.
- [Lv 3] : 800 HP.
- [Lv 4] : 1000 HP.
- [Lv 5] : 1200 HP.
- [Lv 6] : 1400 HP.
- [Lv 7] : 1600 HP.
- [Lv 8] : 1800 HP.
- [Lv 9] : 2000 HP.
- [Lv10] : 2200 HP.
|
Earth Spike
|
Damage
|
- Max Level: 5
- Target: Enemy
- SP Cost: 10 + (2 x Skill Level)
- Cast Time: 1s ~ 5s
- Cast Delay: 0.7s
- Range: 9
|
Raise spikes from the ground to deal multiple hits of Earth property magic damage to a single target.
- [Lv 1] : 100% MATK, 1 Spike.
- [Lv 2] : 100% MATK, 2 Spike.
- [Lv 3] : 100% MATK, 3 Spike.
- [Lv 4] : 100% MATK, 4 Spike.
- [Lv 5] : 100% MATK, 5 Spike.
|
Sense
|
Support
|
- Max Level: 1
- Target: Enemy
- SP Cost: 10
- Range: 9
|
Reveal information about a monster.
Retrieve their level, current HP, size, race, attribute, DEF, MDEF and property damage table.
- The information window will be shown to all party members.
|
Meteor Storm
|
Damage
|
- Max Level: 10
- Target: Ground
- SP Cost:
- (Lv 1) : 20
- (Lv 2) : 24
- (Lv 3) : 30
- (Lv 4) : 34
- (Lv 5) : 40
- (Lv 6) : 44
- (Lv 7) : 50
- (Lv 8) : 54
- (Lv 9) : 60
- (Lv 10) : 64
- Cast Time: 15s
- Cast Delay: 2s ~ 7s
- Range: 9
|
Drop down meteors in a 13x13 area of effect, dealing Fire property magic damage to all enemies that get hit.
Enemies hit have a chance to be stunned.
- Meteors that drop down will hit all enemies within a 7x7 Area around the cell it lands.
- [Lv 1] : 2 Meteors, Each meteor deals damage 1 time, 3% Chance to Stun.
- [Lv 2] : 3 Meteors, Each meteor deals damage 1 time, 6% Chance to Stun.
- [Lv 3] : 3 Meteors, Each meteor deals damage 2 times, 9% Chance to Stun.
- [Lv 4] : 4 Meteors, Each meteor deals damage 2 times, 12% Chance to Stun.
- [Lv 5] : 4 Meteors, Each meteor deals damage 3 times, 15% Chance to Stun.
- [Lv 6] : 5 Meteors, Each meteor deals damage 3 times, 18% Chance to Stun.
- [Lv 7] : 5 Meteors, Each meteor deals damage 4 times, 21% Chance to Stun.
- [Lv 8] : 6 Meteors, Each meteor deals damage 4 times, 24% Chance to Stun.
- [Lv 9] : 6 Meteors, Each meteor deals damage 5 times, 27% Chance to Stun.
- [Lv10] : 7 Meteors, Each meteor deals damage 5 times, 30% Chance to Stun.
|
Lord of Vermilion
|
Damage
|
- Max Level: 10
- Target: Ground
- SP Cost: 56 + (4 x Skill Level)
- Cast Time: 15s ~ 10.5s
- Cast Delay: 5s
- Range: 9
|
Call forth an explosive thunder bolt to destroy a 13x13 area of effect.
Deals a volley of 20 hits to all enemies in the area, dealing Wind property magic damage.
Also has a chance to inflict the Blind status for 20 seconds to enemies hit.
- [Lv 1] : 4% BlindChance, 10% MATK/Bolt
- [Lv 2] : 8% BlindChance, 12% MATK/Bolt
- [Lv 3] : 12% BlindChance, 14% MATK/Bolt
- [Lv 4] : 16% BlindChance, 16% MATK/Bolt
- [Lv 5] : 20% BlindChance, 18% MATK/Bolt
- [Lv 6] : 24% BlindChance, 20% MATK/Bolt
- [Lv 7] : 28% BlindChance, 22% MATK/Bolt
- [Lv 8] : 32% BlindChance, 24% MATK/Bolt
- [Lv 9] : 36% BlindChance, 26% MATK/Bolt
- [Lv10] : 40% BlindChance, 28% MATK/Bolt
|
Frost Nova
|
Damage
|
- Max Level: 10
- Target: Self
- SP Cost: 47 - (2 x Skill Level)
- Cast Time: 6s ~ 4s
- Cast Delay: 1s
|
Create an ice explosion around you in a 5x5 area of effect, dealing Water property magic damage to all enemies in range.
Additionally, inflict the Frozen status to enemies hit at a chance.
- Frozen enemies can not be hit by this skill.
- [Lv 1] : 73% MATK, Inflict 1.5 seconds of Frozen status, at a 38% Chance.
- [Lv 2] : 80% MATK, Inflict 3.0 seconds of Frozen status, at a 43% Chance.
- [Lv 3] : 87% MATK, Inflict 4.5 seconds of Frozen status, at a 48% Chance.
- [Lv 4] : 94% MATK, Inflict 6.0 seconds of Frozen status, at a 53% Chance.
- [Lv 5] : 101% MATK, Inflict 7.5 seconds of Frozen status, at a 58% Chance.
- [Lv 6] : 108% MATK, Inflict 9.0 seconds of Frozen status, at a 63% Chance.
- [Lv 7] : 115% MATK, Inflict 10.5 seconds of Frozen status, at a 68% Chance.
- [Lv 8] : 122% MATK, Inflict 12.0 seconds of Frozen status, at a 73% Chance.
- [Lv 9] : 129% MATK, Inflict 13.5 seconds of Frozen status, at a 78% Chance.
- [Lv10] : 136% MATK, Inflict 15.0 seconds of Frozen status, at a 83% Chance.
|
Storm Gust
|
Damage
|
- Max Level: 10
- Target: Ground
- SP Cost: 78
- Cast Time: 6s ~ 15s
- Cast Delay: 5s
- Range: 9
|
Summon a blizzard upon a targeted area 11x11, striking enemies within range a total of 10 times, pushing them in random directions. Enemies that are hit 3 times by Storm Gust may freeze(150% chance to freeze), although this skill cannot freeze Boss and Undead monsters. The casting of Storm Gust is followed by a 5 second Skill Delay after it has been cast..
- Frozen enemies can not be hit by this skill.
- [Lv 1] : 140% MATK.
- [Lv 2] : 180% MATK.
- [Lv 3] : 220% MATK.
- [Lv 4] : 260% MATK.
- [Lv 5] : 300% MATK.
- [Lv 6] : 340% MATK.
- [Lv 7] : 380% MATK.
- [Lv 8] : 420% MATK.
- [Lv 9] : 460% MATK.
- [Lv10] : 500% MATK.
|
Heaven's Drive
|
Damage
|
- Max Level: 5
- Target: Ground
- SP Cost: 24 + (2 x Skill Level)
- Cast Time: Skill Level
- Cast Delay: 0.7s
- Range: 9
|
Cause jagged spikes to rise up from the ground in a 5x5 area, hitting any enemies inside the area for multiple hits of Earth property magical damage.
- If this skill hits a hidden target it will reveal them.
- [Lv 1] : Hits targets 1 time.
- [Lv 2] : Hits targets 2 time.
- [Lv 3] : Hits targets 3 time.
- [Lv 4] : Hits targets 4 time.
- [Lv 5] : Hits targets 5 time.
|
Quagmire
|
Support
|
- Max Level: 5
- Target: Ground
- SP Cost: 5 x Skill Level
- Cast Delay: 1.0s
- Range: 9
|
Create a 5x5 mud bog that cuts the Movement Speed, AGI, and DEX of enemies that enter it by half.
Also removes the effects of Increase Agility, Two-Handed Quicken, and Adrenaline Rush type skills.
- You can have up to 3 Quagmires active at a time.
- AGI and DEX will only drop by a maximum of 50 each.
- In PvP enviroments, allies and the caster can be affected as well, and players will only receive a 25% penalty to Movement Speed, AGI, and DEX instead.
- [Lv 1] : Duration 5 seconds.
- [Lv 2] : Duration 10 seconds.
- [Lv 3] : Duration 15 seconds.
- [Lv 4] : Duration 20 seconds.
- [Lv 5] : Duration 25 seconds.
|
Sight Blaster
|
Damage
|
- Platinum Skill
- Max Level: 1
- Target: Self
- SP Cost: 80
- Cast Time: 2s
|
Call forth a protective fire ball that lasts for up to 15 minutes.
If an enemy walks within a 3x3 area of the caster, it deals 100% Fire property magic damage, and knocks them back 3 cells.
- The knockback effect is disabled in BG/WoE.
|