List of Skills
This is a list of all known skills in the game.
Novice
Skill | Skill Form | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Enables the use of Basic Interface Skills.
|
![]() |
Recovery |
|
Use 3 SP to restore 5 HP. |
![]() |
Special, Toggle |
|
Feign death to avoid the menace of nearby enemies. The Play Dead status is cancelled by casting this skill again or by certain attacks from an enemy. |
Swordsman Branch
Swordsman
Skill | Skill Form | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increase damage inflicted with One-Handed Sword and Dagger weapons.
|
![]() |
Passive |
|
Enhance your natural HP Recovery by restoring additional HP every 10 seconds. Also increase HP received from consumables by 10% per skill level.
|
![]() |
Melee Physical Attack |
|
Hit an enemy with a crushing force. If the ![]()
|
![]() |
Status Increase, Status Decrease |
|
Attempt to enrage an enemy to decrease their defense while also increasing their attack power for 30 seconds.
|
![]() |
Passive |
|
Increase damage inflicted with Two-Handed Sword weapons.
|
![]() |
Melee Physical Attack |
|
Consume a small amount of HP to inflict damage and knock all enemies around you backwards 2 cells.
|
![]() |
Status Increase |
|
Remove your flinching animation, enabling you to attack and move while receiving damage.
|
![]() |
Passive |
|
Enable your natural HP recovery while moving.
|
![]() |
Passive |
|
Enhance the Bash skill causing the Stun status on the target when you use level 6 Bash or higher.
|
![]() |
Status Increase, Toggle |
|
Empowered by rage, you enter a condition that is equal to Level 10 ![]()
|
Knight
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increase damage inflicted with Spear weapons. When riding a Pecopeco mount, you will have more ATK than normal.
|
![]() |
Status Increase |
|
Temporarily increase your Attack Speed while using a Two-Handed Sword weapon.
|
![]() |
Reflection |
|
Enter a defensive stance for a short time, and after receiving a melee attack from an enemy, negate the damage and retaliate back with a mighty critical attack.
|
![]() |
Mount |
|
Allows riding of a Pecopeco mount. While mounted on a Pecopeco you will have +1000 weight limit.
|
![]() |
Melee Physical Attack |
|
Attack an enemy using a thrusting stab, larger enemies will take additional hits. Increased Hit rate while using Pierce.
|
![]() |
Melee Physical Attack |
|
Does two successive hits to an enemy and its surroundings, while knocking them back 5 cells.
|
![]() |
Passive |
|
Reduces the Attack Speed penalty while mounted on a Pecopeco.
|
![]() |
Melee Physical Attack |
|
Forcefully stab an enemy with your spear that ignores DEF and knocks them back up to 6 cells.
|
![]() |
Ranged Physical Attack |
|
Throw your spear at an enemy from a distance to inflict ranged damage to them.
|
![]() |
Ranged Physical Attack |
|
A powerful lancing strike that can only be done while riding a Pecopeco.
|
![]() |
Ranged Physical Attack |
|
Charge towards a distant enemy, dealing 700% ATK and knock them back 2 cells.
|
![]() |
Status Increase |
|
Temporarily increase your Attack Speed by 10% while using a One-Handed Sword for 600 seconds.
|
Lord Knight
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Status Increase |
|
Enchant your currently equipped weapon with an aura that will inflict additional damage that ignores accuracy check and the enemies Defense.
|
![]() |
Protective |
|
Block damage from melee physical attacks with your Two-Handed Sword.
|
![]() |
Status Increase |
|
Increase your Hit, and ATK, while reducing your DEF for a short time.
|
![]() |
Recovery |
|
Triple your natural HP regeneration while sitting.
|
![]() |
Status Increase |
|
Use the power of rage to increase your Max HP, Movement Speed and Attack Power. However, there are various side effects as well. Berserk lasts for 5 minutes (600 seconds).
|
![]() |
Ranged Physical Attack |
|
Strike an enemy with spiraling strikes that immobilize it for a second.
|
![]() |
Melee Physical Attack |
|
Brutally strike an enemy with a 50% the chance of causing the Bleeding status, which will make the target continuously receive extra damage for up to 120 seconds.
|
![]() |
Melee Physical Attack |
|
Strike an enemies vital points to cause various abnormal statuses at random, that last for 30 seconds.
|
Crusader
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increase your maximum HP and resistance to the Holy property.
|
![]() |
Support |
|
Ready your shield to block incoming physical attacks.
|
![]() |
Passive |
|
Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
|
![]() |
Passive Mobility |
|
Enable riding of the Pecopeco.
This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000. Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%. The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired. |
![]() |
Passive |
|
Increases physical attack against Demon and Undead race enemies.
|
![]() |
Passive |
|
Increase defense against Demon and Undead race enemies.
|
![]() |
Recovery |
|
Restores HP to a single target.
|
![]() |
Recovery |
|
Removes Silence, Blind, and Chaos from a target. |
![]() |
Damage |
|
Attack an enemy with your shield dealing Melee Physical damage. Also has a chance to inflict the Stun status onto them and knock them back.
|
![]() |
Damage |
|
Throw your shield at an enemy dealing ranged physical damage.
|
![]() |
Support |
|
Reflects a portion of melee physical damage dealt to you for 300 seconds or until the shield is unequipped.
|
![]() |
Damage |
|
Slash an enemy with a cross shape dealing melee physical damage with a chance to inflict the Blind status to the target.
When wielding a two-handed weapon the damage is increased.
|
![]() |
Damage |
|
Do 3 holy element, cross shaped, splash attacks with the area of effect centered on yourself.
Enemies of Undead property and Demon family type will be blinded (but not players). Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where: - ATK is the damage that you would cause to the monster using a normal (neutral property) attack (Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT) - MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative, like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work) During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where: - ATK is the damage that you would cause to YOURSELF using a normal attack (Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!) - MATK is the damage that you would cause to YOURSELF using a neutral property spell Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill (that reduces holy damage by half) so players actually get 1/4 damage. You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications.
|
![]() |
Support |
|
Protect party members by taking the full damage that they are receiving. They must be in range to benefit from this, once they leave the skill is canceled and needs to be recasted.
Damage taken is based on the DEF of the person who gets hit, not the Crusader that takes the hit. If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE), Providence or Reflect Shield, the party member(s) will share these benefits, too. This skill cannot be used on other Crusaders. The level difference between the caster and the target must be equal or less than 10 (within normal EXP share range). The number of possible protected party members is 1*SkillLV. Should the HP of Crusader drop below 25%, Devotion will be canceled.
|
![]() |
Support |
|
Increases a targets resistance to Demon race monsters and Holy element attacks.
|
![]() |
Support |
|
Shield yourself within an aura that reduces ranged physical damage taken at the cost of reducing your ASPD.
This skill also reduces your movement speed while active.
|
![]() |
Support |
|
Increases ASPD with spear type weapons, as well as your Critical Rate and Flee.
|
![]() |
Support |
|
Adds a (5*Auto Guard LV)% chance to stun targets when ![]() Duration lasts for 300 sec. |
![]() |
Passive |
|
Reduces the Attack Speed penalty while mounted on a Pecopeco.
|
Paladin
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Damage |
|
Ranged attack that calls upon a cross from the sky to crush your enemies. Does a fixed amount of 500+300*SkillLV damage and makes the target lose (15+5*SkillLV)% SP.
This skill is an attack by the holy God himself and therefore ignores all enemy defense and Flee, and can not be interrupted or canceled by Magic Rod, Reflect Shield, Pneuma, Safety Wall, etc. Damage is not reduced by Woe Reduction, Energy Coat, equipment or cards; but is not affected by Lex Aeterna. The only way to avoid it is by Cloaking before getting targeted.
|
![]() |
Support |
|
Sacrifice 9% of your Max HP for each time you are attacked, to reflect damage back to the target attacking you.
The damage dealt to the enemy depends on the amount inflicted on to you.
|
![]() |
Support |
|
Apply random buffs to allies and debuffs to enemies within a cross shaped AoE around you. Continuously drains HP and SP, and has a 55 ~ 100% chance to apply effects throughout the duration depending on the skill level.
|
![]() |
Damage |
|
Strike an enemy with your shield 5 times in a row, dealing ranged physical damage.
You also get +20 Hit while using this skill.
|
Acolyte Branch
Acolyte
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
For a short time increase you and your party members Soft DEF, and Max HP.
|
![]() |
Support |
|
The caster must be standing on a walkable body of water (e.g. ponds, lake shore, beach, ![]() ![]()
|
![]() |
Support |
|
Bless a single target increasing their STR, DEX, INT, and Hit.
This skill will remove Curse and Stone Curse statuses from the target.
|
![]() |
Recovery |
|
Removes Silence, Blind, and Chaos from a target. |
![]() |
Support |
|
Decrease a single targets AGI and movement speed.
|
![]() |
Passive |
|
Increases physical attack against Demon and Undead race enemies.
|
![]() |
Passive |
|
Increase defense against Demon and Undead race enemies.
|
![]() |
Recovery |
|
Restores HP to a single target.
|
![]() |
Damage |
|
Deal 125% MATK Holy element magic damage on a single target,
|
![]() |
Support |
|
Increase a single targets AGI, ASPD, and Movement Speed.
|
![]() |
Support |
|
Create a 3x3 area on the ground that temporarily nullifies ranged physical damage.
|
![]() |
Support |
|
Temporarily reveals hidden enemies within a 5x5 area centered on the caster.
Deals 100% MATK damage to hidden enemies revealed and cancels their hiding status. |
![]() |
Support |
|
Decrease the Hard DEF of all Undead element and Demon race monsters on the screen by chance.
|
![]() |
Mobility |
|
Allows you to teleport randomly, or to your save point.
|
![]() |
Mobility |
|
Create a portal on the ground that transports any player that steps into it to another map.
|
Priest
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Endow a target's weapon with the Holy element.
This effect disappears if the weapon is unequipped or changed.
|
![]() |
Support |
|
This ground targeting skill applies Holy element endow on the armor of players within a 3x3 area.
|
![]() |
Support |
|
Increase your parties LUK for a short time.
|
![]() |
Support |
|
Increase a single targets ATK and MATK.
|
![]() |
Passive |
|
Naturally restore SP every 10 seconds. Also increase the amount of SP healed from consumables.
|
![]() |
Support |
|
Apply a barrier to a target that blocks melee and ranged physical attacks.
|
![]() |
Support |
|
A single target will receive double damage from the next incoming attack.
|
![]() |
Recovery |
|
Inflicts the Silence status on a single target.
|
![]() |
Passive |
|
Adds Mastery ATK and Critical Rate when wielding a Mace type weapon.
|
![]() |
Recovery |
|
Doubles your parties natural SP regeneration rate for a short time.
|
![]() |
Damage |
|
Create a cross shaped 7x7 area on the ground that inflicts Holy property magic damage to all enemies inside every 3 seconds.
|
![]() |
Recovery |
|
Resurrects all party members around the caster and restores 50% of their Max HP.
|
![]() |
Recovery |
|
Resurrects a dead player, restoring a portion of their Max HP.
|
![]() |
Support |
|
Create a barrier on the ground that blocks all melee physical attacks.
The barrier will break after so many hits or if it recieves a hit the exceed its durability.
Durability is based on the following formula; |
![]() |
Recovery |
|
Create a cross shaped 5x5 area on the ground the restores HP to everyone inside each second.
Deals Holy element magic damage to any Undead element and Demon race targets the area, it will also knock them back 2 cells.
|
![]() |
Recovery |
|
If used on a target under the Poison status effect, temporarily stops the HP drain effect.
|
![]() |
Recovery |
|
Removes Frozen, Stone Curse, Stun, ![]() ![]() ![]()
|
![]() |
Support |
|
Decrease your parties Variable Cast Time for a short time.
Only affects status variable cast time and doesn't stack with anything.
|
![]() |
Damage |
|
Deals Holy element magic damage to a single target.
If used on an Undead element monster, has a chance to instantly kill it. (Does not work on Boss monsters).
|
High Priest
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
The blessing of Virgin Mary. The persons who receive this will benefit from damage reduction for a limited amount of time.
|
![]() |
Support |
|
This skill creates an absolutely perfect defense zone of 5x5 cells around the caster that blocks any type of attack out of~ or into this area.
Anyone can come in, but people who are inside cannot attack. The skill is canceled if the Priest moves or uses another skill. Does not work against Boss monsters and can't be used during the War of Emperium.
This skill Requires 1
|
![]() |
Passive |
|
Permanently increase your Max SP, natural SP regeneration, and the Healing amount for some skills.
|
![]() |
Passive |
|
Permanently reduces the SP cost of your skills.
|
Monk
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increase Mastery ATK when wielding knuckles or no weapon.
|
![]() |
Support |
|
Allows you to summon Spirit Spheres, each Sphere summoned gives +3 ATK.
|
![]() |
Support |
|
Absorb all the Spirit Spheres from a target, regaining 7 SP for each sphere absorbed.
|
![]() |
Passive |
|
Increases your ability to dodge attacks.
|
![]() |
Damage |
|
Deal damage to a single target with increasing damage depending on how high the targets DEF is.
|
![]() |
Passive |
|
Enables a 30% chance to do a triple attack while auto attacking a target.
Triple attacks will do more damage than regular attacks.
|
![]() |
Damage |
|
Throw your current Spirit Spheres at a target, each dealing their own damage.
|
![]() |
Support |
|
Allows you to "catch" and enemy during their attack animation. This will stop you and the target from doing anything for 10 seconds. If you or the target is killed in this time, the other will be freed.
|
![]() |
Support |
|
Consume 5 Spirit Spheres to activate the Fury status.
Fury status increases your Critical Rate and reduces you natural SP recovery.
|
![]() |
Passive |
|
Increase your HP and SP recovery while sitting.
This restores HP/SP every 10 seconds, or every 20 seconds if your weight is above 70%.
|
![]() |
Damage |
|
Consumes all of your remaining SP and Spirit Spheres to strike a target with a DEF piercing attack.
After casting this skill, Fury status is removed and SP will not be naturally recovered for 10 seconds.
|
![]() |
Damage |
|
Hit the current target with 4 melee attacks the deal increased damage.
If you are equipped with a Knuckle weapon, you will hit the target for 6 melee attacks instead.
|
![]() |
Damage |
|
Deal a combo strike to a target dealing a large amount of damage.
|
![]() |
Support |
|
Use the strength of your mind to reduce all incoming damage by 90%.
|
![]() |
Support |
|
Instantly move up to 18 cells away.
|
![]() |
Support |
|
Transfer your current spirit spheres to a chosen party member. |
![]() |
Damage |
|
Strike a target with a focused attack for 800% ATK. There is a 70% chance to stun enemies within the targets area for 2 seconds.
All enemies within the area will be knocked back 5 cells, except for the target. |
Champion
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Damage |
|
Slam an enemy with your palm, after 1 second the target will be knocked back 3 cells.
|
![]() |
Damage |
|
Strike a target for damage and a chance to leave them immobilized for a short time afterwards.
|
![]() |
Support |
|
Summons the maximum amount of spirit spheres possible. |
![]() |
Damage |
|
Carry out a combo attack on an enemy dealing multiple hits.
|
Mage Branch
Mage
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Reveals all hidden enemies in a 7x7 area around the caster for 10 seconds. |
![]() |
Damage |
|
Deal Ghost property magic damage to a target and all other enemies in a 3x3 area around them.
|
![]() |
Damage |
|
Strike a single target with bolts of ice from the sky.
|
![]() |
Support |
|
Attempt to apply the Stone Curse status affect to a target at chance.
Successfully Stone Curse'd targets will be unable to attack or cast skills for a few seconds, then become immobile and into Earth 1 element. Re-casting this skill on a Stone Cursed target will remove the status from them.
|
![]() |
Damage |
|
Strike a single target with bolts of fire from the sky.
|
![]() |
Damage |
|
Strike a single target with bolts of lightning from the sky.
|
![]() |
Passive |
|
Naturally restore SP every 10 seconds. Also increase the amount of SP healed from consumables.
|
![]() |
Damage |
|
Inflict multiple hits of Ghost property magic damage to a single target.
|
![]() |
Damage |
|
Inflict Water property magic damage to a single target with a chance to leave them frozen.
|
![]() |
Damage |
|
Launch a Fire Ball at an enemy, dealing Fire property magic damage to the target, and a lesser amount of Fire property magic damage to all enemies within a 5x5 area around them.
|
![]() |
Damage |
|
Call forth a storm of lightning on a 5x5 targeted location, all enemies inside will be hit by Wind property magic damage multiple times.
|
![]() |
Support |
|
Create a barrier on the ground that blocks all melee physical attacks.
The barrier will break after so many hits or if it recieves a hit the exceed its durability.
|
![]() |
Damage |
|
Create a 1x3 wall of fire on the ground that deals Fire property magic damage to all enemies that walk into it.
Enemies damaged by the Fire Wall will be knocked back 2 cells. After a cell in the wall deals damage a certain number of time, it will disappear.
|
![]() |
Support |
|
Use your SP as a shield to reduce damage from all incoming sources.
The closer your SP is to maximum, the higher the damage reduction, but more SP will be consumed every hit as well.
|
Wizard
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Damage |
|
Creates a Fire Pillar trap effect on the targeted cell. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50+MATK/5)*(2+SkillLV) on a 3x3 area around the tripped cell.
This damage ignores MDEF and INT. While the target is taking damage from Fire Pillar, it will not be able to move until all the hits have been dealt (0.2*Hits sec). You can not have more than 5 Pillars active at any time. Requires a Blue Gemstone at level 6 to 10.
|
![]() |
Damage |
|
Blast fire balls outward from you in all directions, reaching up to 7 cells away.
Enemies in range are knocked back 2 cells, and take Fire property magic damage.
|
![]() |
Damage |
|
Release a ball of lightning at a single target dealing Wind property magic damage and knocking them back.
|
![]() |
Damage |
|
Draw water from the ground to summon a Water Ball to throw at a target, using an area around you to strike an enemy many times for Water property magic damage.
The target will be hit 1 time for every Water cell used around you.
|
![]() |
Support |
|
Create a wall of ice (1x5 area, centered on the targeted cell) which prevents anyone from walking through the area.
|
![]() |
Damage |
|
Raise spikes from the ground to deal multiple hits of Earth property magic damage to a single target.
|
![]() |
Support |
|
Reveal information about a monster.
Retrieve their level, current HP, size, race, attribute, DEF, MDEF and property damage table.
|
![]() |
Damage |
|
Drop down meteors in a 13x13 area of effect, dealing Fire property magic damage to all enemies that get hit.
Enemies hit have a chance to be stunned.
|
![]() |
Damage |
|
Call forth an explosive thunder bolt to destroy a 13x13 area of effect.
Deals a volley of 20 hits to all enemies in the area, dealing Wind property magic damage. Also has a chance to inflict the Blind status for 20 seconds to enemies hit.
|
![]() |
Damage |
|
Create an ice explosion around you in a 5x5 area of effect, dealing Water property magic damage to all enemies in range.
Additionally, inflict the Frozen status to enemies hit at a chance.
|
![]() |
Damage |
|
Summon a blizzard upon a targeted area 11x11, striking enemies within range a total of 10 times, pushing them in random directions. Enemies that are hit 3 times by Storm Gust may freeze(150% chance to freeze), although this skill cannot freeze Boss and Undead monsters. The casting of Storm Gust is followed by a 5 second Skill Delay after it has been cast..
|
![]() |
Damage |
|
Cause jagged spikes to rise up from the ground in a 5x5 area, hitting any enemies inside the area for multiple hits of Earth property magical damage.
|
![]() |
Support |
|
Create a 5x5 mud bog that cuts the Movement Speed, AGI, and DEX of enemies that enter it by half.
Also removes the effects of
|
![]() |
Damage |
|
Call forth a protective fire ball that lasts for up to 15 minutes.
If an enemy walks within a 3x3 area of the caster, it deals 100% Fire property magic damage, and knocks them back 3 cells.
|
High Wizard
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increases Max SP, and whenever you defeat a non-player enemy with a magical attack you recover some SP.
|
![]() |
Damage |
|
Strike an enemy with a weapon property physical attack, but you use your MATK instead of ATK for damage.
|
![]() |
Support |
|
Amplify your magical damage for the next 60 seconds.
|
![]() |
Damage |
|
Strike a target and all enemies in a 3x3 area around them for Ghost property magic damage.
Additionally, there is a chance to inflict the Curse status on targets hit.
|
![]() |
Support |
|
Clear a 3x3 area of any ground effects.
|
![]() |
Support |
|
Create a 5x5 area of effect with intensified gravity that deals Neutral property magic damage.
|
Sage
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Adds Mastery ATK and increase ASPD when using Book type weapons.
|
![]() |
Support |
|
Reveal information about a monster.
Retrieve the monsters level, current HP, size, race, property, DEF, MDEF and the property damage table.
|
![]() |
Damage |
|
Raise spikes from the ground to deal multiple hits of Earth property magic damage to a single target.
|
![]() |
Damage |
|
Cause jagged spikes to rise up from the ground in a 5x5 area, hitting any enemies inside the area for multiple hits of Earth property magical damage.
|
![]() |
Support |
|
Allows you to cancel a spell you are currently casting.
Higher levels lets you regain some of the SP spent to cast the spell.
|
![]() |
Support |
|
Enables a chance to block a skill and absorb some of the SP used to cast it.
|
![]() |
Support |
|
Changes the targets weapon property to Fire, as well as increase the targets Fire property magic damage.
|
![]() |
Support |
|
Changes the targets weapon property to Water, as well as increase the targets Water property magic damage.
|
![]() |
Support |
|
Changes the targets weapon property to Wind, as well as increase the targets Wind property magic damage.
|
![]() |
Support |
|
Changes the targets weapon property to Earth, as well as increase the targets Earth property magic damage.
|
![]() |
Passive |
|
Increases resistance to Dragon race monsters, as well as the damage you deal to Dragon race monster. Gives small INT bonuses as well.
|
![]() |
Support |
|
Interrupt a spell being cast, and gain the SP being used to cast that spell. The monsters' HP will also be reduced by 2%.
|
![]() |
Passive |
|
Allows you to move and attack while casting skills. Your movement and attack speed will be reduced while casting a skill.
|
![]() |
Support |
|
Create a 7x7 volcano on the ground, all players inside the area of effect will do increased Fire property damage and get increased ATK.
|
![]() |
Support |
|
Create a 7x7 deluge on the ground, all players inside the area of effect will do increased Water property damage and get increased Max HP.
|
![]() |
Support |
|
Create a 7x7 whirlwind on the ground, all players inside the area of effect will do increased Wind property damage and have increased Flee.
|
![]() |
Support |
|
Every time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost.
If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time..
|
![]() |
Support |
|
Create a protective layer on the ground that removes and prevents any other ground skills being cast in the targeted area.
|
![]() |
Support |
|
Removes all the buffs and debuffs from a target at chance, the chance is reduced based on the targets MDEF.
|
![]() |
Support |
|
Abracadabra allows you to cast random skills, even some exclusive ones as well.
The skills cast are equal to the level of this skill. Below is a list of special skills only available through this skill.
|
![]() |
Support |
|
Allows you to create the four basic elemental converters.
|
![]() |
Support |
|
Change a monsters property to Water 1.
This skill only has a chance to work, and the chance is increased based on the casters DEX, INT, Job Level.
|
![]() |
Support |
|
Change a monsters property to Earth 1.
This skill only has a chance to work, and the chance is increased based on the casters DEX, INT, Job Level.
|
![]() |
Support |
|
Change a monsters property to Fire 1.
This skill only has a chance to work, and the chance is increased based on the casters DEX, INT, Job Level.
|
![]() |
Support |
|
Change a monsters property to Wind 1.
This skill only has a chance to work, and the chance is increased based on the casters DEX, INT, Job Level.
|
Professor
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Endow a target's weapon with the Holy element.
This effect disappears if the weapon is unequipped or changed.
|
![]() |
Support |
|
This ground targeting skill applies Holy element endow on the armor of players within a 3x3 area.
|
![]() |
Support |
|
Increase your parties LUK for a short time.
|
![]() |
Support |
|
Increase a single targets ATK and MATK.
|
![]() |
Passive |
|
Naturally restore SP every 10 seconds. Also increase the amount of SP healed from consumables.
|
![]() |
Support |
|
Apply a barrier to a target that blocks melee and ranged physical attacks.
|
![]() |
Support |
|
A single target will receive double damage from the next incoming attack.
|
![]() |
Recovery |
|
Inflicts the Silence status on a single target.
|
![]() |
Passive |
|
Adds Mastery ATK and Critical Rate when wielding a Mace type weapon.
|
![]() |
Recovery |
|
Doubles your parties natural SP regeneration rate for a short time.
|
![]() |
Damage |
|
Create a cross shaped 7x7 area on the ground that inflicts Holy property magic damage to all enemies inside every 3 seconds.
|
![]() |
Recovery |
|
Resurrects all party members around the caster and restores 50% of their Max HP.
|
![]() |
Recovery |
|
Resurrects a dead player, restoring a portion of their Max HP.
|
![]() |
Support |
|
Create a barrier on the ground that blocks all melee physical attacks.
The barrier will break after so many hits or if it recieves a hit the exceed its durability.
Durability is based on the following formula; |
![]() |
Recovery |
|
Create a cross shaped 5x5 area on the ground the restores HP to everyone inside each second.
Deals Holy element magic damage to any Undead element and Demon race targets the area, it will also knock them back 2 cells.
|
![]() |
Recovery |
|
If used on a target under the Poison status effect, temporarily stops the HP drain effect.
|
![]() |
Recovery |
|
Removes Frozen, Stone Curse, Stun, ![]() ![]() ![]()
|
![]() |
Support |
|
Decrease your parties Variable Cast Time for a short time.
Only affects status variable cast time and doesn't stack with anything.
|
![]() |
Damage |
|
Deals Holy element magic damage to a single target.
If used on an Undead element monster, has a chance to instantly kill it. (Does not work on Boss monsters).
|
Archer Branch
Archer
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increase your dexterity stat.
|
![]() |
Damage |
|
Ranged attack, that fires two arrows and hits with an ATK of (180+20*SkillLV)%.
|
![]() |
Passive |
|
Sharpen your sight increasing your range and Hit rate with Bow class weapons.
|
![]() |
Damage |
|
Fire an arrow to deal physical damage to enemies within a 3x3 area at the targeted cell. In addition, the affected target is knocked back 2 cells.
|
![]() |
Support |
|
Temporarily increase DEX and AGI.
In addition, it reveals hidden targets within 3x3 cells around you when cast.
|
![]() |
Support |
|
Let's you turn normal items into arrows.
|
![]() |
Damage |
|
Hit a single target for 150% ATK, and knock them back 6 cells. |
Hunter
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Set a trap on the ground that slides the target in the specified direction when stepped on.
|
![]() |
Damage |
|
Set a trap on the ground that explodes when stepped on.
|
![]() |
Passive |
|
Increase your damage against Brute and Insect race monsters
|
![]() |
Damage |
|
Use your strength to shoot a powerful arrow after using ![]()
|
![]() |
Support |
|
Set a trap on the ground that immobilizes anyone that steps in a 3x3 area of the trap.
|
![]() |
Support |
|
Set a trap on the ground that blinds anyone that steps in a 3x3 area of the trap.
|
![]() |
Support |
|
Removes a trap from the ground. You will receive the trap item back. |
![]() |
Passive |
|
Allows you to rent a Falcon from the Falcon Master in Hunter Guild in Hugel. This is needed for Falcon related skills. |
![]() |
Support |
|
Set a trap on the ground that drains the SP from anyone that steps in a 3x3 area of the trap.
|
![]() |
Support |
|
Set a trap on the ground that puts anyone that steps in a 3x3 area of the trap to sleep.
|
![]() |
Damage |
|
Set a trap on the ground that freezes anyone that steps in a 3x3 area of the trap. It will also deal Water property physical damage to all enemies in the area.
|
![]() |
Damage |
|
Use your Falcon to attack a target and a any enemies in the area of 3x3 cells around it.
|
![]() |
Support |
|
Send your Falcon to a location and detect any traps or hidden enemies nearby.
|
![]() |
Support |
|
Send your Falcon to a trap and set it off immediately.
|
![]() |
Damage |
|
Set a trap on the ground that explodes after a set time, dealing damage to anyone within a 3x3 area of the trap.
|
![]() |
Support |
|
Set a trap on the ground that displays a set message above any target that steps on it.
|
{![]() |
Passive |
|
Increases your Falcon's damage.
|
![]() |
Damage |
|
Set a trap on the ground that explodes when stepped on, dealing damage to anyone within a 3x3 area of the trap.
|
![]() |
Damage |
|
Shoot an imaginary arrow at a target dealing 150% ATK. |
Sniper
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Increase all of your stats, Hit rate, damage, and Critical Rate.
|
![]() |
Damage |
|
Command your Falcon to strike a target.
|
![]() |
Damage |
|
Strike an enemy with a powerful arrow, dealing damage to any other enemy within a 5x5 cells area around the target.
|
![]() |
Support |
|
Embrace the winds and buff you and your party members with Movement Speed and Flee.
|
Bard/Dancer
Shared Skills | |||
---|---|---|---|
Skill | Type | Properties | Description |
![]() |
Support |
|
Reduce the SP cost of song and dancing skills by 20% while active. |
![]() |
Support |
|
Sing a lullaby to put nearby enemies in a 9x9 area to sleep.
|
![]() |
Support |
|
Perform an epic song that increases your allies ATK and DEF in a 31x31 area of effect.
|
![]() |
Support |
|
Prevent all players in a 9x9 area of effect from casting any skills for 30 seconds.
|
![]() |
Support |
|
Perform a song of triumph and bravery, increasing your parties elemental and status resistances within a 31x31 area of effect.
Status Resistances;
|
![]() |
Support |
|
Repeat the last song or dance you did, but it costs 50% less SP. |
![]() |
Support |
|
Perform an awe-inspiring song to increase your party member's gained experienced in a 31x31 area of effect.
|
![]() |
Support |
|
Reduces the DEF of all characters in a 9x9 area of effect to 0.
Duration 60 seconds.
|
![]() |
Support |
|
Perform a song that applies a random buff to all party members within a 31x31 area of effect.
Duration lasts 60 seconds.
|
![]() |
Support |
|
Perform a song that let's your party use gemstone catalysts from the abyss. Reduces the gemstone requirements of all skills party member's cast in a 31x31 area of effect by 1 gemstone.
|
Bard Only | |||
---|---|---|---|
Skill | Type | Properties | Description |
![]() |
Passive |
|
Increase your efficiency with Instrument class weapons, increasing your ATK, ASPD, and Max SP.
|
![]() |
Support |
|
Exclaim a terrible joke that has a chance to Freeze any character on screen.
|
![]() |
Damage |
|
Use your instrument to fling an arrow at an enemy, hitting them twice.
|
![]() |
Support |
|
Play random notes making an awful song, dealing non-property magic damage to all enemies within a 9x9 area of effect.
|
![]() |
Support |
|
Increases your parties Flee and Perfect dodge within a 31x31 area of effect.
|
![]() |
Support |
|
Increase your parties ASPD within a 31x31 area of effect.
|
![]() |
Support |
|
Decrease your party members Cast Delay and Variable Casting Time within a 31x31 area of effect.
|
![]() |
Support |
|
Increase your parties Max HP and HP Recovery Rate within a 31x31 area of effect.
|
![]() |
Support |
|
Has a high chance to inflict Confusion and Bleeding statuses.
|
Dancer Only | |||
---|---|---|---|
Skill | Type | Properties | Description |
![]() |
Passive |
|
Increase your efficiency with Whip class weapons, increasing your ATK, ASPD, and Max SP.
|
![]() |
Support |
|
Scream as loud as you can, with the chance to Stun any character on screen.
|
![]() |
Damage |
|
Use your whip to fling an arrow at an enemy, hitting them twice.
|
![]() |
Support |
|
Do a terribly ugly dance, potentially drain SP from all enemies within a 9x9 area of effect.
|
![]() |
Support |
|
Increases your parties Hit rate within a 31x31 area of effect.
|
![]() |
Support |
|
Decrease your enemies ASPD, and movement speed within a 31x31 area of effect.
|
![]() |
Support |
|
Increase your parties Critical Rate and Critical Damage within a 31x31 area of effect.
|
![]() |
Support |
|
Increase your parties Max SP and reduce their SP consumption within a 31x31 area of effect.
|
![]() |
Support |
|
Has a high chance to cause Confusion and Hallucination statuses.
|
Clown/Gypsy
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Damage |
|
Fire a volley of arrows at a single target.
|
![]() |
Support |
|
A duet song that makes a protect barrier around the Bard and Dancer. No one can enter the 5x5 barrier, but the performers can still be damaged by magic and ranged attacks while inside.
|
![]() |
Support |
|
Take control of the soul of a single target, giving them half your base stats up to a maximum of +99.
|
![]() |
Support |
|
Creates an area that cancels all positive buffs from all characters except for ![]() Players affected by this skill can not cast skills until the effect wears off, including the casters.
|
![]() |
Support |
|
Apply a random debuff to a target out of a possible 14 debuffs.
|
![]() |
Support |
|
Removes "Ensemble Fatigue" when playing ensemble songs. |
Thief Branch
Thief
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increase the chance of attacking twice when using Dagger class weapons. Double attack's will have an increased Hit Rate. (This only applies to double attacks).
|
![]() |
Passive |
|
Increases your Flee Rate. When you are 2nd job or higher the Flee Rate is higher.
|
![]() |
Support |
|
Attempt to steal an item from a monster.
|
![]() |
Damage |
|
Stab a target with increased ATK and leave them with the chance to be poisoned.
|
![]() |
Support |
|
Hide yourself underground to avoid being attacked and targeted by enemies.
|
![]() |
Support |
|
Remove the Poison status from a target. |
![]() |
Damage |
|
Deal earth property damage to a target with a chance to Blind or Stun the target.
|
![]() |
Support |
|
Instantly slide 5 cells backwards. |
![]() |
Support |
|
Pick up a ![]() |
![]() |
Damage |
|
Throw a stone at an enemy that deals 50 fixed damage. There is a 5% chance to leave the target Stunned or Blind. |
Assassin
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Helps remove the damage reduction for dual wielding.
|
![]() |
Passive |
|
Helps remove the damage reduction for dual wielding.
|
![]() |
Passive |
|
Increase your damage with Katar class weapons.
|
![]() |
Support |
|
Turn yourself invisible with reduced movement speed, but near walls you have a boosted movement speed instead.
|
![]() |
Support |
|
Enchants your weapon with the Poison property. |
![]() |
Damage |
|
Attack a target with 7 rapid fire strikes, with a chance to stun them as well.
|
![]() |
Damage |
|
Gives a 50% chance to auto cast ![]() If the attack you counter was Poison property, it deals increased damage and it has a 50% chance to poison the target. This skill will end after the maximum number of counter attacks is reached or after 1 Poison property attack is countered.
|
![]() |
Support |
|
Contaminate an area with poison. Any enemy that walks through this area has the chance to be poisoned.
|
![]() |
Damage |
|
While under ![]() Normal monsters hit by this skill will get -50% Movement speed for a few seconds.
|
![]() |
Support |
|
This skill only works on targets with less then 1/3 or ~34% HP, when a target is hit with this skill, it will explode after a few seconds dealing damage to all nearby enemies.
|
![]() |
Passive |
|
Increases the hit rate of |
![]() |
Damage |
|
Deals 500% ATK.
|
Assassin Cross
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increases your damage dealt with Katar class weapons even further.
|
![]() |
Damage |
|
Attack an enemy with a powerful ranged attack aimed to destroy their soul.
|
![]() |
Support |
|
Allows you to create ![]() If you fail crafting a Poison Bottle, you will lose 25% Max HP.
Ingredients for crafting 1 |
![]() |
Support |
|
Massively increase your damage dealt, and when you attack an enemy has a chance to afflict Deadly Poison status.
Deadly Poison status effects;
|
![]() |
Damage |
|
Make a strong blast in a 5x5 area of effect, with a chance to apply Stun, Blind, or Bleeding statuses.
|
Rogue
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Enables a chance to auto cast ![]()
|
![]() |
Passive |
|
Allows you to move while in ![]()
|
![]() |
Support |
|
Attempt to steal zeny from a monster.
The chance to successfully steal zeny is based on the casters Base Level, DEX and LUK, and the monsters Base Level as well.
|
![]() |
Damage |
|
Instantly jump behind a target and stab them in the back dealing damage. Hit rate is increased based on skill level.
|
![]() |
Support |
|
Strip the targets Headgear and prevent them from equipping a headgear for a certain duration.
If used on a monster, it will instead decrease their INT by 40%.
|
![]() |
Damage |
|
Deal damage to an enemy and the targets around it. All enemies hit by this will take additional damage from all sources.
Additionally this skill has a chance to Stun and Blind the targets. The damage increase is reduced against Boss monsters.
|
![]() |
Support |
|
Strip the targets Shield and prevent them from equipping a shield for a certain duration.
If used on a monster, it will instead decrease their DEF by 15%.
|
![]() |
Support |
|
Strip the targets Armor and prevent them from equipping a armor for a certain duration.
If used on a monster, it will instead decrease their VIT by 40%.
|
![]() |
Damage |
|
Attempt to grab a target and warp to a random location on the current map.
|
![]() |
Passive |
|
If another Rogue character is sitting within a 3x3 area of effect, monsters will not attack you.
|
![]() |
Support |
|
Strip the targets Weapon and prevent them from equipping a weapon for a certain duration.
If used on a monster, it will instead decrease their ATK by 25%.
|
![]() |
Support |
|
Removes graffiti from the ground. |
![]() |
Passive |
|
Allows you to buy things for cheaper prices from NPC shops.
|
![]() |
Passive |
|
Allows you to automatically copy the last skill used against you. You can find the skill in the "Misc" tab of your skills.
Higher skill levels lets you copy stronger skills.
|
![]() |
Support |
|
Allows you to write something on the ground, can not exceed 20 characters in length.
|
![]() |
Support |
|
Allows you to write something on top of another guilds flag. |
![]() |
Damage |
|
Use a single arrow to strike and enemy twice from a distance.
|
![]() |
Passive |
|
Sharpen your sight increasing your range with bow class weapons, and Hit rate.
|
![]() |
Support |
|
Removes a trap from the ground. You will receive the trap item back. |
![]() |
Passive |
|
Adds Mastery ATK when wielding a One-handed Sword or Dagger weapon.
|
![]() |
Support |
|
Hold a target for 10 seconds, stopping you or the target from moving. During this time you will have +50 Flee.
|
Stalker
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Hide yourself and become undetectable by all detection skills. You are unable to attack in this mode, and will leave behind a trail of footprints as you walk.
After hiding for 10 seconds you gain a STR bonus for 30 seconds.
|
![]() |
Toggle / Support |
|
When an enemy attacks you with a Sword or Dagger class weapon, has a chance to block half of the damage. (Against monsters you will reflect damage back to the monster).
You can block up to 3 times before the skill runs out.
|
![]() |
Toggle / Support |
|
Prevents you from copying skills you get hit by for ![]()
|
![]() |
Support |
|
Strip the targets Headgear, Armor, Weapon, and Shield at the same time and prevent them from equipping a shield for a certain duration.
Both the chance and duration are increased depending on the casters DEX, and reduced based on the targets DEX.
|
Merchant Branch
Merchant
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increases your maximum weight limit.
|
![]() |
Passive |
|
Reduce the price of goods purchased from NPC shops.
|
![]() |
Passive |
|
Increase the price of goods sold to NPC shops.
|
![]() |
Passive |
|
Allows you to rent a pushcart, which can store items and unlock additional skills.
Your movement speed is reduced while you have a pushcart with you. Higher levels can remove this reduction.
|
![]() |
Support |
|
Requires a pushcart. Open a store where you can sell items, and other players can buy them.
|
![]() |
Damage |
|
Consume zeny to strike a single target for physical melee damage.
|
![]() |
Support |
|
Identify an unidentified item. |
![]() |
Damage |
|
Requires a pushcart.
Strike an area with your pushcart and knock back enemies up to 2 cells away.
|
![]() |
Support |
|
Change the look of your pushcart. You unlock more styles as your base level increases. |
![]() |
Support |
|
Increase you and your parties STR and ATK for 300 seconds.
|
![]() |
Support |
|
Change the look of your pushcart. 3 styles to choose from! |
Blacksmith
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Allows you to create ![]() ![]() ![]()
|
![]() |
Passive |
|
Allows you to create ![]() ![]() ![]() ![]()
|
![]() |
Passive |
|
Add a low chance to get ore items every time you kill a monster.
Ores that can be dropped |
![]() |
Passive |
|
Can perform the following creations:
|
![]() |
Passive |
|
Increase the success rate when forging items that require ![]()
|
![]() |
Passive |
|
Increase the duration of Adrenaline Rush, Power Thrust and Weapon Perfection by 10%, also increases STR and ATK.
|
![]() |
Passive |
|
Increase your resistance to Neutral and Fire property attacks.
|
![]() |
Passive |
|
Increases Attack and HIT by 2 ~ 20 and forge chance of success by 1 ~ 10%.
|
![]() |
Support |
|
Repair a piece of damaged equipment.
|
![]() |
Support |
|
Smash the ground in an attempt to Stun all nearby enemies within the area.
|
![]() |
Support |
|
Increase the ASPD of you and anyone in your party using Axe or Mace class weapons.
|
![]() |
Support |
|
Remove the weapon Size Penalty from yourself and all party members on screen.
|
![]() |
Support |
|
Increase you and your party members ATK%. You will receive a larger buff then your party.
|
![]() |
Support / Toggle |
|
Maximize your weapon variance damage to always deal the maximum damage.
While active, this skill drains SP over time and disables your natural SP Regen.
|
![]() |
Passive |
|
Allows you to create Dagger type weapons.
|
![]() |
Passive |
|
Allows you to create Spear type weapons.
|
![]() |
Passive |
|
Allows you to create Sword type weapons.
|
![]() |
Passive |
|
Allows you to create Knuckle type weapons.
|
![]() |
Passive |
|
Allows you to create Two-handed Sword type weapons.
|
![]() |
Passive |
|
Allows you to create Axe type weapons.
|
![]() |
Passive |
|
Allows you to create Mace type weapons.
|
![]() |
Support |
|
You must have ![]() For 150 seconds, increase the ASPD of yourself by 30%, and all on screen party members ASPD by 25%, except those wielding Bows or Guns.
|
![]() |
Passive |
|
Reduce the zeny cost of ![]() ![]() |
![]() |
Support |
|
Grab all loot on the ground within a 5x5 area of effect of you. |
Whitesmith
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Adds a chance when attacking to destroy the targets Weapon or Armor. If used on a monster it will reduce ATK or DEF instead.
|
![]() |
Support |
|
Increase your movement speed with a cart.
|
![]() |
Support |
|
Allows you to refine weapons.
After level 50, each Job Level will increase the success rate of refining by 0.5%. (At Job level 70 you will have +10% chance).
A different ores is used depending on the weapon level.
|
![]() |
Support |
|
Increase your physical damage at the cost of some zeny. There is a 0.1% chance to break your weapon with each hit.
|
![]() |
Damage |
|
Strike an enemy with your cart with the chance to stun them, at the cost of some zeny.
|
Alchemist
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increase your damage with Axe class weapons.
|
![]() |
Passive |
|
Increase your potion crafting chance, and healing you receive from potion items.
|
![]() |
Passive |
|
This skill has no effect, it just allows you to gain skills from the Homunculus skill tree. |
![]() |
Support |
|
Throw 2 ![]() Duration 15 minutes.
|
![]() |
Support |
|
Allows you to brew an item, also increases the success rate of brewing.
|
![]() |
Support |
|
Command your homunculus to go away and rest, this skill can only be used when the homunculus is at 80% HP. |
![]() |
Support |
|
Creates a 3x3 area of effect on the ground that causes melee fire damage to any target that walks in it's radius. Also has a chance to destroy the targets weapon.
|
![]() |
Damage |
|
Throw an acid bottle and deal damage to a single target. Also has a chance to destroy the targets armor, and cause the Bleeding status.
|
![]() |
Support |
|
Throw a potion a target to heal them. Different levels throw different potion types.
|
![]() |
Support |
|
Summon a plant monster on the targeted location. Higher levels lets you summon stronger plants but have lesser duration.
|
![]() |
Support |
|
Summon a Marine Sphere monsters on the targeted cell.
The monster will explode shortly after being damaged, and can damage any character nearby.
|
![]() |
Support |
|
Prevent the targets Headgear from being destroyed or stripped.
|
![]() |
Support |
|
Call your homunculus out from rest.
If you do not have a homunculus, you will instead create a random base homunculus, and consume 1
|
![]() |
Support |
|
Craft 200 ![]() Each potion is individually crafted, each with it's own chance to fail or succeed.
|
![]() |
Support |
|
Craft 200 ![]() Each potion is individually crafted, each with it's own chance to fail or succeed.
|
![]() |
Support |
|
Craft 100 ![]() ![]() ![]() Each potion is individually crafted, each with it's own chance to fail or succeed.
|
![]() |
Support |
|
Prevent the targets Shield from being destroyed or stripped.
|
![]() |
Support |
|
Resurrect your dead homunculus.
|
![]() |
Support |
|
Prevent the targets Armor from being destroyed or stripped.
|
![]() |
Support |
|
Prevent the targets Weapon from being destroyed or stripped.
|
Creator
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Throw a potion in a 7x7 area of effect, healing all allies in the area.
|
![]() |
Support |
|
Prevent the targets Weapon, Headgear, Armor, and Shield from being destroyed or stripped.
|
![]() |
Damage |
|
Throw a ![]() ![]() Has a chance to destroy the targets Armor and Weapon.
|
![]() |
Active |
|
Summon a mushroom or plant at random with a 50% success chance. Can not be used in WoE.
|
Taekwon Branch
Taekwon Kid
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Run in a straight line at incredible speed. Using this skill again will cause you to stop.
If the skill level is 7 or higher and you have no weapon equipped, if you stop the run before hitting an object, gain Spurt status for 150 seconds which grants STR +10. Passively increases your ATK when you have no weapon equipped.
|
![]() |
Damage |
|
Can only be used when Tornado Stance triggers. Strike all enemies in a 5x5 around you for physical damage.
|
![]() |
Damage |
|
Can only be used when Heel Drop Stance triggers. Strike the currently targeted enemy for physical damage and inflict Stun on them for 3 seconds.
|
![]() |
Damage |
|
Can only be used when Roundhouse Stance triggers. Strike the currently targeted enemy for physical damage. In addition, knock back and stun all enemies within a 3x3 area of the kicked enemy.
|
![]() |
Damage |
|
Can only be used when Counter Stance triggers. Strike the currently targeted enemy for ATK physical damage at a 100% Hit rate.
|
![]() |
Support |
|
Instantly close the gap between you and the target. If the target is an enemy, deal physical damage and remove any TaeKwon-related buffs on the target (Soul Links, any buffs from Soul Link granted skills, Berserk Potions, Ka- type skills), unless the target can not be dispelled.
|
![]() |
Support / Toggle |
|
When active, every normal attack has a 15% chance to trigger Tornado Stance, which allows you to use Tornado Kick.
|
![]() |
Support / Toggle |
|
When active, every normal attack has a 15% chance to trigger Heel Drop Stance, which allows you to use Heel Drop Kick.
|
![]() |
Support / Toggle |
|
When active, every normal attack has a 15% chance to trigger Roundhouse Stance, which allows you to use Roundhouse Kick.
|
![]() |
Support / Toggle |
|
When active, every normal attack has a 20% chance to trigger Counter Kick Stance, which allows you to use Counter Kick.
|
![]() |
Support / Toggle |
|
When you are attacked by ranged physical, magical or area attacks, avoid damage at a 20% chance.
If you are under Spurt status, Tumbling can avoid damage from melee attacks as well. |
![]() |
Passive |
|
Increase HP recovery when seated next to another TaeKwon type class.
|
![]() |
Passive |
|
Increase SP recovery when seated next to another TaeKwon type class.
|
![]() |
Passive |
|
Increases your ATK% per party member in the map for normal attacks.
|
![]() |
Support |
|
Leap over all obstacles and move to an empty cell far away.
|
![]() |
Support |
|
Endow yourself with an elemental property chosen by skill level.
Duration 300 seconds.
|
![]() |
Support |
|
This skill cannot be used after changing classes.
Displays the current target monster for the Taekwon Mission, or starts a new target. Defeating 100 of the target monster rewards 1 Taekwon Mission point.
Upon reaching Lv90, a top 10 ranked Taekwon will have their MaxHP and MaxSP tripled, and all Taekwon skills are unlocked.
|
Star Gladiator
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Designate the current map with one of the cosmic alignments, Solar, Lunar or Stellar, for the use of certain skills.
Only 1 map may be designated for each cosmic alignment.
|
![]() |
Support |
|
Designate the targeted monster with one of the cosmic alignments, Solar, Lunar or Stellar, for the use of certain skills.
Only 1 monster can be designated for each cosmic alignment.
Limited to Small sized monsters.
Limited to Medium sized monsters with Max HP of 6,000 or more.
Limited to Large sized monsters with Max HP of 20,000 or more. |
![]() |
Passive |
|
Increasing this skills level will permanently increase Attack Speed and reduce character's vision, similarly to the Blind effect.
|
![]() |
Passive |
|
This skill can only target a Monk class party member.
Increase the Monk class character's chance of casting
|
![]() |
Passive |
|
Increase Maximum Weight Limit when in Solar, Lunar and Stellar areas. The effect of this skill is canceled when its user leaves the Solar, Lunar or Stellar designated area.
|
![]() |
Support |
|
This skill is only enabled in Solar areas.
Inflict damage to nearby enemies and knock them back, drain 2 SP each time this effect occurs.
|
![]() |
Support |
|
This skill is only enabled in Lunar areas.
Inflict damage to nearby enemies and knock them back, drain 2 SP each time this effect occurs.
|
![]() |
Support |
|
This skill is only enabled in Stellar areas.
Inflict damage to nearby enemies and knock them back, drain 2 SP each time this effect occurs.
|
![]() |
Support |
|
This skill is only enabled on Solar (even numbered) days in a Solar aligned map.
Increases your soft DEF for the duration.
|
![]() |
Support |
|
This skill is only enabled on Lunar (odd numbered) days in a Lunar aligned map.
Increases your Flee for the duration.
|
![]() |
Support |
|
This skill is only enabled on Stellar (multiple of five) days in a Stellar aligned map.
Increases your ASPD for the duration.
|
![]() |
Passive |
|
Increase Attack Power against Solar aligned monsters.
|
![]() |
Passive |
|
Increase Attack Power against Lunar aligned monsters.
|
![]() |
Passive |
|
Increase Attack Power against Stellar aligned monsters.
|
![]() |
Passive |
|
Increase the EXP reward from defeating Solar aligned monsters on Solar (even numbered) days.
|
![]() |
Passive |
|
Increase the EXP reward from defeating Lunar aligned monsters on Lunar (odd numbered) days.
|
![]() |
Passive |
|
Increase the EXP reward from defeating Stellar aligned monsters on Stellar (multiple of five) days.
|
![]() |
Support |
|
Awaken the caster's hidden potential for 10 minutes while in a spirit status, endowing the caster with attacks that have 100% Accuracy and will ignore enemy's Defense, and increased Movement Speed.
However, 2% of caster's HP will be drained with each attack on monsters and 8% will be drained with each attack on other players. In this status, attacking when the caster's remaining HP is less that 20% of Max HP will instantly kill the caster. |
Soul Linker
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Grant a soul link to an Alchemist type class.
|
![]() |
Support |
|
Grant a soul link to a Monk type class.
|
![]() |
Support |
|
Grant a soul link to a Star Gladiator type class.
|
![]() |
Support |
|
Grant a soul link to a Sage type class.
|
![]() |
Support |
|
Grant a soul link to a Crusader type class.
|
![]() |
Support |
|
Grant a soul link to a Bard or Dancer type class.
|
![]() |
Support |
|
Grant a soul link to an Assassin type class.
|
![]() |
Support |
|
Grant a soul link to a Super Novice type class.
If the target's Base Level is 96 or higher, allow the Supernovice to equip any level 4 One-Handed Staff, One-Handed Sword, One-Handed Axe, Dagger or Mace type weapon.
|
![]() |
Support |
|
Grant a soul link to a Knight type class.
|
![]() |
Support |
|
Grant a soul link to a Wizard type class.
Additionally, if magic is reflected against a soul linked Wizard by
|
![]() |
Support |
|
Grant a soul link to a Priest type class.
|
![]() |
Support |
|
Grant a soul link to a Rogue type class.
While the target has Movement speed during
|
![]() |
Support |
|
Grant a soul link to a Blacksmith type class.
|
![]() |
Support |
|
Grant a soul link to a Hunter type class.
If the target has mastered
|
![]() |
Support |
|
Grant a soul link to a Soul Linker type class.
|
![]() |
Support |
|
Grant a soul link to a high first class character.
|
![]() |
Passive |
|
Increase the effectiveness of ![]() This skill also reduces the SP cost of
|
![]() |
Support |
|
Grant the target a buff that lasts for 30 minutes. While Kaizel status is active on a target, instantly resurrect them upon death, restoring a portion of their Max HP and grant them ![]()
|
![]() |
Support |
|
Grant the target a buff that lasts for 350 seconds. While Kaahi status is active on a target, every time they are attacked by non-skill attacks, they restore some of their HP at the cost of some of their SP.
|
![]() |
Support |
|
Grant a 10 minute buff that gives a chance to dodge any physical attack.
|
![]() |
Support |
|
Grant a buff which will reflect magic spells back at the source, except for ground targeted magic spells. While Kaite is active, physical attacks received will deal 400% more damage.
When Kaite is granted to normally ineligible targets via
|
![]() |
Support |
|
Target monster gains a state similar to ![]()
|
![]() |
Damage |
|
Deal magical damage to a Small size monster and knock them back 2 cells.
Damage is not applied to medium and large monsters, and only knock back occurs.
|
![]() |
Damage |
|
Deal magical damage to a Medium size monster and Stun them for 2 seconds.
Stun does not occur for Small and Large size mobs.
|
![]() |
Support |
|
Shrink the size of the target monster for and drastically lower their movement speed.
If
|
![]() |
Support |
|
Multiply the target monster's ATK by 4 and reduce their DEF by half.
After casting, there is a 3 second window to cast
|
![]() |
Damage |
|
Deal multiple hits of (BaseLevel + 40)% MATK per hit to a single target.
|
Extended Branch
Ninja
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
Increase your ATK with Shuriken type weapons.
|
![]() |
Damage |
|
Cause a 5x5 area around you that negates Ranged Physical attacks for up to 3 seconds.
Has a chance to damage and knock back nearby enemies 3 cells away.
|
![]() |
Passive |
|
Increase passive SP restoration.
The SP restored is increased depending on Max SP.
|
![]() |
Damage |
|
Throw a shuriken at a target.
|
![]() |
Support |
|
Leap forward passing over obstacles or walls in your way.
|
![]() |
Damage |
|
Strike an enemy with Fire property flaming petals.
Higher levels increase the number of hits.
|
![]() |
Damage |
|
Strike an enemy with a Water property spear of ice from the ground.
Higher levels increase the number of hits.
|
![]() |
Damage |
|
Strike an enemy with a Wind property blade from thin air.
Higher levels increase the number of hits.
|
![]() |
Support |
|
Focus your energy to increase your STR, and INT.
|
![]() |
Damage |
|
Throw a Kunai at a target that hits them 3 times.
|
![]() |
Damage |
|
Strike an enemy then immediately enter a Hiding status.
|
![]() |
Support |
|
Enable Cicada Skin Shed status, which allows you to automatically dodge a set amount of physical attacks.
When you successfully dodge an attack, you will be knocked back 7 cells.
|
![]() |
Damage |
|
Summon a 5x5 area of flames on the ground. Whenever an enemy walks on the enflamed area, they will take multiple strikes of Fire property magic damage.
Blaze Shield lasts for 20 seconds, and each cell is removed separately when it deals the maximum number of hits.
|
![]() |
Support |
|
Create a watery deluge on the ground that reduces enemy AGI, and decreases their movement speed by 50%.
This water area will increase the damage of In this area players can use
|
![]() |
Damage |
|
Summon lightning bolts around the caster, damaging nearby enemies with Wind property magic damage.
|
![]() |
Damage |
|
Throw your Huuma shuriken at a target.
Your Huuma will damage all nearby enemies around the target, the damage will be split among all targets.
|
![]() |
Damage |
|
Strike a target at a range equal to your ![]()
|
![]() |
Damage |
|
Summon a flaming dragon that will inflict 3 strikes of Fire property magic damage on all enemies in a 5x5 area around the target.
|
![]() |
Damage |
|
Summon a ice meteor that will deal Water property magic damage to all enemies in a 7x7 area around the caster.
|
![]() |
Damage |
|
Shoot a blade of sharp wind that will deal Wind property magic damage to all enemies it passes through.
|
![]() |
Damage |
|
Throw coins at a target to inflict defense piercing damage equal to the amount of zeny thrown.
|
![]() |
Support |
|
Create a mirror image that allows the caster to dodge ranged and melee physical attacks.
|
![]() |
Damage |
|
Inflict massive Ranged physical damage to a single target at the cost of your HP.
After using this skill you will be reduced to 1% HP.
|
Gunslinger
Skill | Tipo | Propiedades | Descripción |
---|---|---|---|
![]() |
Support |
|
Consume 1 zeny to flip a coin. If the coin lands heads, the caster will gain 1 coin, if the coin lands tails, the caster will lose 1 coin.
|
![]() |
Passive |
|
Allows you to attack faster and more accurately.
|
![]() |
Passive |
|
Increase attack range and accuracy with Pistol class weapons.
|
![]() |
Damage |
|
Fling coins at an enemy to reduce the targets DEF.
|
![]() |
Damage |
|
Spend 1 coin to attack an enemy 3 times in quick succession. |
![]() |
Damage |
|
Spend 1 coin to inflict 500% ATK to a Demihuman or Brute race target.
This skill has a 0.1% chance to apply Coma status to the target, this effect is not applied to Boss monsters. |
![]() |
Support |
|
Spend 1 coin to immobilize yourself but also grant yourself +100 ATK and +20% ASPD.
Duration 15 seconds.
|
![]() |
Support |
|
Spend 2 coins to activate Adjustment status.
Duration 20 seconds.
|
![]() |
Support |
|
Spend 4 coins to gain +20 Hit, +4 DEX, and +4 AGI, for 60 seconds. |
![]() |
Support |
|
Skill type is Offensive that does a single attack. Deals Ghost property damage relative to the caster's ATK and MATK. |
![]() |
Support |
|
Spend 1 coin to attempt to stun a target. The closer you are to the target the higher the chance to apply the Stun status. |
![]() |
Passive |
|
Enables a chance to deal additional attacks while using Pistol class weapons.
|
![]() |
Damage |
|
Carefully aim at a target to deal devastating damage.
|
![]() |
Damage |
|
Fire a close range shot that will knock back that target 5 cells.
|
![]() |
Damage |
|
Use 5 bullets to deal a large area of effect attack.
|
![]() |
Damage |
|
Shoot an enemies hand to make them unable to attack.
When used on monsters this will reduce their ATK by 25%.
|
![]() |
Damage |
|
Inflict DEF piercing damage that has a chance to cause the Bleeding status.
This skill does additional damage with Rifle class weapons.
|
![]() |
Damage |
|
Perform a rapid fire attack against a single enemy.
|
![]() |
Damage |
|
Inflict massive damage by firing multiple bullets at once.
Has a small chance to cause the Blind status to the caster.
|
![]() |
Damage |
|
Plant a bullet into the ground that will explode when an enemy steps on it.
|
![]() |
Damage |
|
Fire haphazardly in a 7x7 area of effect, dealing up to 10 strikes to enemies nearby.
|
![]() |
Support |
|
Temporarily increase your ASPD and damage at the cost of reducing Flee and movement speed.
|
Super Novice
Skill | Type | Properties | Description |
---|---|---|---|
Swordsman Branch | |||
![]() |
Passive |
|
Adds Mastery ATK when wielding a One-handed Sword or Dagger weapon.
|
![]() |
Passive |
|
Naturally recover extra HP every 10 seconds. Also increase the amount of HP healed from consumables.
|
![]() |
Damage |
|
Strike a single enemy with an increased chance to hit them.
|
![]() |
Damage |
|
Consumes a small amount of HP to deal Fire property physical damage to all nearby enemies, with an increased chance to Hit.
Enemies hit will be knocked back 2 cells. If the targets hit are players outside the 3x3 area, they will take reduced damage from this skill.
|
![]() |
Support |
|
Has a chance to provoke a target up to 9 cells away and make it aggressive toward you.
If successful, it will increase the targets ATK, while decreasing their DEF for 30 seconds.
|
![]() |
Support |
|
For a short time or for 7 Hits, do not play the hit/flinching animation when taking damage. Also increases the caster's MDEF.
|
Thief Branch | |||
![]() |
Passive |
|
Increase the chance of attacking twice when using Dagger class weapons. Double attack's will have an increased Hit Rate. (This only applies to double attacks).
|
![]() |
Passive |
|
Increases your Flee Rate. When you are 2nd job or higher the Flee Rate is higher.
|
![]() |
Support |
|
Attempt to steal an item from a monster.
|
![]() |
Support |
|
Hide yourself underground to avoid being attacked and targeted by enemies.
|
![]() |
Damage |
|
Stab a target with increased ATK and leave them with the chance to be poisoned.
|
![]() |
Support |
|
Remove the Poison status from a target. |
Acolyte Branch | |||
![]() |
Support |
|
The caster must be standing on a walkable body of water (e.g. ponds, lake shore, beach, ![]() ![]()
|
![]() |
Passive |
|
Increase defense against Demon and Undead race enemies.
|
![]() |
Passive |
|
Increases physical attack against Demon and Undead race enemies.
|
![]() |
Support |
|
Temporarily reveals hidden enemies within a 5x5 area centered on the caster.
Deals 100% MATK damage to hidden enemies revealed and cancels their hiding status. |
![]() |
Mobility |
|
Allows you to teleport randomly, or to your save point.
|
![]() |
Mobility |
|
Create a portal on the ground that transports any player that steps into it to another map.
|
![]() |
Recovery |
|
Restores HP to a single target.
|
![]() |
Recovery |
|
Removes Silence, Blind, and Chaos from a target. |
![]() |
Support |
|
Increase a single targets AGI, ASPD, and Movement Speed.
|
![]() |
Support |
|
Decrease a single targets AGI and movement speed.
|
![]() |
Support |
|
Create a 3x3 area on the ground that temporarily nullifies ranged physical damage.
|
![]() |
Support |
|
Decrease the Hard DEF of all Undead element and Demon race monsters on the screen by chance.
|
![]() |
Support |
|
For a short time increase you and your party members Soft DEF, and Max HP.
|
![]() |
Support |
|
Bless a single target increasing their STR, DEX, INT, and Hit.
This skill will remove Curse and Stone Curse statuses from the target.
|
Mage Branch | |||
![]() |
Passive |
|
Naturally restore SP every 10 seconds. Also increase the amount of SP healed from consumables.
|
![]() |
Damage |
|
Strike a single target with bolts of ice from the sky.
|
![]() |
Damage |
|
Inflict Water property magic damage to a single target with a chance to leave them frozen.
|
![]() |
Damage |
|
Strike a single target with bolts of lightning from the sky.
|
![]() |
Damage |
|
Call forth a storm of lightning on a 5x5 targeted location, all enemies inside will be hit by Wind property magic damage multiple times.
|
![]() |
Damage |
|
Strike a single target with bolts of fire from the sky.
|
![]() |
Damage |
|
Launch a Fire Ball at an enemy, dealing Fire property magic damage to the target, and a lesser amount of Fire property magic damage to all enemies within a 5x5 area around them.
|
![]() |
Support |
|
Reveals all hidden enemies in a 7x7 area around the caster for 10 seconds. |
![]() |
Damage |
|
Create a 1x3 wall of fire on the ground that deals Fire property magic damage to all enemies that walk into it.
Enemies damaged by the Fire Wall will be knocked back 2 cells. After a cell in the wall deals damage a certain number of time, it will disappear.
|
![]() |
Damage |
|
Deal Ghost property magic damage to a target and all other enemies in a 3x3 area around them.
|
![]() |
Damage |
|
Inflict multiple hits of Ghost property magic damage to a single target.
|
![]() |
Support |
|
Create a barrier on the ground that blocks all melee physical attacks.
The barrier will break after so many hits or if it recieves a hit the exceed its durability.
|
![]() |
Support |
|
Attempt to apply the Stone Curse status affect to a target at chance.
Successfully Stone Curse'd targets will be unable to attack or cast skills for a few seconds, then become immobile and into Earth 1 element. Re-casting this skill on a Stone Cursed target will remove the status from them.
|
Archer Branch | |||
![]() |
Passive |
|
Increase your dexterity stat.
|
![]() |
Passive |
|
Sharpen your sight increasing your range and Hit rate with Bow class weapons.
|
![]() |
Support |
|
Temporarily increase DEX and AGI.
In addition, it reveals hidden targets within 3x3 cells around you when cast.
|
Merchant Branch | |||
![]() |
Passive |
|
Increases your maximum weight limit.
|
![]() |
Passive |
|
Reduce the price of goods purchased from NPC shops.
|
![]() |
Passive |
|
Increase the price of goods sold to NPC shops.
|
![]() |
Passive |
|
Allows you to rent a pushcart, which can store items and unlock additional skills.
Your movement speed is reduced while you have a pushcart with you. Higher levels can remove this reduction.
|
![]() |
Support |
|
Requires a pushcart. Open a store where you can sell items, and other players can buy them.
|
![]() |
Damage |
|
Consume zeny to strike a single target for physical melee damage.
|
![]() |
Support |
|
Identify an unidentified item. |
Expanded Super Novice Skills | |||
---|---|---|---|
Skill | Type | Properties | Description |
Monk Branch | |||
![]() |
Passive |
|
Increase Mastery ATK when wielding knuckles or no weapon.
|
![]() |
Support |
|
Allows you to summon Spirit Spheres, each Sphere summoned gives +3 ATK.
|
![]() |
Support |
|
Absorb all the Spirit Spheres from a target, regaining 7 SP for each sphere absorbed.
|
![]() |
Support |
|
Consume 5 Spirit Spheres to activate the Fury status.
Fury status increases your Critical Rate and reduces you natural SP recovery.
|
![]() |
Support |
|
Summons the maximum amount of spirit spheres possible. |
Crusader Branch | |||
![]() |
Passive |
|
Increase your maximum HP and resistance to the Holy property.
|
![]() |
Support |
|
Ready your shield to block incoming physical attacks.
|
![]() |
Damage |
|
Attack an enemy with your shield dealing Melee Physical damage. Also has a chance to inflict the Stun status onto them and knock them back.
|
![]() |
Damage |
|
Throw your shield at an enemy dealing ranged physical damage.
|
![]() |
Damage |
|
Slash an enemy with a cross shape dealing melee physical damage with a chance to inflict the Blind status to the target.
When wielding a two-handed weapon the damage is increased.
|
Priest Branch | |||
![]() |
Support |
|
Increase the party's ATK and MATK.
|
![]() |
Recovery |
|
Create a cross shaped 5x5 area on the ground the restores HP to everyone inside each second.
Deals Holy element magic damage to any Undead element and Demon race targets the area, it will also knock them back 2 cells.
|
![]() |
Support |
|
Increase your parties LUK for a short time.
|
![]() |
Recovery |
|
Doubles your parties natural SP regeneration rate for a short time.
|
![]() |
Recovery |
|
Removes Frozen, Stone Curse, Stun, ![]() ![]() ![]()
|
![]() |
Support |
|
Endow a target's weapon with the Holy element.
This effect disappears if the weapon is unequipped or changed.
|
Rogue Branch | |||
![]() |
Passive |
|
Allows you to move while in ![]()
|
![]() |
Damage |
|
Instantly jump behind a target and stab them in the back dealing damage. Hit rate is increased based on skill level.
|
![]() |
Damage |
|
Deal damage to an enemy and the targets around it. All enemies hit by this will take additional damage from all sources.
Additionally this skill has a chance to Stun and Blind the targets. The damage increase is reduced against Boss monsters.
|
![]() |
Passive |
|
Enables a chance to auto cast ![]()
|
![]() |
Support |
|
Attempt to steal zeny from a monster.
The chance to successfully steal zeny is based on the casters Base Level, DEX and LUK, and the monsters Base Level as well.
|
Assassin Branch | |||
![]() |
Support |
|
Enchants your weapon with the Poison property. |
![]() |
Damage |
|
Gives a 50% chance to auto cast ![]() If the attack you counter was Poison property, it deals increased damage and it has a 50% chance to poison the target. This skill will end after the maximum number of counter attacks is reached or after 1 Poison property attack is countered.
|
![]() |
Support |
|
Contaminate an area with poison. Any enemy that walks through this area has the chance to be poisoned.
|
![]() |
Support |
|
This skill only works on targets with less then 1/3 or ~34% HP, when a target is hit with this skill, it will explode after a few seconds dealing damage to all nearby enemies.
|
Wizard Branch | |||
![]() |
Damage |
|
Draw water from the ground to summon a Water Ball to throw at a target, using an area around you to strike an enemy many times for Water property magic damage.
The target will be hit 1 time for every Water cell used around you.
|
![]() |
Support |
|
Create a wall of ice (1x5 area, centered on the targeted cell) which prevents anyone from walking through the area.
|
![]() |
Damage |
|
Create an ice explosion around you in a 5x5 area of effect, dealing Water property magic damage to all enemies in range.
Additionally, inflict the Frozen status to enemies hit at a chance.
|
![]() |
Damage |
|
Summon an 11x11 area of effect blizzard that lasts for 4.5 seconds and hits all enemies in range for Water property magic damage every 0.45 seconds.
Additionally knock back all enemies hit by 2 cells, and has a chance to apply the Frozen status.
|
![]() |
Damage |
|
Release a ball of lightning at a single target dealing Wind property magic damage and knocking them back.
|
![]() |
Damage |
|
Call forth an explosive thunder bolt to destroy a 13x13 area of effect.
Deals a volley of 20 hits to all enemies in the area, dealing Wind property magic damage. Also has a chance to inflict the Blind status for 20 seconds to enemies hit.
|
![]() |
Damage |
|
Raise spikes from the ground to deal multiple hits of Earth property magic damage to a single target.
|
![]() |
Damage |
|
Cause jagged spikes to rise up from the ground in a 5x5 area, hitting any enemies inside the area for multiple hits of Earth property magical damage.
|
![]() |
Support |
|
Create a 5x5 mud bog that cuts the Movement Speed, AGI, and DEX of enemies that enter it by half.
Also removes the effects of
|
![]() |
Damage |
|
Blast fire balls outward from you in all directions, reaching up to 7 cells away.
Enemies in range are knocked back 2 cells, and take Fire property magic damage.
|
![]() |
Damage |
|
Set a 3x3 trap on the ground that deals Fire property magic damage to any enemy that steps on it.
|
![]() |
Damage |
|
Drop down meteors in a 13x13 area of effect, dealing Fire property magic damage to all enemies that get hit.
Enemies hit have a chance to be stunned.
|
![]() |
Support |
|
Reveal information about a monster.
Retrieve their level, current HP, size, race, attribute, DEF, MDEF and property damage table.
|
Hunter Branch | |||
![]() |
Support |
|
Set a trap on the ground that slides the target in the specified direction when stepped on.
|
![]() |
Damage |
|
Set a trap on the ground that explodes when stepped on.
|
![]() |
Passive |
|
Increase your damage against Animal and Insect race monsters
|
Alchemist Branch | |||
![]() |
Passive |
|
Increase your damage with Axe class weapons.
|
Blacksmith Branch | |||
![]() |
Passive |
|
Increase the duration of Adrenaline Rush, Power Thrust and Weapon Perfection by 10%, also increases STR and ATK.
|
![]() |
Passive |
|
Increases Attack and HIT by 2 ~ 20 and forge chance of success by 1 ~ 10%.
|
![]() |
Support |
|
Repair a piece of damaged equipment.
|
High Wizard Branch | |||
![]() |
Damage |
|
Strike an enemy with a weapon property physical attack, but you use your MATK instead of ATK for damage.
|
Exclusive Expanded Super Novice Skills | |||
---|---|---|---|
Skill | Type | Properties | Description |
![]() |
Passive |
|
Strengthen your body by doing extreme physical training.
|
![]() |
Recovery |
|
Calls upon a Guardian Angel who wants to save you and your party in a crisis.
|
![]() |
Passive |
|
Strengthen your mind through extreme mental training.
|
Homunculus
Amistr
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
Instantly switch the position of the homunculus and it's owner. |
![]() |
Support |
|
Increases the Homunculus and it's owners VIT temporarily.
|
![]() |
Passive |
|
Increases the Homunculus Max HP, HP Recovery, and DEF.
|
![]() |
Support |
|
Boosts the Homunculus ATK and allows it to leech HP from the damage it deals temporarily.
|
Filir
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Damage |
|
Pick a single target to deal damage. Higher levels hit more times.
|
![]() |
Support |
|
Increases the Homunculus ATK and ASPD temporarily.
|
![]() |
Support |
|
Increase the Homunculus Flee temporarily.
|
![]() |
Damage |
|
Explodes on a target dealing damage based on the Homunculus current intimacy.
After use this skill will drop intimacy to 2.
|
Lif
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
The Homunculus restores health to it's owner.
Higher levels will restore more HP. |
![]() |
Support |
|
Increase the Homunculus and it's owners movement speed temporarily.
|
![]() |
Passive |
|
Increase the Homunculus Max SP, ![]()
|
![]() |
Support |
|
Allows the homunculus to use MATK instead of ATK for regular attacks temporarily.
Also increases VIT, and INT.
|
Vanilmirth
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Damage |
|
Randomly cast ![]() ![]() ![]() ![]()
|
![]() |
Support |
|
The Homunculus will randomly cast level 1 ~ 5 ![]()
|
![]() |
Passive |
|
Increases the Homunculus INT and STR. As well as increase the owners Brewing Rate.
|
![]() |
Damage |
|
Command the Homunculus to explode, dealing 9x9 area of effect damage based on its Max HP.
After using this skill Homunculus intimacy will drop to 1.
|
Miscellaneous
ALL
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Passive |
|
|
![]() |
Support |
|
|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Passive |
|
CASH
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
Guild
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Passive |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Passive |
|
|
![]() |
Support |
|
|
![]() |
Passive |
|
WE
Skill | Type | Properties | Description |
---|---|---|---|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|
![]() |
Support |
|
|